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  1. #1
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    Bugs, sugestões etc...

    Retirado do dodforum, este post consta todos os bugs notificados para o DevTEAM. Portanto, vamos parar de esquentar cabeça com alguns lendo isso, que com certeza serão corrigidos na proxima versão.

    Nota para armas: Nenhuma, exceto a BAR teve modificação, que no caso desta, o recuo dela é maior que antes. E a KAR98 ficou mais lerda qndo vc dá um tiro e ele puxa a manivela (no caso troca de bolt) e a Garand ficou com recarga mais rápida. Mas em termos de danos, nada mudou. Nem mesmo das granadas, o problema é que a explosao tem um efeito muito "infantil", não assusta como no b3.1.
    E quanto a mira, uma mensagem que eu li dos devs é que a saída para nós é usar miras custom!! O que fica chato, pois eu DETESTO usar coisas "custom", no máximo que eu troco são sons e muitos fazem como eu. Vou utilizar essa mira fudida, mas infelizmente, cada abrida e fechada dela eu vou pensar: CS FUDIDO
    Vamos ao post que eu extraí para conhecimento de todos:
    P.S.: Não traduzi por ser muito grande, mas lendo com alguma noção pequena de inglês você mesmo pode sacar as coisas. Qualquer coisa, pergunte que eu e qq outra pessoa poderá responder.
    P.P.S.: Essa lista pode ser alterada, por isso coloquei o endereço dela no final para que todos possam checar. Está na página 1 e será sempre atualizada ali. O conteúdo de todas as outras páginas está nessa lista enorme!
    P.P.P.S.: Está dividido em 2 posts por motivos óbvios
    --------------------------- ### -------------------------------

    Anything with ** around it means I need more info about the problem or it has special information/exploit.

    Bugs - Errors in the game that were overlooked

    Major Bugs
    *The MG problem is already acknowledged by the Dev team*
    *Exploit issue reported to make the Kar98K fire twice as fast and with endless ammo. PM marianopicco for more info*
    *The Dev team has already acknowledged the issue of the identification of friendlies. Even if you leave the "identify friendlies with overhead icon" box unchecked, you will still see an icon above your teammates head when your crosshair goes over him. The fix will be included in 1.1 but can also be found here, Identification Fix *
    *You can jump unlimited number of bunnyjumps in dod. With bunnyjumps you can advance more quickly than sprinting. Your stamina goes down but it doesnt effect to bunnyjumps, if you do it correctly. PM Wabbit (no joke, it's just really ironic he found it) to find out more info.*

    Lag/FPS problems/connection bugs causing the game to hang and do nothing until you type retry in console/system crashes. There have been a lot of complaints about these problems in forum.

    Map Bugs
    On Dod_Anzio there is an invisible wall above the bridge cap point. If you throw a high arc grenade in the air it will hit the wall, stop, and fall onto the bridge instead of going across.
    Also on Anzio, Axis players can still get to the cliff and camp out the allied spawn.
    On Anzio, if you bring a deployable weapon to the bridge flag area from the Axis side, and then go to the wall overlooking the water and the bridge (also Axis side), instead of a deploy sandbag icon appearing it will be a capture flag icon.

    On Dod_Avalanche the invisible ledge in the house that allows for Axis to enter the Allied spawn still exists, however the MG covers the exit window making it a totally useless tactic.
    Also on Avalanche the sand bags by the Axis fast cap flags, allow you to deploy an MG while you're between the front two bags. Except it only shows you the deploy animation, if you fire, it's undeployed and immediately switches back.

    On Dod_Caen, you can walk through apparently all of the destructible walls on the before they have been destroyed.
    Also on Caen, door textures are misaligned and have no finished sides (they look like oversized doors) in the Allied and Axis alley's (possibly more places)
    On Caen, In the rafters between Axis 2nd and 3rd flag. If you go prone on the ledge overlooking plaza you see a small piece of concrete hanging out on 2 metal rods. If you move between the concrete you get stuck and cannot fire.
    On Caen, in the British spawn after you pick up the piats , the next time they are there, they have sunk through the piece of wood they are resting on so you can hardly see them.
    On Caen, while running between the Allied first and second flag, the models sink into the group and appear as if they are swimming. *does this happen on everyone's computer?*
    On Caen, you can pick up unlimited amounts of bazooka's as allies whenever you drop your weapon. *Confirmation?*

    On Dod_Charlie if you try to throw the grenade on the right side of the beach across the beach (horizontally, not toward the bunkers), it hits a non-existent wall in the air, and drops to the ground.
    Also on Charlie, about halfway up the beach, if you're looking slightly to the right standing behind the destroyed tank, there is a huge map gap where you see through the floor, takes up about half the screen.
    On Charlie, it has been reported that when you capture the last Axis flag with very little time left (report said less than 3 seconds) the victory music plays for both Axis and Allies.

