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  1. #1
    Oct 2001

    Patch 1.0.4 - Patch Notes

    The latest client patch notes can be found here.
    Visit our Bug Report forum for a list of known issues.
    The most recent hotfixes can be found here.

    Diablo III Patch 1.0.4

    Click here to review all 1.0.4 class changes.

    New System added: Paragon Levels
    After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
    There are 100 Paragon levels
    Every Paragon level will reward you with:
    Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level
    3% Magic Find and 3% Gold Find

    In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.

    Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
    Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
    Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
    Magic Find is no longer averaged among all players in a multiplayer game
    Players can now disable or enable music in the Sound Options
    Additional Sound Options including Sound Output and Speaker Setup has been added
    A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time


    Bug Fixes
    The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III
    The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information)
    The "Kill Diablo" criteria for the achievement "Death From Afar" has been removed

    Auctions can now be cancelled at any point so long as they do not have any active bids
    Number of "Preferred Stats" allowed per search increased from 3 to 6
    Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5
    "Minimum Damage" has been replaced with "Average Damage" as a searchable stat
    Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage) / 2
    For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage

    Stat increases which come from slotted gems are no longer taken into account when searching for equipment
    Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
    The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
    The following message has been added to the Item Purchase screen: "Item properties and values may change over time due to game balancing"
    Description text has been added or improved for several error messages

    UI Improvements
    Tooltips have been added for items in the Completed tab
    Tooltips have been added for commodities
    Item Compare tooltips have been added to the Recommended Items page
    The listing price of unsold and cancelled auctions will now display in the Completed tab
    The Auctions tab and Completed tab will now refresh when a player’s item has been purchased

    Bug Fixes
    Auction house search filters are now no longer case sensitive
    Players can now search for stats on Legendary items
    "Attack Speed" is now a searchable affix for quivers
    "Chance to Blind on Hit" is now a searchable affix for amulets
    Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range
    Searches will now properly filter results according to the set Minimum and Maximum values for "Life per Spirit Spent"
    Witch doctor’s Corpse Spider bonus is now listed when searching for mojos
    The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped

    The "Report Spam" option is now available in the main menu when right-clicking on a player's name (rather than being hidden in the "Report" sub-menu)
    Reporting another player for chat spam using "Report Spam" option will now also temporarily mute that player for the duration of your login session
    Reporting another player for friend request spam using the "Report Spam" option in the Friends List will now also automatically decline that player’s friend request
    The Quick Join window has been improved
    More information about Global Play (and its restrictions) has been added to the Account tab
    The game will now display both on the login and character select screen which region a player is currently logging into

    Clicking on achievement toasts will now provide more information about the achievement
    The Public chat menu will now indicate which channels a player has already joined
    /who and /invite commands can now be used in all channels
    "DND" and "AFK" tags have been added to the "You are now Busy" and "You are now Away" status messages (respectively)
    Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. "[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)")
    Chat Channel and Party message formatting has been updated

    Bug Fixes
    Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency
    The chat commands /p and /party now work correctly when joining Public Games
    Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible

    Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
    Use Town Portal to leave the room
    Re-enter the room again via Town Portal as well as the room's entrance portal

    Insect Swarm
    Projectiles can now be slowed

    Breath Attack
    Pets and Followers should now only take 10% damage from the breath attack

    Gas Cloud
    The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
    The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
    Pets and Followers should now only take 5% damage from Gas Clouds

    Bug Fixes
    Fixed an issue where certain movement skills were granting immunity to Ghom's gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)

    Bug Fixes
    Players can no longer bypass the chains that appear during the "Heart of Sin: Kill the Daughters" event

    Fire Ball
    Projectiles can now be slowed

    Bug Fixes
    Skipping Izual's cut-scene should no longer cause players to become trapped behind his ice barrier
    Fixed a bug where Izual’s Charge attack would not do any damage
    Fixed a bug where Izual’s Charge attack could damage players twice
    Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances

    Bug Fixes
    Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty

    Bug Fixes
    Diablo's Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
    Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
    Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time

    A repair tab has been added to the Blacksmith

    Bug Fixes
    Gem-combine designs for Amethysts and Emeralds should no longer contain typos

    The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
    The frequency of follower dialog has been reduced

    All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased
    Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before
    Note: This will only impact items created or dropped after patch 1.0.4

