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  1. #1
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    [:PatchMOB] 1.0.3 live AMANHA!!!

    http://us.battle.net/d3/en/forum/topic/5837135682

    Quem já esta pensando em farmear ATO I com MF gear (2% de cair itens lvl 62/63) ja aconselho a comprar nessa madrugada gear

    Eu ja gastei cerca de 800k agora e MF ja esta em 110%

    Ate amanha completo pra deixar em pelo menos 180~200 com o follower

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  3. #2
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    Acho q vou conseguir act 2 com 150% MF sem chance de morrer, inicio até a Madga, monstros mais tranquilo e chance de drop maior.
    Os monstros no act 1 em compensação morrem bem mais rápido, talvez seja mais eficiente...

    Mas é complicado saber pq não saiu informação em relação ao nerf do dano e hp dos monstros no act 2/3/4.
    Talvez quem estiver fazendo act 1 tranquilo com build ofensiva consiga farmar act 2/3 sem problemas depois do patch.

  4. #3
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    Citação Citando OutlanderZOR Ver mensagem
    Acho q vou conseguir act 2 com 150% MF sem chance de morrer, inicio até a Madga, monstros mais tranquilo e chance de drop maior.
    Os monstros no act 1 em compensação morrem bem mais rápido, talvez seja mais eficiente...

    Mas é complicado saber pq não saiu informação em relação ao nerf do dano e hp dos monstros no act 2/3/4.
    Talvez quem estiver fazendo act 1 tranquilo com build ofensiva consiga farmar act 2/3 sem problemas depois do patch.
    A menos que nerfem sarkoth, vou fazer run ate nao aguentar mais

    29 segundos uma run com meu barb e sempre cai magicos, e mtas vezes raros e lendarios

    Sarkoth all the way

  5. #4
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    Citação Citando Pacote-San Ver mensagem
    29 segundos uma run com meu barb e sempre cai magicos, e mtas vezes raros e lendarios
    eu fiz uns 20 runs pra juntar uma graninha e caiu lendário nesse bicho
    nunca tinha feito runs nele
    realmente muito rápido com aquele checkpoint maroto

  6. #5
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    Citação Citando Pacote-San Ver mensagem
    Sarkoth all the way
    Malz a nubagem.. mas onde ele fica? juro que não to lembrando agora D=

    p.s.: Tudo bem blizz, instala o patch ae pra gente.. mas 10 horas de manutenção? tá de brinks né?

  7. #6
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    Citação Citando respider Ver mensagem
    eu fiz uns 20 runs pra juntar uma graninha e caiu lendário nesse bicho
    nunca tinha feito runs nele
    realmente muito rápido com aquele checkpoint maroto
    Eu ja peguei mais de 10 legendarios nele... todos absolute crap obvio ja que eh ato I

    mas agora com o patch se nao nerfarem, vai ser um otimo ponto pra farm

  8. #7
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    Pessoal vai jogar ato 1 como louco agora, hehe.
    Eu vou ficar alternando entre 1 e 3, só pra dar uma sacada.

    Até que horas vai a manutenção?

  9. #8
    ivo
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    Ontem eu e o meu amigo matamos o Ghom no Inferno. Foi divertido pra caramba, morremos umas 10 vezes até ajustar uma build boa pra ganhar dele. Jogando com cuidado demorou uns 5 min para matar ele, pq se tocasse no poison era morte na hora.
    Me lembrou os tempos de mega drive, que tu demorava para matar os boss e não podia errar. Espero que não nerfem muito os bixos pq eu to achando legal assim.
    Com uma build mais ou menos vc tem que pensar em como enfrentar os bixos, não pode ficar apenas apertando o botão esquerdo do mouse e ficar vendo os bixo cair como era no normal/nightmar/hell

    Jogamos de DH + monk. Ambos conseguíamos farmar o começo do terceiro ato com um pouco de dificuldade, já vendemos todos os itens de AS e estamos jogando com crítico, matamos o boss sem usar AS.

  10. #9
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    Citação Citando Mikegamer Ver mensagem
    Malz a nubagem.. mas onde ele fica? juro que não to lembrando agora D=
    dank cellar em old ruins

  11. #10
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    http://us.battle.net/d3/en/forum/topic/5871367540


    Ia postar aqui mas ULTRAPASSA o limite de caracteres ahuhauhaua

    Enfim MTA coisa, to lendo ainda

    Postei o que me pareceu mais critico

    High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
    The new approximate drop rates are as follows:
    Hell - Act III and Act IV
    iLvl 61: 9%
    iLvl 62: 1.9%
    iLvl 63: 0%
    Inferno - Act I
    iLvl 61: 17.7%
    iLvl 62: 7.9%
    iLvl 63: 2.0%
    Inferno - Act II
    iLvl 61: 18.6%
    iLvl 62: 12.4%
    iLvl 63: 4.1%
    Inferno - Act III and Act IV
    iLvl 61: 24.1%
    iLvl 62: 16.1%
    iLvl 63: 8.0%

    Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
    Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
    Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed

    Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
    Crafting

    General
    The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
    Blacksmith
    The gold cost to level the Blacksmith has been reduced by 50%
    The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
    Base levels now require 1 page/tome, down from 5
    Milestone levels now require 2 pages/tomes, down from 5
    The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
    Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
    The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
    Weapon crafting costs have been reduced
    The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
    Jeweler
    The gold and material cost to combine gems ranks 2-8 has been reduced
    Combinations for these ranks now only require 2 gems, down from 3
    The gold cost to combine each rank of gems is now as follows:
    Rank 2 - Flawed: 10 gold (down from 500 gold)
    Rank 3 - Regular: 25 gold (down from 750 gold)
    Rank 4 - Flawless: 40 gold (down from 1250 gold)
    Rank 5 - Perfect: 55 gold (down from 2000 gold)
    Rank 6 - Radiant: 70 gold (down from 3500 gold)
    Rank 7 - Square: 85 gold (down from 7500 gold)
    Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)
    The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
    FUUUUUUUUUUUUUUUU ainda bem que eu guardei uma penca de inferno mat pra crafting

    Bosses

    General
    Bosses have had their pathing improved
    The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
    Skeleton King
    Abilities
    Will now summon Skeletal Archers in Hell and Inferno difficulties
    The Warden (mini-boss)
    General
    Now has Fast and Molten affixes, in addition to Jailer
    In Inferno difficulty, the Warden will also gain the Desecrator affix
    Butcher
    Bug Fixes
    Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
    Ghom
    Abilities
    Gas Cloud
    Radius of Gas Cloud has been slightly reduced
    Slowing effect has been removed
    The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
    In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
    Maghda
    Bug Fixes
    Punish Dust projectiles can no longer be reflected
    Zoltun Kulle
    General
    Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
    Abilities
    Ceiling Collapse
    Can now be cast at a player from any range
    Fireball
    Fireball attack now moves slower
    Can now be cast at a player from any range
    Teleport
    Will now Teleport and run away from the player less often
    Will now occasionally Teleport to the player
    Belial
    General
    Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
    Bug Fixes
    Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
    Siegebreaker
    General
    Overall damage has been reduced
    No longer vulnerable to Confuse and Charm effects
    Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
    Now enrages after 4 minutes
    In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
    Cydaea
    Abilities
    Spiderlings
    Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
    In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
    Rakanoth
    General
    In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
    Izual
    General
    Health pool has been increased
    The number of Oppressors that join the fight has been reduced from 4 to 2
    Will no longer target Followers or Tyrael as frequently
    Abilities
    Base Attacks
    Base attack damage has been lowered
    No longer does Cold damage on top of base attacks
    Charge
    Charge damage has been reduced
    Knockback has been removed
    Will Charge slightly more often, but will only target players
    Frozen Bombs
    Frozen Bomb damage has been reduced
    Bombs will now explode faster
    Only 8 Bombs will now spawn around the player rather than 12
    Bombs will spawn at Izual's feet less often
    Frost Explosion
    Frost Explosion damage has been reduced by 70%
    Duration of freeze has been increased
    Damage dealt to players while frozen will now break the effect
    Players can now use defensive cooldown while frozen
    Players can no longer avoid being frozen by doing high amounts of amount to Izual
    Bug Fixes
    Izual will no longer spawn twice if a player skips his introductory cut-scene
    Diablo
    Bug Fixes
    Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
    Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
    Fixed a bug that was causing pets to not attack Shadow Clones
    Monsters

    General
    Champions, Rares, and Uniques have had their pathing improved
    Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
    Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
    Colossal Golgor base damage has been reduced
    Herald of Pestilence tentacle attack damage has been reduced
    Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
    Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
    Succubus monsters will now run away less and for a shorter distance
    The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
    Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
    Bloodclan Warriors no longer knockback when buffed and attack slightly slower
    Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
    Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
    Leaders of Invulnerable Minions packs have had their health pools reduced
    Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
    Bug Fixes
    Interrupting a monster attack before it lands will now properly trigger its cooldown
    Treasure Goblins will now drop gold piles for all nearby players
    Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
    The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
    The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
    Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
    Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
    Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
    Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
    Fixed a bug where Sandwasp projectiles could sometimes become invisible
    Bug Fixes

    General
    The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
    The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
    Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
    Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
    It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
    It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
    Fixed a bug where The Lyceum in the Southern Highlands was not appearing
    Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
    Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
    Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
    Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
    Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
    Several performance improvements have been made to both the PC and Mac client
    Auction House
    Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
    Items with class-specific affixes should now display the class restriction properly
    It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
    The data displayed in each auction house tab should now properly reset when logging out
    Última edição por Pacote : 19-06-2012 às 12:04

  12. #11
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    o que eu precisava!!!