    On Dod_Chemille The axis side windows overlooking the Destroyed Factory Flag, the windows with crossbeams on them do not let you fire through the openings.
    Also on Chemille, The railing on the stairs is unfinished. You can walk right through it like it's not there. *What part of the map is this? *

    On Dod_Donner and Dod_Chemille, if the rain is on (cl_particlefx 2) you'll get a massive fps hit when you die, no matter how you died.

    On Dod_Flash the Axis spawn is completely open to a British Bren machine gun using the MG rotation exploit, and the Spawnguarding MG even at close visible range, doesn't shoot the British spawncamper by the sandbags.
    Also on Flash If you duck on the rubble by the first house on the right side past the Spawn-guarding MG you get stuck under an invisible ceiling that forces you to stay crouched until you get back to the road.

    On Dod_Forest if you are in the trenches and you kill someone, if they have a connection problem and their body stays there convulsing, you can't cap the flag. It acts as if someone were there.
    Also on Forest, when you get to that mortar combat area with the river in the center, if you go all the way to the right side, you can kinda go into the forest, allowing you too see through the bushes, but not be seen by someone else on the map.
    On Forest in the allies first trench, there's an invisable wall in one of the corners. *More info needed.*

    On Dod_Glider, the elevator from the bunker does not go up all the way if you take it from the bottom up and hit the lever.
    Also on Glider, if you are standing on the Radar tower (4 point Allied bazooka target) and you're looking at the balcony of the axis spawn building part of the tower on the left side disappears.

    On Dod_Jagd if you shoot the grandfather clock in one of the houses, you will die. *Bug or Easter egg?*
    Also on Jagd, you can walk through the piece of rubble that is big enough to cover you, it's when you come out of the axis alley.

    On Dod_Kalt there is an invisible ledge by a waist height wall next to a door. The ledge allows you to jump up the otherwise impossible height.
    Also on Kalt it was reported that the axis can get into the allied spawn without being killed *need more info, especially how*
    On Kalt it is reported that after the map is won, some Axis spawn near the cow by the Allied spawn building and can throw grenades into the spawn building. *Confirm?*

    On Dod_Krafstoff, The window overlooking the left truck (when coming from the allied spawn) can be shot through repeatedly without breaking, but if you bayonet it, it breaks right away.

    On Dod_Merderet it was also reported that the axis can get into the allied spawn area without dying.

    In Dod_Zalec the first time through everything works fine. After someone wins the map the windows don't seem to be breakable. You shoot them and they just get a little crack grapic on them. However, you can still run through them. *Confirm?*
    Also on Zalec, you are able to go through the fenced area on the right side, where the panzers and the church are *More info needed.*

    The official manual has two maps that don't exist in game, Merderet and Vicenza. *I know these maps exist, can someone please post the DL link for these maps.*

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  3. #2
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    Weapons Bugs
    The new crosshair disappears for a while if you try to fire right after you get off of a ladder, or switch weapons.

    The MG-42 and .30-cal auto reload, but the MG-34 does not.

    In certain sections of water, if you fire, the glare makes the water almost disappear.

    Some Vehicles/structures/prefabs that have large "spaces of air" (meaning you can see through it, example: The horse in the center of Caen, and the tank on the bridge of Forest) however if you try to fire through these spaces, you get the metal impact bullet strike, and it doesn't appear to go through.
    This also happens with some walls, pillars and sandbags, if you are right next to one and try to fire it hits the pillar right next to you even if you are aiming into the air.

    When you fire a round with the Enfield rifle and then bayonet it skips the reload animation and is ready to fire after the stab is complete.

    When the British rifleman chambers a fresh round the rifle does not go back into his shoulder but outside of it, with the elbow on the inside of the butt.

