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    Admin: Detalhes do Patch para servidor 1.04 teste

    [ 12/23/02 ] :: NS v1.04 in testing

    Here's the change list that is now entering testing for NS v1.04. The contents are subject to change further, but this will likely be very close to contents of the patch:

    - Fixed exploit that allowed aliens to look like marines and fire marine weaponry
    - Changed max machine gun ammo to 250 (used to be 300, though it would only display 250)
    - Fixed commander weapon exploit (using lastinv). Weapon commands in general (drop, switch, last) won't work for commanders.
    - 3rd party entities are never propagated to client (ie, adminmod_ entities). This could fix an occasional crash (thanks Alfred)
    - Moved auto-concession on unfair teams into server variable (mp_autoconcede: if set to greater then 0, then if teams are ever different by this many players, that smaller team loses immediately)
    - Dead players can now talk to their teammates in both casual and tourny mode (needed to prevent team from getting an advantage by using external voice program in CAL)
    - Fixed problem where ammo could be picked up while holding mines
    - Aliens without any hives no longer take damage when the server is in tournament mode
    - Add more triggers (for Psychostats and 3rd party program support)
    - Added "player built x" (for commander and aliens)
    - Added "recycled x"
    - Added "started research x"
    - Added "cancelled research x"

    - Fixed visual problem where advanced armory had weird build circle
    - Reduced radius of acid rocket splash from 200 to 165
    - Reduced shotgun cost from 20 to 17
    - Reduced welder damage from 10 to 7
    - Armory can now give out ammo while upgrading to advanced armory (more intuitive)
    - Increased cost of infantry portal from 15 to 22
    - Increased cost of phase gate from 20 to 25
    - Decreased health of phase gate from 3500 to 2000
    - Increased scan cost from 1 to 3
    - Reduced siege cannon range from 1250 to 1100
    NOTES:
    - The green circle that appears when the siege cannon is selected by the commander is using the old range, but this will be fixed in v1.1.
    - This is the value siege range was for most of our internal playtesting (hence the bast and hera issues that suddenly arrived with v1.0)

    - Siege cannon targets now must be sighted to be hit (in view of friendly player or scanned by commander)
    - Hives now spawn with full health instead of having to heal up to full health on spawn
    - Fix bug where advanced turret factories don't have full health
    - The advanced armory now has 2400 health instead of 1500 (same as regular armory, this is a fixed bug, not a balance change)
    - Fixed bug where tournament mode caused some damage to be reduced more then it should be (acid rocket vs. any alien structures)
    - Fixed bug where hive would sometimes play wound sound/animation when it got hit but didn't take damage
    - Removed lingering "organic" damage type for acid rocket and spore cloud (fixes bug where acid rocket wasn't doing damage properly to organic structures)
    - Aliens no longer donate their points back to their team resource pool when they leave the team (exploitable)
    - Fixed non-visible motion sensor and proximity "blips" (linux only)
    - Defense chambers no longer heal themselves

    Sua sempre porca tradução para o português by mim.

    [ 12/23/02 ] :: NS v1.04 em teste

    Aqui esta a lista mudada que entrara no NS 1.04. As mudanças poderão mudar no futuro(e devem) mas é bem parecido com o que pretendemos colocar no patch final:


    - Arrumado Exploit que possibilita o uso de Aliens que se parecem com marines matar os proprios com armas.
    - Mudado o numero maximo de tiros da sentry para 250 (era 300 mas só disparava 250 mesmo)
    - Arrumado o bug do arma do commander(usando lastinv ou ultimo iventario, opcao do menu). Comandos gerais de commander não serão afetados. Não se apavorem.
    - 3rd party entities are never propagated to client (ie, adminmod_ entities). This could fix an occasional crash (thanks Alfred) NAO ENTENDI
    - Moved auto-concession on unfair teams into server variable (mp_autoconcede: if set to greater then 0, then if teams are ever different by this many players, that smaller team loses immediately) NAO ENTENDI
    - jogadores mortos agora podem andar com o outros vivos do seu time e podem falar em tourny mode(???).(Precisamos ver como prevenir os jogadores de não obter vantagem neste quesito)
    - Arrumado problema com minas que não podem ser pegas sob minas.
    - Aliens sem hive agora nao podem receber dano se o servidor estiver em modo de torneio.
    - Mais Triggers(for Psychostats and 3rd party program support) NAO ENTENDI A 2 PARTE
    - Adicionado o "player build x" comando para o commander alien(cuma? :P)
    - Adicionado o "recycled x"
    - Adicionado o "started research x"
    - Adicionado o "cancelled research x"
    - Arrumado o problema visual nas advanced armoury que o circulo não mostrava o vital(esse eu vi)
    - Reduzido o valor do dano acid rocket splash de 200 para 165
    - Reduzido o valor do dano Shotgun de 20 para 17
    - Reduzido o valor do dano welder de 10 para 7
    - Armoury agora pode dar arma mesmo em processo de upgrade para advanced armoury(mais intuitivo)
    - Aumentado o valor do infantry portal de 15 para 22 de recursos
    - Aumentado o valor de phase gate de 20 para 25 de recursos
    - Diminuido o valor de vida do phase gate de 3500 para 2000(merda!!!)
    - Aumentado o custo do scan de 1 para 3
    - Reduzido o alcance do siege cannon de 1250 para 1100

    NOTAS:
    - O grande circulo verde que aparece no siege cannon é selecionado pelo commander para usar na antiga distancia. Nas isso será arrumado na versão 1.1 do client.(bug que deixaram escapar)

    - Esse valor da cobertura do siege cannon é mais coisa de teste em servidor pelos jogadores (hence the bast and hera issues that suddenly arrived with v1.0) NAO ENTENDI

    - Os alvos de Siege cannon obrigatoriamente vao ser atingidos na distancia setada(pela visao do jogador ou commander)

    - Hives agora nascem com vida total e dão vida a toda a estrutura ao redor.
    - Arrumado bud das advanced turret, as factories nasciam sem vida completa
    - A advanced armory agora foi de 1500 para 2400 de vida (o mesmo para o armory, este bug foi arrumado, nao foi mudança para balancear)
    - Arrumado bug do modo tournament reduzindo o dano que tinha para similar do (acid rocket vs. any alien structures)
    - Arrumado bug que a hive as vezes nao fazia som, nem animação quando atingida.
    - Removido o dano da acid rocket e spore do ligering "organic"(quando o acid rocket nao fazia o dano correto nas estruturas alien)
    - Aliens não pode mais doar pontos de energia para o resource pool quando sai do time(podiam usar exploit)
    - Arrumado o sensor invisivel de proximidade "blips" (apenas linux)
    - Agora os Defense Chambers não podem se regenerar(sucks)

    Ae já é um toque pra galera por no servidor de NS e tal... parece ser maneiro este patch mesmo sendo teste :P

    To meio desapontado pois dexaram muitos bugs ainda sem solução, só arrumaram os mais "populares" :/

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  3. #2
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    Ou seja fuderam mais os marines e deram + vantagens pros alliens ????

  4. #3
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    nos mapa:
    hence
    the blast
    hera

    todos eles dava pra colocar o siege em um lugar de facil defesa e dificil acesso (praticamentedo tinha q andar o mapa todo pra chegar) q apesar de ser longe tava no alcance certinho do siege para a hive, por isso diminuiram um pouco o range para impedir q nesses mapas eles continuem segurando as 2 hives com 2 sieges

  5. #4
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    dae galera blz

    o que faltou nessa patch e deixa os marines fodões e os alliens fudidos...

    fala serio, skull da 75 de dano com uma mordida...

    Eles com cada trabuco e nois cuspindo pra mata naum da

    Marines r0x a lot

    [The Unknown | Gira]
    UIN: 128639592
    Gira - O cara mais estressado da comunidade de NS brasileira
    Morreu, se fudeu pq antes de vc, soh eu!

  6. #5
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    A lista foi updated, ignora a lista de mudanças de antes e lê essa... Direto do site do NS, acabei de ver:

    :: NS v1.04 updated, still in testing

    It took a bit longer then desired, but v1.04 has been updated with more bug fixes and balance changes, and is now undergoing more testing. Look for servers with "v1.04" in their name to play it before it's released.

