é isso ae, bug fixes e alguns implementos para deixar o jogo mais parecido com warcrafts e ages da vida
NS v1.1 has full hotgroup support. You can create a hotgroup by holding your duck key and pressing 1-5. When a hotgroup is created, it draws an icon showing what's in the hotgroup along the upper edge. This picture shows 5 hotgroups, so you can see hotgroup 1 is a command station, 2 is an infantry portal, 3 is an armory, and 4 and 5 are soldiers. I'm going to draw the number of units in the selection if it's greater then 1 as well. Pressing 1-5 or clicking any of the icons will select it. Doing so again will zoom the camera to the group and track it as well. I will also add a button up top that selects all soldiers on your team.
When a hotgroup is under attack, the hotgroup will blink red. I will probably also show the selected units' health somewhere on the UI, so you can check the health of an off-screen unit easily without scrolling over to it. Whenever a hotgroup of soldiers is created, the commander hears "Squad 1" or "Squad 2". The soldiers on the ground also hear the commander say "You are squad 1" or "You are squad 2". On the soldier HUD, it will draw "Squad X" so the commander can easily give verbal orders to squad and you know what to do.
I've also added a queued request system, so the commander can easily track pending orders, ammo requests and health requests. This may look familiar if you've seen Warcraft III or Age of Mythology (they use this system for idle peons).
When a soldier requests an order, ammo or health, the commander will see the ammo icon appear in the lower left. It will also show you how many requests there are, by drawing a number in the lower-right corner of this icon. This picture shows one ammo request, but would draw a 3 on the ammo icon if there were three pending requests. Clicking this icon will take you right to the player that requested it, and remove their request from the list (it will also be bindable in the UI). The request is removed immediately because it's up to the commander to decide whether to actually give the order, health or ammo.