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  1. #1
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    Finalmente A 1.1 !!!!!!!!! É Verdade!!!!!!

    é isso ae galera... 1.1 na veia!!!!! essa semana!!! uhuuuu!!!!!

    Waldo, from the DoD Forums has confirmed the release of DoD Updates this week on Steam. Here's the quote from Blues News:

    Day of Defeat 1.1 Beta Available Via Steam This Week
    Day of Defeat 1.1 is in the final stages of development and will be available for wide beta testing via Steam later this week. The team-based multiplayer game sends players into Axis vs. Allies battles set in Western Europe during WWII. Version 1.1 adds enhanced animation through the incorporation of Valve's nine-way blending system. DoD 1.1 also includes new maps plus a host of tweaks and fixes. For more information visit www.dayofdefeat.com or www.steampowered.com

    This could mean that the updates might be released as early as tomorrow since updates for Steam will always come out on Wednesday

  2. # Publicidade
    Publicidade

  3. #2
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    tomara!!!

    tomara!!!

  4. #3
    j0e
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    eita seu perdido
    o o kicker posto isso ontem a tarde ainda :P

  5. #4
    j0e
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    Vejam só q pequena a Changelist! :P

    Changes/Additions:
    -------------------
    + New map dod_flugplatz
    + New map dod_escape
    + New map dod_switch
    + Added VGUI2 menu system

    Weapons
    + no longer auto reload any weapon while it is deployed
    + mg42 now fires two bullets per click
    + reduced mg42 aim cone from 0.03 to 0.025
    + adjusted weapon overheat values to be a bit slower to heat, faster to cool
    + reset mg heat when player reloads
    + increased mg42 reload time to coincide with animation
    + fix mg34 and mg42 not drawing correct animations when low on bullets
    + new mg42 overheat effect
    + sniper zoomed speed reduced to 45 from 50
    + K98 and Enfield - adjusted accuracy from 0.01 to 0.014 ( Garand and K43 unchanged at 0.019 )
    + K98 and Enfield - adjusted kar moving penalty from 0.1 to 0.15
    + fixed enfield allowing secondary attacks immediately after firing
    + fixed weapons not stopping their reload sequence when you holster them
    + fixed fg42 being able to fire instantly on deploy
    + reduced pistols and m1carbine firedelay from 0.15 to 0.1 to make it smoother
    + fixed m1 carbine showing wrong model ( para vs nonpara )
    + fixed mp40 clip holding 32 bullets instead of 30
    + added 0.5 second delay after zooming sniper rifles before you can fire
    + fixed exploit where player could reload with the scope still up

    Player
    + added 9-way player animation blending
    + hits to player arms that would hit the body will now count as body hits
    + removed stamina recovery while crouched and in the air
    + fixed "white model" bug
    + fixed "spectator killer" bug
    + Fixed explosion death animation never playing
    + unzoom player if they go prone or unprone
    + unzoom player if they jump, or fall too far off a ledge
    + Fixed players being able to pick up bazookas at round's end
    + fix tracer origin on prone players
    + added voice icon to minimap, draws when a player uses a voice command or hand signal
    + fixed players killing themselves with their own shots, getting killed when shooting very close to other players or items
    + added voice icon over players on minimap when using voice
    + fixed icons drawing over players when using voice menu / hand signals

    Other
    + deathcam - don't draw the player name over top of players
    + deathcam - shortened cam trace time
    + Optimized visibility calculation
    + Optimized rain and snow particle effects
    + Optimized minimap data sending - now will not send to players if the minimap is not open
    + fixed cap areas completing a cap when one of the cappers died
    + new map marker system
    + rewrote bullet penetration to allow multiple penetrations
    + adjusted material strength ( sand is stronger now )
    - fixed low stamina heavy breathing sound
    - localize saytext to fix %l, %c, %t macros
    - Added time-based points for clan mode scoring
    - Fixed dropped ammo boxes respawning
    - scale objects on the minimap according to map zoom
    - "mp_fadetoblack" now only works while in a clan match
    - disallow marking the map on the client if the player is dead
    - fixed certain walls not being solid on round restart
    - fixed minimap not drawing while recording demos
    - fixed ammo display in demo playback
    - spawn client side corpse when player dies. duration of model can be set with cl_corpsestay.
    - fixed mortar sound and effect not lining up
    - added scope view to first person spectator while target is zoomed
    - fixed particle angles in third person
    - fixed doors blocking the player and making endless sound

    New cvars and commands
    -------------------

    "firemarker"
    Fires a map marker out into the world. A map marker will be created at that location in the world and will appear on teammates' minimaps.

