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  1. #1
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    Update Steam DOD (10/12)

    Steam Games - Update Released
    December 10, 2003, 7:03 pm · Greg Coomer


    ALL GAMES:
    #Fixed problem in Direct3D mode where the game would be unavailable for some users. Direct3D mode should work now, but note that OpenGL will provide a better play experience if your video card is capable
    #Fixed regression that was causing the 'load failed' crash to happen on level change
    #Optimized some of the particle drawing code
    #For mod makers - debugging mods no longer requires the steam.dll to be copied into the game directory

    DAY OF DEFEAT
    #Added client side env_models for static prop type models
    #Random class now abides by class limits
    #No random class in clan matches
    #Added exit decal on gunshots
    #Restored door opening behavior to original style ( face the door and it opens away from you, face away and it opens towards you )
    #Fixed sniper rifle lowering when a sniper moved, even though he was still scoped
    #Fixed a bug where you would drop your weapon, pick it back up and it would have less ammo
    #Re-added weapon names to console death messages ( bob killed fred with garand )
    #Added "teamkill" text to the console death messages ( bob teamkilled chuck with kar )
    #Fixed being able to jumpshoot if the minimap was open fullscreen
    #Fixed a cut off label in scoreboard
    #Now cannot +use grenades while deployed
    #"hud_draw 0" now hides the spectator bar
    #Fixed player animation being 90 degrees off on mg sandbag deploy
    #Fixed spectator angles on minimap player icons
    #Fixed strange health numbers drawing in the spec bar
    #Fixed gunshot decal on subsequent bullet hits
    #Added control point name to log file cap messages
    #Fixed hud reset on stop demo recording
    #Fixed ammo on mg42 and 30cal view model not showing above 8 bullets
    #Fixed player models jittering because of animation blend
    #Fixed an evil evil hack that stopped the player from shooting when their mg42 overheated
    #Fixed some more empty cells in the scoreboard showing up as squares

    DOD HLTV
    #Fixed client env_models drawing
    #Fixed brit sleeves
    #Draw objective icons on hud and in minimap
    #Draw grenades on the minimap for both teams
    #Fixed teams and playerclass in the scoreboard
    #Added timeleft and number of hltv spectators to the spec bar
    #Fixed weather effects not drawing
    #No vgui menus in hltv spec


    obs.:
    desculpa thrasher parece q tu já tinha postado a previa disso, mas aqui ta o completo

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  3. #2
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    ta melhor sim......

    eles arrumaram mais coisas no HLTV

  4. #3
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    Agora ficou legal mesmo, arrumaram o problema do maldito direct 3D (o safado vai poder joogar agora uhuu )

    Arrumaram aquele negócio chato de load failed que vc ficava caindo direto do servidor quando mudava de mapa, arrumaram também os bonecos andando de lado

    Mas po, pra variar, o update foi cuspido pqp
    Tem um bug bizarro de textura no mapa dod_merderet (na ponte) e pode ter em outros mapas tb

  5. #4
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    po eu curti esse aqui ó:

    # Restored door opening behavior to original style ( face the door and it opens away from you, face away and it opens towards you )

    po na anzio e na merderet eu entro nas portas de "bundinha" direto pra verificar a existencia de rk, mas com a penultima atualização mesmo de "bundinha" ela tava abrindo pra dentro

    agora arrumaram vivaaaaa

  6. #5
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    Originalmente enviada por LuCiFeR =D
    Mas po, pra variar, o update foi cuspido pqp
    Tem um bug bizarro de textura no mapa dod_merderet (na ponte) e pode ter em outros mapas tb
    hauhauah tem um morro flutuante na ponte ahauahua tosquera

    to tentando escala-lo por enqto em vao

  7. #6
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    Originalmente enviada por |Blitz| Bronson
    po eu curti esse aqui ó:

    # Restored door opening behavior to original style ( face the door and it opens away from you, face away and it opens towards you )

    po na anzio e na merderet eu entro nas portas de "bundinha" direto pra verificar a existencia de rk, mas com a penultima atualização mesmo de "bundinha" ela tava abrindo pra dentro

    agora arrumaram vivaaaaa
    caraiu tentei tentei e naum consegui acho q ainda naum ta abrindo de "bundinha"
    =;/

  8. #7
    hardMOB Staff - Moderação Avatar de Ribeiro
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    erros e erros de .dll
    tem gente q nem ta abrindo a lista de server
    ai ai...eles não aprendem mesmo cara, q raiva >:-(

  9. #8
    hardMOB Staff - Moderação Avatar de Ribeiro
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    Originalmente enviada por [DAIL|Ribeiro]
    erros e erros de .dll
    tem gente q nem ta abrindo a lista de server
    ai ai...eles não aprendem mesmo cara, q raiva >:-(
    ô ribeiro burro...ta dando ess erro pq os servers ainda nao se atualizaram , neh?

  10. #9
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    HuHuHu

    Direct3D funcionando!!!

    Vo poder jogar, huhuhuhu

  11. #10
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    #Fixed an evil evil hack that stopped the player from shooting when their mg42 overheated
    aiuehhaehaeihaeiuea
    an evil hack aeiuhaeiuhaeihaeiuhaeihieuahiuae

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