O mapcycle.txt now specifies number of players for each map type, so servers automatically switch between Combat and NS (14 max for Combat, 12 player min for NS).
O Added min/max player defaults to mapcycle.txt. When the timelimit is hit, the map/gamemode chosen next will depend on the # of players on the server.
O Fixed pre-game jittering (I think).
O Display correct death icon when killing with mines.
O Mines now give credit to owner on kill, give res, and show correct death icon.
O Player collision fixes (thanks Max!).
O Number of webs allowed in an area reduced from 16 to 8 in both NS and NS:Combat. Max webs on your team lowered from 60 to 30.
O Show health on HUD while gestating.
O Added alert for marines when their CC is under attack (this change takes effect in regular NS mode as well).
O Brought cost of health packs and ammo down to 1.
O Recycling is now much faster with cheats on (bug #2).
O Melee attacks never cause a player to be moved (bug #4).
O Selectall now selects dead players too.
O Increased charge and leap damage.
O Fixed devour aiming problems and possibility for exploitation (thanks Revenge).
O Fixed bug where welding progress bar overlapped other screen elements.
O Added hive health percentage to status bar (when you look at it).
O New scoring system (get score for building structures, or for killing players or structures).
-- o 5 for CC or hive, 3 for RT, 2 for other structures.
-- o 1 for base Marine or Skulk, 2 for Gorge, 3 for Lerk, 4 for Fade, 5 for Onos, 3 for marine with Jetpack, 4 for marine with HA.
-- o Draw changes on scoreboard, so players can see how many points they get for actions.
O New spectator UI (overview mode is borked right now, fixed soon). Thanks Max!
O Fixed problem where using the switch command didn't spawn you immediately.
O Fixed mine/owner bug that allows mines to hang in mid-air.
O Added Steam Support:
-- o Added "ready room" option on menu.
-- o New artwork for button in lower left.
-- o Ingame menu/fonts in process of being fixed.
O Added Combat Play Mode:
-- o Combat mode is active on co_ maps.
-- o In this mode commander is not present and gorges may not build structures.
-- o Level-up tooltip message now goes away after a short time.
-- o Combat timelimit turned off by default.
-- o Changed mapping protocals to allow mappers to put in pre-built cc +1 or more armories.
-- o Reworked resupply, scan and distress beacon to be automatic. They are cued by the "commander" when you're low in health or ammo, when there's a cloaked alien in view, or when a large portion of your team is dead.
-- o Don't allow sayings to be spammed (bug #8).
-- o New level up sound (thanks MadMaxx).
-- o Draw unspent levels on HUD, so you always know what you can spend.
-- o Keep experience and purchased upgrades even after dropping off server.
-- o Added spawn invulnerability for Combat mode (currently 3 seconds, set by "mp_spawninvulnerabletime seconds"). Also protects player from stomp, webs, etc.
-- o Combat timelimit is disabled by default.
-- o Reduced blink power by 25% (less force is applied when you blink).
-- o Added "Iron-man" variation (mp_ironman 1).
---- o Lose all levels and upgrades on death.
---- o Experience comes in faster (currently 2x).
---- o Get full health back on level up.
-- o Mines now give credit to owner on kill and show correct death icon.
-- o Aliens only have 1 hive and if killed aliens automatically lose. Marines lose when the Command Console gets destroyed or the round timelimit expires. The default time is 5 min.
-- o You earn exp by killing or being near a teammate who gets a kill. Your exp status and your rank are displayed in a status bar located in the bottom center area of your screen.
-- o As you level up your max possible health and speed increase automatically. ie 160 hp skulk anyone?
-- o Respawn is designed to send waves of fighters into the battle. When someone dies on your team the respawn timer is started. If others from your team die and change to reinforcing before it hits 0 they will spawn in all at the same time. Respawn times remain the same as regular NS.
-- o Any upgrades/evolves you have when you die you will have again when you spawn.
-- o To get health or ammo you must wait to go to the next level and just select resupply (this does use up your chance to upgrade, better off dying and getting 2 clips of ammo).
-- o Alien upgrades consist of all chamber upgrades and all evolves cept gorge( temporary ). Also there are the upgrades to unlock #3 ability and #4 ability. The only restrictions now are that you cant fade before lerking, you cant onos before fading, and you cant unlock #4 ability before #3.
-- o Marine Upgrades consist of GL, HMG, Shotty, HA, JP, motion, scan, beacon, welder, mines, lv3 weapons, lv3 armor, and resupply. The only restrictions are you cant have HA + JP ;-), you must choose to upgrade to lv3 armor before getting HA or JP, and you must choose to upgrade to lv3 weapons before getting shotty hmg or GL.
-- o Upgrade Menu now uses the old pop-up menu for simplicity.
-- o Extra experience is now given out when there are more players in range of a kill.
---- o Each player used to get: (80 + (target experience level - 1)*15)/number friendlies nearby
---- o Now each player gets: ((55 + target experience level)*15/number friendlies nearby) + 10
---- o Result: same XP for soloing, but some extra experience given out to offset slower leveling for groups.
---- o Also fixes problem where level 2 targets didn't give more XP then level 1.
---- o Radius for friendly players increased from 400 to 500
-- o Allow all players one level to spend immediately.
-- o All guns get two clips of ammo on spawn.
-- o Aliens gestate after evolving 2nd/3rd hive ability.
-- o Marine Ranks/Levels:
---- o 1. Private
---- o 2. Private First Class
---- o 3. Corporal
---- o 4. Sergeant
---- o 5. Lieutenant
---- o 6. Captain
---- o 7. Commander
---- o 8. Major
---- o 9. Field Marshal
---- o 10. General
-- o Alien Ranks/Levels:
---- o 1. Hatchling
---- o 2. Xenoform
---- o 3. Minion
---- o 4. Ambusher
---- o 5. Attacker
---- o 6. Rampager
---- o 7. Slaughterer
---- o 8. Eliminator
---- o 9. Nightmare
---- o 10. Behemoth
-- o Maps Added:
---- o co_angst
---- o co_core
---- o co_daimos
---- o co_fast
---- o co_kestrel
---- o co_pulse
---- o co_sepulcher
---- o co_tasium
---- o co_ulysses
---- o ns_ayumi
---- o ns_delta
---- o ns_mazion_r2
---- o ns_metal
---- o ns_mystic
lembrando q naum tem previsaum d lancamento ainda e q vai sair totalmente compativel com steam