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    Broken Heart :(
    Oct 2001

    Diablo 3 Patch 8 (16/12/2011)

    está ai o patch notes do ultimo patch:

    Battle.net BattleTags are now live! To learn more about BattleTags and how to set up yours today, check out the official FAQ (http://us.battle.net/d3/en/blog/4132437). Please note that in order to log into the Diablo III beta, you must create a BattleTag via Account Management.
    Due to a change in the way we store character data, all characters have been wiped. Please note that this wipe will also affect gold, achievements, followers, and artisans.
    Achievements have been temporarily disabled and will not be available again until a future patch. During this time, characters will be unable to earn new achievements or complete any additional objectives of achievements in progress.
    Players will now see recommended items for their active character when accessing the auction house Search tab.

    Active Skills
    Ability will now deal 115% weapon damage to all targets caught in its swing, rather than 120% weapon damage to the primary target and 90% weapon damage to secondary targets
    Radius increased from 8 yards to 11 yards

    Demon Hunter
    Active Skills
    Bola Shot
    Hatred generation increased from 2 to 3
    Damage reduced from 105% to 100%

    Elemental Arrow
    Hatred cost increase from 5 to 10
    Damage increased from 125% to 145%

    Fan of Knives
    Speed reduced from 200% weapon speed to 140% weapon speed


    Hatred generation increased from 2 to 3

    Hungering Arrow
    Hatred generation increased from 2 to 3
    Damage reduced from 90% to 85%

    Rapid Fire
    Initial Hatred cost reduced from 30 to 20

    A new skill has been added: Cyclone Strike
    Available at level 7
    Costs 75 Spirit
    Pulls all enemies within 24 yards towards you, followed by a furious blast of energy that deals 275% weapon damage as Holy

    Active Skills
    Breath of Heaven
    Spirit cost increased from 25 to 50
    Healing amount increased by 200%

    Crippling Wave
    Base effect duration increased from 4.5 seconds to 5 seconds

    Lethal Decoy
    This skill has been removed

    Mantra of Conviction, Mantra of Evasion, Mantra of Healing, and Mantra of Retribution
    Cooldown removed
    Now costs 25 Spirit
    Duration increased from 1 minute to 3 minutes

    Signature spells no longer cost Arcane Power, regardless of level
    These spells include: Magic Missile, Electrocute, Shock Pulse, and Spectral Blade
    The order in which skills are awarded from levels 1 to 13 has been slightly adjusted:
    Arcane Orb is now available at level 3
    Disintegrate is now available at level 8
    Electrocute is now available at level 13
    Shock Pulse is now available at level 5
    Spectral Blade is now available at level 6

    Active Skills
    Diamond Skin
    Cooldown reduced from 25 seconds to 15 seconds
    Duration reduced from 5 seconds to 3 seconds

    The introduction of magical items into the game has been slowed

    Baby Quill demon health increased from 1% to 25% of normal Quill Beast health (they grow up so fast)

    Arcane Enchanted will now appear at level 7, up from level 1
    Mortar will now appear at a level higher than current beta content
    Plagued poison cloud duration reduced from 12 seconds to 9 seconds

    Quests and Events
    All quests and events have had their item and recipe rewards removed and will now only award gold and experience on completion
    This does not affect treasure received from event objects for events like the "Jar of Souls”"and only applies to rewards obtained through the quest UI

    Gold rewards from quests have received a tuning pass

    User Interface
    The Options UI has undergone several improvements, but remains a work-in-progress. Please report any issues in the Beta Bug Report forum.
    The Friends List has been redesigned to be smaller and more accessible while in other menus and screens
    The Banner Customization menu has been reworked to improve navigation and usability

    Fire gate damage has been reduced
    foi mais um balanceamento nas classes e o sistema de battle tags

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