    When moving forward/strafing right and then reloading the Garand rifle, the reload animation plays twice.

    German MG's can start shooting before you pull back the hammer after you reload.

    If you pick up a rocket launcher after a map has been won, you will spawn with the rocket launcher. However it only lets you fire 1 round, you cannot reload and you cannot drop the rocket launcher.

    In some games when your British on Caen, you don’t get a firearm, just knife and grenades. *Can anyone confirm?*

    A bunch of people have posted issues with particle effects and muzzle flashes appearing as white boxes. *need more info*

    When playing as British sniper if you change to pistol and then scroll your mouse wheel to the sniper rifle, it has no scope, but if you change back to your rifle and do it again the scope is there.

    You can stay forever scoped if you have a sniper rifle, meaning you don't have the scope sprite on your screen but you can use any weapon while zoomed. *PM Liku for more info*

    Sometimes the Scoped Lee Enfield shoots two shots right after each other. *more info, and confirmation*

    When you 'cook' a nade on the ground and then pick it back up to throw, you don't see the 'handshaking' sequence, instead it shows the 'grenade priming' sequence a second time.

    When mouse scrolling through weapons the American grenade icon doesn't appear *confirmation?*

    When you fire a bipod weapon deployed from prone, the bullets come from the same position as if you crouch.

    Discrepancy if you use the Kar you have to wait for the bolt reload animation first before you can use your melee weapon.

    The Enfield allows you directly after the shot to use your melee weapon, if you hit your 2nd mouse button it will interrupt the bolt animation and use the attached bayonet.

    When using the M1-Garand, if you reload then sprint for a second sprinted for a second while reloading, when the weapon comes back the animation finishes putting in the clip and starts over, however the second reload goes half way and then the model goes back to "idle" position.

    The manual was never updated to include the addition of a pistol and melee weapon to the MG class.

    When you use fastswitch the BAR doesn't have a "raising gun" animation it just switches instantly.

    If you die after a team wins the round (i.e. by a primed nade before the win actually occurred), you don't respawn when the map starts over. You have to wait until someone on your team gets the first death.

    Bren and Bar are as accurate at full run as thay are shot just standing still. Try making a lan game, shoot the wall once and then run about shooting at the spot as best you can. You'll find no problem at getting a good grouping. *A bug?*

    If you have your grenade out and go underwater, it will dissapear like any other weapon (besides knife/shovel) however if you "fire" your grenade primary or secondary you can still throw it even though it doesn't show you the throwing animation. The grenade will fly out of the center of your screen.

    You can "use" a mortar while reloading any other gun.

    When you first connect to a server/after a map change, the weapon selection screen does not display pictures of weapons *confirm?*

    When standing very close to an enemy (I.E. touching) if you fire your gun, your bullet will kill both of you.

    What is supposed to be spelled "Armoury" on the Garand receiver is actually spelled "Amroury." *The receiver?*

    While using a rifle, if you select your grenades in the HUD, a smokepuff appears at the end of your rifle. *Confirm?*

    Probably related the the FPS/Lag issues, when you fire the colt at another player, it seems to "jam" after a few shots, then resume firing after you have pulled the trigger a number of times.

    If you change your screen resolution the crosshairs are no longer in the right position. *Confirm?*

    Miscellaneous Bugs
    The direction you are facing, changes the loudness of music in the game. Sometimes if you're at the wrong angle, you can't hear the victory music at all.

    Sometimes if you change angles when looking at certain vehicles, especially tanks, the skin on the side disappears and is replaced with a very grainy image. (I have screenshots of this if you need them)

    When you turn the minimap off, it comes back when you die.

    The Stosstruppe has rolled up sleeves in model but not in 1st person.

    If you're crouched in a ledge of any window that's small enough where you can't stand up, and then try to go prone, it does not go prone but still displays the prone animation.

    Issue with sprinting that allows you to use it incorrectly. *Exploit or intended?*

    Fog problems related to the minimap, a lot of this appears to have been dealt with client side.

    In spectator mode, when you join a server (seems to be only right when you join a server), the controls to fly around the map are jumbled. Pressing 'd' makes you go forward instead of right...etc.. It is this way for a, w, d, s.

    At 1280x960 resolution (don't know about others) the "Reinforcements in: 0:XX" text is placed too high so half the writing is off the top of the screen.