    Two-handed melee weapons have made more viable:
    Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
    Core stat values have been increased by approximately 70%
    Note: This does not affect two-handed ranged weapons

    Additional affix changes for two-handed melee weapons include:
    + Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
    Note: This does not affect two-handed ranged weapons

    Note: These changes will only impact items created or dropped after patch 1.0.4

    All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons
    Note: This will only affect off-hand items created or dropped after patch 1.0.4

    Off-hands can now roll Reduced Level Requirement
    Drop rate on quivers has been reduced
    +MaxFury and +MaxSpirit will no longer roll on ranged weapons
    Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block
    Repair costs have been reduced by up to 25% for item levels between 53 and 63
    Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
    Destructible objects now have a chance to drop items again
    The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
    The maximum stack size of gems has been increased from 30 to 100
    The gem drop sound effect is now more noticeable

    Legendary Items
    Significant changes have been made to Legendary items:
    Custom proc effects have been added to over 50 Legendary items and Set item bonuses
    All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable: +Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets
    Affix values on Legendary items are no longer demoted and will now roll at their maximum potential
    Many lower level Legendary items have had their affix count increased to 6
    Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors
    The chance for a Legendary item to drop that's below an item level of 50 has been increased
    Item level 63 Legendary items have been added to the game
    Legendary Sets:
    All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late Hell/early Inferno to late Inferno
    Class-specific sets are now guaranteed to have the class’s core stat on every item in the set

    Summoned Creatures:
    Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped
    Creatures summoned by Legendary item procs should now have combat awareness similar to Followers
    Creatures summoned by Legendary item procs should now their level determined by the Legendary item level

    Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.

    Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there

    Bug Fixes
    Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly
    Items with +Chance to Stun on Hit now have the suffix "of Staggering" instead of "of Devastation"
    Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening
    Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)
    Fixed a bug that allowed players to see properties of unidentified items

  2. # Publicidade

  3. #2
    Autor do tópico
    Oct 2001

    Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
    For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items

    Experience awarded by level 61-63 monsters has been increased by approximately 60%
    Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
    Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:
    Normal: (no change)
    Nightmare: 85% → 75%
    Hell: 95% → 75%
    Inferno: 105% → 75%

    Monster damage and health and drop rates has been adjusted for Inferno as follows:
    Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items
    Act I
    Elite monster health reduced by 11%

    Act II
    Normal monster health increased by 4%
    Elite monster health reduced by 8%
    Overall damage done by all monsters reduced by 8%

    Act III and Act IV
    Normal monster health increased by 10%
    Elite monster health reduced by 2.5%
    Overall damage done by all monsters reduced by 15%

    Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37%
    Sarkoth <Hoarder of Treasure> has had his loot quality and health adjusted slightly
    Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
    Blood Clan Ranged monsters should now run away less often and for shorter distances
    Moon Clan Ranged monsters should now run away for shorter distances
    Snakeman Casters now have a melee attack
    Snakeman Casters' Electric Burst now has a max channeling duration of 7 seconds
    Rockworms should now burrow less frequently after unburrowing, and will unburrow more quickly after burrowing
    Succubus blood star projectiles can now be slowed
    Brickhouse monsters (e.g. Demonic Tremors) should now Arm Shields and enrage less often, and will no longer gain an increase in damage while enraged
    Possessed monsters can no longer spawn with the Illusionist affix
    Fast mummies (Betrayed, Accursed, and Reviled) can no longer spawn with the Illusionist affix
    Pets and Followers should now only take 10% damage from a Fast mummy's Poison Death Cloud
    Heralds of Pestilence no longer attack pets and Followers
    The first and third levels of Leoric’s Dungeon now have a total of five Uniques that can be spawned
    Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20%
    The lone Champion Shaman in the Demonic Trebuchet is no longer considered a Champion
    The treasure goblin spawn has been removed from the Road to Alcarnus

    Champions and Rares
    Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
    Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
    Invulnerable Minions has been removed as a possible affix
    Fire Chains damage has been reduced by 20%
    Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
    Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
    Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
    The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
    Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
    Swarm monsters now have a more pronounced Champion and Rare appearance