    "nextmarker"
    Select the next map marker.

    "prevmarker"
    Select the previous map marker.

    "cl_autoreload"
    Setting to 0 disables all auto reloading. Deployed weapons will now never auto reload.

    "cl_dynamiclights"
    Setting to 0 turns off dynamic lights generated by weapons and grenades.

    "cl_identiconmode"

    0 - no icons above the heads of other players

    1 - only draw icon a player we are looking at

    2 - draw icons over all friendly players

    "cl_xhair_style"
    0 is default. Setting to non-zero ( 1 - 16 ) sets the crosshair to another slot in the "sprites/customXHair.spr" sprites

    Each slot is 64x64.

    1 2 3 4

    5 6 7 8

    9 10 11 12

    13 14 15 16

    "cl_corpsestay"
    Time in seconds that dead bodies will remain in the map. Default is 10.

    "mp_clan_scoring"
    Set to 1 to enable clan mode scoring ( only works in clan match mode )

    "mp_clan_scoring_values_allies"
    A string such as "112233". Determines the point value for the allied team when holding flags. Flag order in the string is the same as the order of flags on the hud. Must be set per map.

    "mp_clan_scoring_values_axis"
    A string such as "112233". Determines the point value for the axis team when holding flags. Flag order in the string is the same as the order of flags on the hud. Must be set per map.

    "mp_clan_scoring_delay"
    Sets how many seconds to go between giving time-based points.

    "mp_clan_match_warmup"
    Once a match is underway, set this to 1 to return to warmup mode.

    "mp_clan_ready_signal"
    Change this string to change what teams must say to start a mp_clan_readyrestart clan match. Default is "ready".

    "mp_clan_scoring_bonus_allies" / "mp_clan_scoring_bonus_axis"
    Amount of points to give the team that wins the round. Default is -1 and gives the normal amount of points. Only works in clam match mode.

    "mp_nummapmarkers"
    This determines the max number of map markers each player can place. Minimum and default is 1.

    "mp_markerstaytime"How long, in seconds, marker will stay on the minimum

  6. #5
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    deve sair hj as 7pm est... 22 pra nois ( deve né... mas... como sempre atrasam... )

  7. #6
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    soh digo uma coisa "uhuu"

    hohohoh

    MG is Back (tomara )

  8. #7
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    Originalmente enviada por j0e
    eita seu perdido
    o o kicker posto isso ontem a tarde ainda :P
    perdido em termos... o titulo q o kra colocou diz q n eh interessante... se n eh interessante eu nem me dei o trabalho de entrar... e se eu n entrei eu n vi q ele ja tinha falado... agora se nego eh td curioso eu n tenho culpa... =p =p =p

    kickinho BJUS!!

  9. #8
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    soh uma coisa q n vi mencionada... e os bugs escrotos de zalec? os da janela e o de destruir os tanques antes de pegar a praca??? vai continuar essa merda???

  10. #9
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    Achei ótimo as mudanças e talz. Só achei meio confuso e escroto o esquema de pontuação para clan match... Po cada vez q vc q vc for jogar tem q setar essa prr# DE "mp_clan_scoring_values_allies / axis", "mp_clan_scoring_bonus_allies" / "mp_clan_scoring_bonus_axis"
    e isso tem q ser setado por mapa =/. Vamos ter q ter uma CFG pra iniciar partida em cada mapa.

    Outra coisa q eu achei escroto foi o "mp_fadetoblack" now only works while in a clan match"". Server aberto então agora sem fade to black.....

    Espero q realmente tenha alguma grande melhora

  11. #10
    vN_
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    Originalmente enviada por =1.RI= Dark
    Achei ótimo as mudanças e talz. Só achei meio confuso e escroto o esquema de pontuação para clan match... Po cada vez q vc q vc for jogar tem q setar essa prr# DE "mp_clan_scoring_values_allies / axis", "mp_clan_scoring_bonus_allies" / "mp_clan_scoring_bonus_axis"
    e isso tem q ser setado por mapa =/. Vamos ter q ter uma CFG pra iniciar partida em cada mapa.

