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    Algumas configurações do novo patch 1.2(não saiu)

    Last Update - 1/19/2004
    1.2 Changes designated with *

    This doesn’t mean the patch is imminent, but if the changes apply to something you do then you can get a head start.

    Console Commands
    Cvars
    General
    General Game
    Behind Enemy Lines
    Deathmatch
    Retrieval
    Search and Destroy
    Team Deathmatch
    * Headquarters
    Example Log Prints


    Map Name DM TDM SD RE BEL * HQ
    mp_brecourt.bsp X X X X X X
    mp_carentan.bsp X X X X X X
    mp_chateau.bsp X X X X X
    mp_dawnville.bsp X X X X X X
    mp_depot.bsp X X X X X X
    mp_harbor.bsp X X X X X X
    mp_hurtgen.bsp X X X X X X
    mp_pavlov.bsp X X X X X X
    mp_powcamp.bsp X X X X X X
    mp_railyard.bsp X X X X X X
    mp_rocket.bsp X X X X X X
    mp_ship.bsp X X X X X


    Console Commands

    /map mapname
    Loads the map specified by mapname.

    /map_rotate
    Loads next map in rotation set in sv_maprotation.

    /serverinfo
    Shows the current server's settings.

    /map_restart
    Restarts the map.

    /kick [name]
    Kicks a player by name from the server.

    /clientkick [id]
    Kicks a player by client id from the server.

    /status
    Displays info of all the players on the server.

    * /banUser [name]
    Bans a user by their ingame name. Writes their GUID to ban.txt

    * /banClient [id]
    Bans a user by their client number. Writes their GUID to ban.txt

    * /tempBanUser [name]
    Kicks and temporarily bans player by name from server.

    * /tempBanClient [id]
    Kicks and temporarily bans player by client id from server

    * /unban [name]
    Unban every player banned with [name]. If you want to unban a single player whose name appears more than once, you should edit "ban.txt" manually.

    /tell [id]
    Sends private message to specified client id
    * (Fixed to allow server console to send messages)


    Cvars General Server Default Description
    dedicated 0 0 Listen Server
    1 Dedicated LAN server
    2 Dedicated Internet Server

    developer 0 Use "developer 1" (only) if checking for script errors in new script code (eg. of your own mod)
    sv_maprotation set a gametype: "gametype dm"
    set a map: "map mp_brecourt"
    together: "gametype dm map mp_brecourt"
    or "gametype dm map mp_brecourt map mp_depot gametype re map mp_ship"

    sv_pure 1 0 no checks
    1 checks for modified files

    sv_hostname CoDHost Name of host
    g_banIPs
    g_password Password to join game
    rconPassword Remote console password
    g_log games_mp.log name of game log file (not console log)
    g_logsync 0 0 - buffered writes
    1 - write immediately
    scr_motd Message of the day - displayed on join
    g_gametype dm gametype: bel, dm, re, sd, tdm
    net_ip IP to listen on for multihomed servers
    net_port 28960 port to listen on
    sv_maxclients Max number of players
    * sv_kickBanTime 300 Temporary ban duration in seconds

    General Game Default Description
    scr_allow_bar 1 0 - disable weapon
    1 - enable weapon
    scr_allow_bren 1
    scr_allow_enfield 1
    scr_allow_fg42 0
    scr_allow_kar98k 1
    scr_allow_kar98ksniper 1
    scr_allow_m1carbine 1
    scr_allow_m1garand 1
    scr_allow_mp40 1
    scr_allow_mp44 1
    scr_allow_nagant 1
    scr_allow_nagantsniper 1
    scr_allow_panzerfaust 1
    scr_allow_ppsh 1
    scr_allow_springfield 1
    scr_allow_sten 1
    scr_allow_thompson 1
    scr_allow_vote
    g_allowvote 1 Allow call voting, need to set both to 0
    scr_drawfriend 0 Draws a team icon over teammates
    scr_forcerespawn 0 Force respawning - DM & TDM
    scr_friendlyfire 0 0 - off
    1 - on
    2 - reflect damage
    * 3 - share damage
    * scr_killcam 1 0 - off
    1 - on
    * scr_freelook 1 0 - off
    1 - on
    * scr_spectateenemy 1 0 - off
    1 - on
    * scr_teambalance 0 0 - off
    1 - on

