O Improve balancing interface (added logo, nicer highlighting, moved buttons around). This isn't shipping with the game and is only used by me, sorry!
O Fixed server crash when joining/leaving teams after game ended properly (thanks Prodigy)
O New sprites from Relic (death by electricity sprites, new onos ability sprites, crosshair tweaks)
O Fix offensive chambers super-high health (changed from 4000 to 1200, not sure how this happened in the first place)
O Fixed heavy armor not working properly
O Lowered grenade damage from 150 to 140
O Apply less force to jetpacks according to weight. Means HMGers are less maneuverable then LMGers.
O Fixed various alien view model problems (onos paralysis view model showing up on spawn, gorge deploy not playing when he spawns)
O Fixed invisible view model when specing FPS in HLTV
O Fixed bug where typing spectate into console wasn't removing player from the team
O Fixed death messages overlapping hive info
O New stomp sound
O New HMG sound
O Sensory chamber cost lowered from 20 to 15
O Sensory chamber build time lowered from 18 to 14
O Alien resource health lowered from 4000 to 3200 (they took forever to kill)
O Spore damage increased from 9 to 10
O Marine bunny-hopping addressed: When marines land after a jump, they are slowed down a bit (like CS), so speed can't be increased by jumping repeatedly. You can still hop to your heart's content as alien.
O Capped air speeds, so lerk and jetpacks can't go infinitely fast (celerity for lerk is now meaningful). All player airspeeds are 2x that on the ground (leap, jetpack, flight).
O Reduced lerk wingflap energy cost from .06 to .04 to encourage shooting while flying.
O Phase gate and infantry portal play different sounds
O Phase gate emits sound at both ends
O Spectators now follow players through phase gates or movement chambers
O Spaced out ammo/health/order requests on commander HUD
O Shrunk the sentry, offense chamber, defense chamber, sensory chamber and movement chamber slightly, to allow players to jump past them yet not intersect them too much when standing on them
O Shrunk the Onos health ring (it was out of control before)
O Silence upgrade now affects building placement sounds also.
O Disabled wall-running on players (prevents weird visuals and skulks that can climb on each other)
O Don't draw tooltips when spectating
O Rewrote alert system. Jump will go to the last alert, no matter what it is. Alerts now time out after 20 seconds (including ammo, health, orders).
O Don't draw player name tooltip for commanders (names always draw so it's redundant)
O Fixed "we need builders" hint playing when team had gorges but they were evolving traits or were still evolving to gorges
O Fixed shotgun reloading bug
O Clear tooltips on role change (test by getting tooltips, spectating, then switching back to play mode quickly)
O (One more): New version of ns_veil (thanks KFS)