    German sniper class is spelled Scharfschuetze in the manual, Scharfschütze when you select your class, and Scharfschtze when the game tells you what you will spawn in as.

    Recording a demo freezes the game *confirm?*

    When you get out of the water (using the little jump you get from it) and go prone, you will be prone in the air!

    If you die after a team wins the round (i.e. by a primed nade before the win actually occured), you don't respawn when the map starts over. You have to wait until someone on your team gets the first death.

    When you kill an enemy in close proximity, you all of a sudden die too, and nobody gets credit for the kill, kinda like you fell too far. This might be a lag issue, maybe the server thinks that a bullet he fired before he died hit you, which is impossible with DoD's ballistics. The other reason might be when his weapon drops, it kinda telefrags you, meaning if it spawns in the same spot you are standing it kills you(anyone who plays FPS know what I am talking about).

    Dead bodies can get stuck on living players and drag around until the corpse expires. *Bug?*

    A bunch of people are reporting problems with muzzle flashes, the main complaint being, they appear as white boxes.

    Complaints have been popping up about random bazooka-like smoke puffs appearing for no reason.

    After going Random from the axis side, whenever you respawn skinless and unarmed, this is visible to other players on the server. *Confirm?*

    There have been a number of reports on multiple maps of players being unable to shoot-out the glass in a window.

    When people spawn and start moving, sometimes they shoot up into the air or dissapear on the other player's screens. *Confirm?*


    Issues - Game features that some people think detract from gameplay

    BIG ISSUE! Grenades on the minimap. That was part of a hack, and now it's included in the game? It really detracts from the reality and usefulness.

    BIG ISSUE! Automatic reload it's annoying to veterans and takes away from reality again. Instead just put "your weapon is out of ammo" in the help file that appears.

    BIG ISSUE! With the Deathcam allowing you to see who shot you from where. This is probably the most talked about feature.

    BIG ISSUE! Scoped movements, makes the sniper a little bit too easy, especially with the reduced rifle sway. Plus the scope doesn’t even unzoom when you fall. Sniper used to be a hard class that took more talent to play, now it really isn’t.

    BIG ISSUE! The dynamic lighting effect takes up too many resources. Other problems with the lighting visible through walls.

    BIG ISSUE! The map scoring system has become a more and more prevalent item on the forums now. Apparently a lot of people have taken issue with the amount of points given for a flag capture.

    BIG ISSUE! Many people have also had issues with the animation of the soldiers.

    fonte para consulta: http://www.dayofdefeat.net/forums/sh...e=15&pagenumbe

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    Pergunta!! quando sai a correcao pra isso tudo???????
    Alguem já especulo uma data, ou pelo menos o mes???????? =(

  5. #4
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    ñ, ainda ng deu previsão de nada. Pq é MTA coisa a ser mudada. C mudarem ao menos oq está nas ISSUES já é um BOM começo.

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    Re: Bugs, sugestões etc...

    Originalmente enviada por psycr0w
    E quanto a mira, uma mensagem que eu li dos devs é que a saída para nós é usar miras custom!! O que fica chato, pois eu DETESTO usar coisas "custom", no máximo que eu troco são sons e muitos fazem como eu. Vou utilizar essa mira fudida, mas infelizmente, cada abrida e fechada dela eu vou pensar: CS FUDIDO
    Quanto aessa parte sobre a mira, não adiantanda pegar uma nova, pois esse novo sistema q eles fizeram não permite nenhuma grande mudança na mira,eles limitaram muito. Eu ate tentei mudar minha mira mas não foi possivel mudar muito, so consegui deixar menor e mas visivel atravez


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    Foi oq eu li a respeito tb..:/

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    Na boa tinha que estar nos ISSUES tb era essa mira, antes precisava ter talento pra jogar de rifle, agora qualquer um consegue e com uma facilidade incrível, a antiga mira (dod3.1) era muito mais realista, e era preciso treinar pra poder ficar bom na arma d:-\

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    Originalmente enviada por CHEVSKY
    Na boa tinha que estar nos ISSUES tb era essa mira, antes precisava ter talento pra jogar de rifle, agora qualquer um consegue e com uma facilidade incrível, a antiga mira (dod3.1) era muito mais realista, e era preciso treinar pra poder ficar bom na arma d:-\
    Boa sugestão, vou tentar postar lá agora!!!

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