    Behind Enemy Lines Default Description
    scr_bel_alivepointtime 10 Number of seconds to get a point for staying alive as allied
    scr_bel_scorelimit 50 Map score limit
    scr_bel_timelimit 30 Map time limit, in minutes - 0 to 1440

    Deathmatch Default Description
    scr_dm_scorelimit 50 Map score limit
    scr_dm_timelimit 30 Map time limit - 0 to 1440, in minutes

    Retrieval Default Description
    scr_re_graceperiod 15 Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds
    scr_re_roundlength 4 Map round length in minutes
    scr_re_roundlimit 0 Max Number of round wins per map
    scr_re_scorelimit 10 Map score limit
    scr_re_showcarrier 0 Show the objective carrier on compass
    scr_re_timelimit 0 Map time limit, in minutes - 0 to 1440

    Search and Destroy Default Description
    scr_sd_graceperiod 15 Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds
    scr_sd_roundlength 4 round length
    scr_sd_roundlimit 0 Max Number of round wins per map
    scr_sd_scorelimit 10 Map team score limit per map
    scr_sd_timelimit 0 Map time limit, in minutes - 0 to 1440

    Team Deathmatch Default Description
    scr_tdm_scorelimit 100 Map score limit
    scr_tdm_timelimit 30 Map time limit, in minutes - 0 to 1440

    * Headquarters Default Description
    scr_hq_timelimit 30 Map time limit, in minutes - 0 to 1440
    scr_hq_scorelimit 450 Score limit per map


    Example Log Prints:
    default log file is games_mp.log

    fields in script prints are separated by a semi colon ( ; )



    Server/map/round Start:
    53:46 InitGame: \g_gametype\tdm\gamename\main\mapname\mp_hurtgen\p rotocol\1\shortversion\1.1\sv_allowAnonymous\0\sv_ floodProtect\1\sv_hostname\Koala's World - Join Now!\sv_maxclients\20\sv_maxPing\0\sv_maxRate\0\sv _minPing\0\sv_privateClients\0\sv_pure\0


    Chat:
    121:48 say: [IW]Inherent: you lie ned

    27:54 sayteam: [IW]Koala: grenades fools


    Join:
    11:49 J;0;1;[IW]Rabbit

    Server Time: 11:49
    Type: J
    * GUID: 0
    Client ID: 1
    Client Name: [IW]Rabbit


    Quit:
    127:00 Q;0;14;[IW]Hexadecimal

    Server Time: 127:00
    Type: Q
    * GUID: 0
    Client ID: 14
    Client Name: [IW]Hexadecimal


    Kill:
    50:09 K;0;3;allies;[IW]^5Avatar;0;11;axis;[IW]Inherent;mp44_mp;54;MOD_PISTOL_BULLET;torso_lower

    Server Time: 50:09
    Type: K
    * Attackee GUID: 0
    Attackee ID: 3
    Attackee Team: allies
    Attackee Name: [IW]^5Avatar
    * Attacker GUID: 0
    Attacker ID: 11
    Attacker Team: axis
    Attacker Name: [IW]Inherent
    Attacker Weapon: mp44_mp
    Damage: 54
    Damage Type: MOD_PISTOL_BULLET
    Damage Location: torso_lower


    Damage:
    50:08 D;0;1;axis;[IW]Rabbit;0;3;allies;[IW]Inherent;thompson_mp;44;MOD_PISTOL_BULLET;torso_up per

    Server Time: 50:08
    Type: D
    * Attackee GUID: 0
    Attackee ID: 1
    Attackee Team: axis
    Attackee Name: [IW]Rabbit
    * Attacker GUID: 0
    Attacker ID: 3
    Attacker Team: allies
    Attacker Name: [IW]Inherent
    Attacker Weapon: thompson_mp
    Damage: 44
    Damage Type: MOD_PISTOL_BULLET
    Damage Location: torso_upper


    Round Win:
    126:58 W;axis;0;[IW]Koala;0;[IW]HkySk8r187;0;two^3AM

    Server Time: 126:58
    Type: W
    Team: axis
    * GUID + Players: 0;[IW]Koala;0;[IW]HkySk8r187;0;two^3AM