    Here is the updated changelog (note that the changelog posted on 12/23 is now outdated and should be ignored):

    - Fixed exploit that allowed aliens to look like marines and fire marine weaponry
    - Changed max machine gun ammo to 250 (used to be 300, though it would only display 250)
    - Fixed commander weapon exploits (using inventory commands).
    - 3rd party entities are never propagated to client (ie, adminmod_ entities). This could fix an occasional crash (thanks Alfred)
    - Moved auto-concession on unfair teams into server variable (mp_autoconcede: if set to greater then 0, then if teams are ever different by this many players, that smaller team loses immediately)
    - Dead players can now talk to their teammates in both casual and tourny mode (needed to prevent team from getting an advantage by using external voice program in CAL)
    - Fixed problem where ammo could be picked up while holding mines
    - Aliens without any hives no longer take damage when the server is in tournament mode
    - Added more triggers (for Psychostats and 3rd party program support)
    - Fixed visual problem where advanced armory had weird build circle
    - Reduced radius of acid rocket splash from 200 to 165
    - Alien respawn time reduced from 10 seconds to 8 seconds
    - Reduced shotgun cost from 20 to 16
    - Reduced welder damage from 10 to 7
    - Armory can now give out ammo while upgrading to advanced armory
    - Increased cost of infantry portal from 15 to 22
    - Increased cost of phase gate from 20 to 25
    - Decreased health of phase gate from 3500 to 2000
    - Increased scan cost from 1 to 3
    - Increased grenade launcher damage back to 200 (back to v1.0 value)
    - Umbra now blocks 5 out of 6 bullets instead of 6 out of 7
    - Arms lab reduced from 50 to 45 points
    - Reduced siege cannon range from 1250 to 1100
    - Siege cannon targets now must be sighted to be hit (in view of friendly player or scanned by commander)
    - NOTES:
    - The green circle that appears when the siege cannon is selected by the commander is using the old range, but this will be fixed in v1.1.
    - This is the value siege range was for most of our internal playtesting (hence the bast and hera issues that suddenly arrived with v1.0)

    - Initial hive now spawns with full health instead of having to heal up to full health on spawn
    - Fixed bug where advanced turret factories don't have full health
    - The advanced armory now has 2400 health instead of 1500 (same as regular armory, this is a fixed bug, not a balance change)
    - Fixed bug where tournament mode caused some damage to be reduced more then it should be (acid rocket vs. any alien structures)
    - Fixed bug where hive would sometimes play wound sound/animation when it got hit but didn't take damage
    - Removed lingering "organic" damage type for acid rocket and spore cloud (fixes bug where acid rocket wasn't doing damage properly to organic structures)
    - Aliens donate only half their points back to their team resource pool when they leave the team (less exploitable, but this will be revisited in v1.1)
    - Fixed non-visible motion sensor and proximity "blips" (linux only)
    - Defense chambers no longer heal themselves
    - Removed gibbing of corpses (off by default, but some servers had enabled it). This means death animations always play, so no more disappearing models when using high-powered weapons.
    - Alien health circles seen by gorge now take armor into account (so gorge knows when player is fully healed)
    - Morphing resets your health again (preserves percentage of armor when evolving carapace too)
    - Fixed logging bug where model name was reported instead of team name for say and and say_team
    - When hive is constructed, have it check to see if technology should be supported automatically (exploit for getting extra upgrades after a hive is killed and rebuilt)
    - Observers can hear other observers and players on the screen, and can chat with each other
    - Fixed various problems with holding mines while building or using command station
    - Changed cloaking so it deactivates when a player moves faster then a certain speed, fixing an exploit. Moving very slowly should still allow an alien to remain cloaked.
    - Added "highdamage" cheat for testing (sv_cheats must be 1, all damage is x100 vs. buildings, x10 vs. players)
    - Added "slowresearch" cheat for testing (sv_cheats must be 1, research takes full time instead of normal 2 seconds when cheats are on)
    - Phase gates now must be +used instead of just touched (less frustrating when trying to attack them or fight nearby)
    - Don't play "select your troops, and give them orders" commander hint if you have no other players on your team
    - Grenades and mines are now enhanced by arms lab damage upgrades
    - Fixed exploit where multiple upgrades from the same category could be purchased by jamming hotkeys (thanks localhost!)
    - Fixed bug where trying to exploit alien abilities could crash the server
    - Fixed bug server name wasn't displayed on scoreboard

  7. #6
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    denoite boto pro portugues essa merda

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