Just wanted to update you really quickly with a recent development. I've made a big performance optimization, such that all spawn entities are tracked independently of HL, and are deleted when the map loads. This means there are now 96 less entities on all NS maps! With other improvements from the mappers and some other code changes, this brings some maps below the 200 range (!), and most of the other maps below 300. This should make a HUGE difference in server performance in 1.1 and beyond.
I won't say that it's at CS performance level yet, but it should be a lot better.
P.S. ...and no, please don't ask for an ETA on it, it'll be ready as soon as it's ready.
by flayra nsforum
isso foi postado dia 21 de março, bom soh pra quem ainda tem duvidas sobre o lag na 1.1