    Bug Fixes
    Mortar monster projectiles should no longer be aimed within the monster's dead zone
    Waller monsters can no longer spawn walls on top of players
    Plagued, Arcane Enchanted, and Electrified minions no longer have resistance to Poison, Arcane, or Lightning damage (respectively)
    Dark Moon Shaman Champions and Rares now correctly show their affixes
    Dark Moon Shaman’s Empower ability will now properly reduces all types of incoming damage
    Oppressors' Charge attack will no longer deal damage to players twice
    Berserkers now have the proper "blue glow" of Champions
    The Champion pack at the end of Kyr the Weaponsmith's event "A Reputation Restored" will now drop loot and give experience
    The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience
    The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)
    The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes
    The Flying Molok can no longer turn invisible and become un-targetable
    The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants
    Killing Sardar's illusions will no longer trigger quest completion for "Sardar’s Treasure: Kill Sardar"; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)
    It should now be significantly easier to dodge Triune Berserker Power Hits
    Damage over time spells will no longer prevent certain monsters from dropping health globes
    A player who is killed by a monster's Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players
    Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers
    Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)

    Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties
    Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step "Kill Gavin the Thief" instead (which occurs slightly after)

    Bug Fixes
    The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point
    "Trailing the Coven: Talk to Karyna" will now automatically update for players to "Trailing the Coven: Find the Khazra Staff" (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene
    This is to ensure that players are able to receive a quest reward when clicking on the wagon

    Players no longer receive Town Portal as a reward during repeated completions of the quest "A Shattered Crown: Take the Skeleton King's crown from the Chancellor's Altar" and will now receive gold and experience
    Players can no longer disrupt the rituals during "The Crumbling Tower: Explore the Lyceum," which used to prevent players from completing the event
    Vendel the Armorsmith can no longer be killed by the environment during the event "The Scavenged Scabbard"
    Skipping the cut-scene during the quest "A Royal Audience: Talk to Emperor Hakan II" as quickly as possible will no longer prevent the quest objective from being updated
    The matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly

    The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open
    Resist values are now taken into consideration when calculating the item comparison "Protection" value
    When a player cancels out of a Trade window, any items that are under the player's cursor will also be cancelled
    A two-second delay will now occur when clicking "Accept" in a Trade window if either player makes any changes to their offering

    Bug Fixes
    Holding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed
    Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function "Close All Open Windows"

    Retina Displays are now fully supported
    Game resolutions which match Mac screen aspect ratios now offered
    Switching between Windowed and Fullscreen modes is now faster
    Added a "Help" menu so players can more quickly navigate to relevant support pages
    Added a menu item which allows players to copy system information to their Clipboard
    Added a menu item to reveal various games files and folders in Finder

    Bug Fixes
    Selecting the default resolution settings in Video Options will now correctly reset the resolution
    Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution

    Level 60 characters will no longer receive a "+XP" message when looting a new lore journal
    Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once
    Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room's treasure chest


    Active Skills
    Ancient Spear
    Now also roots the target in place for 1.5. seconds
    Will now default to Basic Attack if on cooldown or if the player runs out of Fury

    Fury generated increased from 6 to 8
    Weapon damage increased from 150% to 165%
    Skill Rune - Onslaught
    Weapon damage increased from 22% to 25% per reverberation

    Skill Rune - Punish
    Bonus damage per stack increased from 6% to 8%

    Skill Rune - Instigation
    Bonus Fury generated reduced from 6 to 4

    Weapon damage increased from 120% to 140%
    Skill Rune - Reaping Swing
    Proc coefficient increased from 0.667 to 0.8

    Skill Rune - Broad Sweep
    Weapon damage increased from 156% to 175%
    Proc coefficient increased from 0.5 to 0.8

    Skill Rune - Gathering Storm
    Proc coefficient increased from 0.5 to 0.8

    Hammer of the Ancients
    Weapon damage increased from 200% to 325%
    Skill Rune - Rolling Thunder
    Weapon damage increased from 155% to 275%

    Skill Rune - Smash
    Weapon damage increased from 270% to 406%

    Skill Rune - The Devil's Anvil
    Proc coefficient reduced from 1 to 0.08

    Can now be used while immobilized by crowd control effects (such as Jailer)
    Note: Leap will not break CC effects, but that it can still be used while under the effect

    Skill Rune - Crushing Advance
    Can no longer trigger On Hit procs
    Amount of damage reflected increased from 30% to 35%

    Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
    Skill Rune - Lacerate
    Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds

    Skill Rune - Bloodbath
    Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds

    Seismic Slam
    Weapon damage increased from 155% to 240%
    Skill Rune - Shattered Ground
    Weapon damage increased from 202% to 288%

    Skill Rune - Cracking Rift
    Weapon damage increased from 255% to 340%

    Weapon Throw
    Weapon damage increased from 100% to 130%
    Will now default to Basic Attack if the player runs out of Fury
    Skill Rune - Mighty Throw
    Weapon damage increased 130% to 169%

    Weapon damage increased from 110% to 145%
    Skill Rune - Volcanic Eruption
    Weapon damage increased from 143% to 188%

    Demon Hunter
    Active Skills
    Bola Shot
    Weapon damage to the primary target increased from 130% to 160%
    Skill Rune - Thunder Ball
    Weapon damage increased from 130% to 160%

    Skill Rune - Acid Strike
    Weapon damage of each bola increased from 130% to 160%

    Skill Rune - Imminent Doom
    Weapon damage to the primary target increased from 182% to 216%

    Skill Rune - Jagged Spikes
    Can no longer trigger procs

    Weapon damage increased from 150% to 170%
    Skill Rune - Twin Chakrams
    Weapon damage increased from 100% to 114%

    Skill Rune - Serpentine
    Weapon damage increased from 203% to 230%

    Skill Rune - Razor Disk
    Weapon damage increased from 165% to 187%

    Skill Rune - Boomerang
    Weapon damage increased from 188% to 230%

    Skill Rune - Shuriken Cloud
    Weapon damage increased from 30% to 34%
    Proc coefficient reduced from 0.333 to 0.125

    Cluster Arrow
    Initial bomb weapon damage increased from 200% to 225%
    Skill Rune - Maelstrom
    Weapon damage increased from 145% to 165%

    Skill Rune - Loaded for Bear
    Weapon damage increased from 290% to 304%

    Entangling Shot
    Weapon damage of base skill and all rune variants increased from 75% to 90%
    Skill Rune - Shock Collar
    Now deals an additional 70% weapon damage over 2 seconds
    Weapon damage % is no longer based on attack speed

    Evasive Fire
    Weapon damage increased from 125% to 130%
    Skill Rune - Covering Fire
    Weapon damage increased from 125% to 130% weapon

    Skill Rune - Gas Grenades
    Proc coefficient reduced from 0.5 to 0.165

    Weapon damage increased from 250% to 265%
    Skill Rune - Chemical Burn
    Weapon damage increased from 125% to 220%

    Hatred cost lowered from 40 to 30
    Skill Rune - Fire at Will
    Now reduces Hatred cost to 15

    Rain of Vengeance
    Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
    Skill Rune - Dark Cloud
    Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
    Can now find targets in a larger radius around the player

    Skill Rune - Beastly Bombs
    Weapon damage increased from 125% to 245% per bomb

    Skill Rune - Stampede
    Weapon damage increased from 75% to 120% per strike

    Skill Rune - Anathema
    Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds

    Skill Rune - Flying Strike
    Weapon damage increased from 60% to 100%

    Rapid Fire
    Weapon damage increased from 228% to 276%
    Skill Rune - Bombardment
    Weapon damage increased from 276% to 345%

    Turret weapon damage increased from 20% to 55%
    Skill Rune - Chain of Torment
    Maximum tether length increased to 45 yards
    Weapon damage increased from 48% to 80%

    Smoke Screen
    Skill Rune - Choking Gas
    Now does 700% weapon damage over 5 seconds
    Weapon damage % is no longer based on attack speed

    Weapon damage increased from 120% to 156%
    Skill Rune - Demolition
    Weapon damage increased from 144% to 187%

    Skill Rune - Action Shot
    Will now always shoot 4 arrows

    Skill Rune - Trail of Cinders
    Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds

    Passive Skills
    No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second

    Bug Fixes
    Rain of Vengeance
    Skill Rune - Anathema
    Shadow Beast should now drop the appropriate amount of grenades

  4. #3
    Autor do tópico
    Oct 2001

    olhando pelo patch note,s acho q até dá para arriscar act 2 inferno com meu barb agora hehe

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