    Outra coisa q eu achei escroto foi o "mp_fadetoblack" now only works while in a clan match"". Server aberto então agora sem fade to black.....

    Espero q realmente tenha alguma grande melhora
    Essas coisas de clan match com certeza estarão configuradas no CFG das ligas. A gente só precisa catar e dar o tradicional: exec cal.cfg

    Espero que as coisas realmente mudem. Parece que o sniper vai voltar a ser arma pra quem tem habilidade, não essa coisa newbie que virou no 1.0, as mgs estão de volta a praça!

  12. #11
    yaK
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    PQP! PQP! Vários fix animais!
    Agora, talvez eu seja burro e cego, hehehehhe mas não li nada a respeito do problema com a colt bugada.

  13. #12
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    + reduced mg42 aim cone from 0.03 to 0.025
    + new mg42 overheat effect
    + sniper zoomed speed reduced to 45 from 50
    + fixed weapons not stopping their reload sequence when you holster them

    Tomara que seja verdade...
    Aguardando...

  14. #13
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    Originalmente enviada por badcross
    + reduced mg42 aim cone from 0.03 to 0.025
    + new mg42 overheat effect
    + sniper zoomed speed reduced to 45 from 50
    + fixed weapons not stopping their reload sequence when you holster them

    Tomara que seja verdade...
    Aguardando...
    somos 2...

  15. #14
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    kd kd kd kd kd kd kd kd??????


    e o steam OFF - line agora...pqp!

    HUAhuAHUhuA


    kd kd kd kd kd kd kd kd????

  16. #15
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    Originalmente enviada por j0e

    + sniper zoomed speed reduced to 45 from 50
    + added 0.5 second delay after zooming sniper rifles before you can fire
    + adjusted material strength ( sand is stronger now )
    - spawn client side corpse when player dies. duration of model can be set with cl_corpsestay.
    clap! clap! clap!
    fim dos snipers rushers
    naum arrumaram o bug do corpo atrapalhando mas da pra vc remover ele bem na hora q morrer

    Originalmente enviada por j0e

    - "mp_fadetoblack" now only works while in a clan match
    eles tão d brincadeira neh?

  17. #16
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    tomara q saia msm

  18. #17
    hardMOB Staff - Moderação Avatar de Ribeiro
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    mto bom cara
    diminuiram o desvio das mg42, da pra desaivar o brilho escroto da arma, pioram um pouquinho a k98 e enfield
    realmente, se tudo q está escrito se concretizar, meus conceitos sobre o dodteam voltarão a ser o que eram antes

  19. #18
    j0e
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    Originalmente enviada por Ribeiro
    realmente, se tudo q está escrito se concretizar, meus conceitos sobre o dodteam voltarão a ser o que eram antes
    e quem liga? uieuheUhe

  20. #19
    hardMOB Staff - Moderação Avatar de Ribeiro
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    eles...
    mais um cliente satisfeito

  21. #20
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    Originalmente enviada por Ribeiro
    eles...
    mais um cliente satisfeito
    Realmente Ribeiro o Waldo não dormiu mais depois que soube que vc estava insatisfeito com o DoD 1.0..hauhauhauahuahua

  22. #21
    hardMOB Staff - Moderação Avatar de Ribeiro
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    saiu!

  23. #22
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    Magavilha camagada !

  24. #23
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    Prr#, agora que eu vi !

    Cade a mira da 3.1?

  25. #24
    hardMOB Staff - Moderação Avatar de Ribeiro
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    Originalmente enviada por LuCiFeR =D
    Prr#, agora que eu vi !

    Cade a mira da 3.1?
    cl_xhair_style"
    0 is default. Setting to non-zero ( 1 - 16 ) sets the crosshair to another slot in the "sprites/customXHair.spr" sprites

    Each slot is 64x64.

    1 2 3 4

    5 6 7 8

    9 10 11 12

    13 14 15 16


    ai ai...

  26. #25
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    Originalmente enviada por Ribeiro
    cl_xhair_style"
    0 is default. Setting to non-zero ( 1 - 16 ) sets the crosshair to another slot in the "sprites/customXHair.spr" sprites

    Each slot is 64x64.

    1 2 3 4

    5 6 7 8

    9 10 11 12

    13 14 15 16


    ai ai...



    Tem alguem baixando já?

    To pegando aqui, mas tá uma zona por sinal

    Edit: pensei que tva baixando o 1.1 mas era um update do Steam

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