    Action:
    89:18 A;0;2;allies;^3[IW]^1Ned^1 Man;bel_alive_tick

    Server Time: 89:18
    Type: A
    * Client GUID: 0
    Client ID: 2
    Client Team: axis
    Client Name: ^3[IW]^1Ned^1 Man
    Action: bel_alive_tick

  2. # Publicidade
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  3. #2
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    Agora vc configura tudo que precisava de mod antes;

    autobalance 0,1-
    kill cam 0,1
    Freelook 0,1
    spectateenemy 0,1

    Massa!!

    outra Falaram que o patch ia ser lançado por agora, mas descobrirrtam, que dava paran fazer Cheter de variavel e resoollveram elimeinar!!

  4. #3
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    Originalmente enviada por FKsBrComando

    outra Falaram que o patch ia ser lançado por agora, mas descobrirrtam, que dava paran fazer Cheter de variavel e resoollveram elimeinar!!
    teu teclado ta estranho hein comando =)

  5. #4
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    ta tipow + quando lança o Patch??

  6. #5
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    Originalmente enviada por PzKpfW
    teu teclado ta estranho hein comando =)

  7. #6
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    Originalmente enviada por MasK =D
    ta tipow + quando lança o Patch??

    ano q vem pelo jeito

  8. #7
    Membro Avatar de BrComando
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    Activision has sent us an update on the Call of Duty patch:

    "We wanted to let you all know that we're listening to your questions about the Call of Duty patch. I've spoken to the team and thought it might help to let you know that updates are definitely coming. Infinity Ward is working now to complete the first update meant to address several issues like bunny hopping, etc.. We also know that you're very concerned about cheat protection. The guys at Infinity Ward are currently considering the best way to address cheat protection. The guys are working really hard and as soon as I have more info, I'll pass it along.
    "

    IW wrote:

    The patch got delayed by minor stuff like cvars people found you could cheat with, restarting the whole testing process.

    It would've been better probably if we'd just set a cutoff date and gotten that patch out, then got another out later, but on the other hand it minimizes the amount of patching new players have to do before they can play the game, so I can see it both ways.

    That said, there's still some good stuff on the horizon for CoD. The new gametype in the patch in particular is a lot of fun I think.

  9. #8
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    Originalmente enviada por FKsBrComando
    Activision has sent us an update on the Call of Duty patch:

    "We wanted to let you all know that we're listening to your questions about the Call of Duty patch. I've spoken to the team and thought it might help to let you know that updates are definitely coming. Infinity Ward is working now to complete the first update meant to address several issues like bunny hopping, etc.. We also know that you're very concerned about cheat protection. The guys at Infinity Ward are currently considering the best way to address cheat protection. The guys are working really hard and as soon as I have more info, I'll pass it along.
    "

    IW wrote:

    The patch got delayed by minor stuff like cvars people found you could cheat with, restarting the whole testing process.

    It would've been better probably if we'd just set a cutoff date and gotten that patch out, then got another out later, but on the other hand it minimizes the amount of patching new players have to do before they can play the game, so I can see it both ways.

    That said, there's still some good stuff on the horizon for CoD. The new gametype in the patch in particular is a lot of fun I think.
    PQP TRADUZ uHUEHNUihIUEIOEIUOEahUIaehiuHAIAWWAEHIUOAHeIUHAeui HeiuUHEUIOAEHUIHEAUEIHeioahe

  10. #9
    Membro Avatar de MaGaL
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    Originalmente enviada por MasK =D
    ta tipow + quando lança o Patch??
    tb quero saber...

  11. #10
    Membro Avatar de Fla3DMadness
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    Originalmente enviada por MaGaL
    tb quero saber...
    Magali só esperando o patch pra ver se compra ou não, né?

  12. #11
    Suspenso
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    Originalmente enviada por Afrika Korps|41
    PQP TRADUZ uHUEHNUihIUEIOEIUOEahUIaehiuHAIAWWAEHIUOAHeIUHAeui HeiuUHEUIOAEHUIHEAUEIHeioahe

    caralho quem postou com minha conta ?

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