    The new approximate drop rates are as follows:
    Hell - Act III and Act IV
    iLvl 61: 9%
    iLvl 62: 1.9%
    iLvl 63: 0%
    Inferno - Act I
    iLvl 61: 17.7%
    iLvl 62: 7.9%
    iLvl 63: 2.0%
    Inferno - Act II
    iLvl 61: 18.6%
    iLvl 62: 12.4%
    iLvl 63: 4.1%
    Inferno - Act III and Act IV
    iLvl 61: 24.1%
    iLvl 62: 16.1%
    iLvl 63: 8.0%

    nerfaram todas as chest runs ???

    Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
    Última edição por Torvitor : 19-06-2012 às 12:06

  13. #12
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    Patch instalado, so esperando agora voltar o server US

    E checando os foruns pra ver como anda as principais farming spots em EU
    Última edição por Pacote : 19-06-2012 às 12:19

  14. #13
    arq
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    Opa pacote foi ligeiro, ia postar as notas do patch tmb. Vo botar aqui o que achei mais importante pra geral saber:

    - The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies

    - Elemental Arrow
    Skill Rune – Nether Tentacles
    Tentacles will now only hit each target once

    - + Attack Speed bonus values on weapons and armor have been reduced by 50%
    This change does not apply to quivers


    - The new approximate drop rates are as follows:
    Hell - Act III and Act IV
    iLvl 61: 9%
    iLvl 62: 1.9%
    iLvl 63: 0%
    Inferno - Act I
    iLvl 61: 17.7%
    iLvl 62: 7.9%
    iLvl 63: 2.0%
    Inferno - Act II
    iLvl 61: 18.6%
    iLvl 62: 12.4%
    iLvl 63: 4.1%
    Inferno - Act III and Act IV
    iLvl 61: 24.1%
    iLvl 62: 16.1%
    iLvl 63: 8.0%

    - Repair costs have been increased for item levels between 53 and 63

    - Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts

    - Items level 50 and above will now display their item level in the tooltip

    - Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix

    - The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced

    - Um monte de alteracao pra boss e mini-boss. Mais importante que o Ghom e Siegebreaker foram nerfados.

    - Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced

    - Herald of Pestilence tentacle attack damage has been reduced

    - Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
    Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less

    - Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

    - Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
    Última edição por arq : 19-06-2012 às 12:30

  15. #14
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    Po, curti praticamente todas as modificações!

  16. #15
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    Verificar se consigo alguma coisa no ATO2 agora... barbaro sofre nesse jogo, viu!!!

  17. #16
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    Aproveitar que o server tá off e mudar o jogo pra inglês mode, depois italiano e boas =D
    só jogar amanha.. que tenso =X

  18. #17
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    Muita gente dando chilique no fórum pelo preço do reparo.. hahaha
    Tem nego que já jogou e por morrer uma vez já teve que pagar 8k de reparo
    29k amarelo.. huahuahuhaua

  19. #18
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    Ainda não loguei, mas dizem que o preço do reparo realmente ficou absurdo. O que vocês acharam?

  20. #19
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    ja estao falando dos precos dos itens "Ignores Durability Loss" hahahahahha

  21. #20
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    meu repair ta custando 9.6k por morte, nao quero nem ver qndo ficar td red hahaha
    mas achei bom isso, mais um gold sink pra tirar gold do mercado...

  22. #21
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    6 runs em sarkoth com MF 130% e ja achei 3 raros sendo que um é uma calca que eh melhor que a minha que to usando

    nice

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    Nossa nerfaram em quantos % o dano dos monstros?

    To tankando ACT 3 de wizard com set de MF...
    Com set defensivo 900 all resist to podendo ficar no molten, antes mal podia encostar q era morte.

  24. #23
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    -Foi reduzida a qualidade do item concedido por chefes com a quarta acumulação do bônus Valor do Nefalen

    dafuq

  25. #24
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    Que loucura foi essa?! Entrei apos a atualizacao do patch, simplesmente o meu parceiro (ajudante) caiu do lvl 23 pra 13! fui trocar a espada dele me vem o aviso que nao posso pois ele nao adquiriu o lvl necessario, no que fui ver tava lvl 13 ! Simplesmente nao tinha arma pra ele nesse lvl, tive que jogar uns 30 mins com ele sem arma so no escudao... jogo jogo jogo, nenhun ponto de controle! Fui ver se tinha alguma coisa errada pq nao era possivel, sai do jogo e voltei, simplismente voltei daonde tinha parado na 1 vez que entrei depois da instalacao do patch, e meu parceiro ainda no lvl 13 ! Vai ser foda eu jogar de WD sem um guerreiro pra lutar de proximidade e deixar eu jogar a distancia...

    Mais alguem com esse problema?

    Alguem sabe como devo proceder?

    Editutra coisa que reparei, minha barra de evolucao nao ta subindo, fica no 0 , assim como do meu parceiro
    Última edição por Pedro.H4ck1n6 : 19-06-2012 às 18:04

  26. #25
    ivo
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    Citação Citando Pedro.H4ck1n6 Ver mensagem
    no que fui ver tava lvl 13 !
    Tem uma thread no reddit sobre isso, pra voltar ao normal tu tem que trocar o password e depois trocar de volta para o teu password atual.

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