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  1. #1
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    Diablo 3 anunciado para PS3/PS4

    http://adrenaline.uol.com.br/games/n...ps3-e-ps4.html

    É.. o cara do 4chan tinha razão.


    E aí oq acham? Será q vai bombar?

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    Vai bombar pros botters se as casas de leilão forem linkadas. Mais trouxas pra comprar gold ;x

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    pena q em razão disso tenho imperativo moral de nunca mais cmprar nada da blizzard....
    gostava da empresa....


    mas o que foi feito com o diablo é tão nojento que não posso fazer parte disso.

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    tomara que adicionem suporte ao controle do xbox 360 na versão pc (haters gonna hate)

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    pena q em razão disso tenho imperativo moral de nunca mais cmprar nada da blizzard....
    gostava da empresa....


    mas o que foi feito com o diablo é tão nojento que não posso fazer parte disso.
    Cara antes de Diablo III a blizzard pra mim era a empresa top da balada no ramo dos games!
    Cinematicas de cair o queixo(isso nao mudou), tratamento ao cliente excepcional, jogos excelentes...
    Mais ela podia ter cagado em outra franquia neh , foi fazer merda justo na franquia que eu mais gostava.
    Pra eu comprar outra coisa da blizzard vai ser dificil viu ...

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    pena q em razão disso tenho imperativo moral de nunca mais cmprar nada da blizzard....
    gostava da empresa....


    mas o que foi feito com o diablo é tão nojento que não posso fazer parte disso.
    imagina se diablo 1 não tivesse sido lançado pra ps1 tambem

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    Não vai ser cross-plataform....

    Boters agora vão ter de ensinar chimpanzés a apertar botões em um dualshock controller!

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    imagina se diablo 1 não tivesse sido lançado pra ps1 tambem
    Problema é os caras terem "idiotizado" o jogo pra depois lançar pra consoles. Isso seria muita sacanagem, mas ao que tudo indica é isso mesmo que aconteceu.

    É fato que jogos de console são mais idiotas e fáceis, e de uns 10 anos pra cá a maioria dos jogos de PC multiplataforma são ridículos. "Pressione M1 para atirar". "Pise aqui." "Cuidado, caminho errado!"... etc. É só ver os COD da vida.
    Última edição por HyppeR2002 : 26-02-2013 às 15:38

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    Compilação de posts nos fóruns da blizz (retirado do diablofans.com)
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    This particular argument is certainly making its rounds. And, in most cases, it's being used to validate the viewpoints of people who disagree with how Diablo III was designed. While having those disagreements is fine, blaming console for why they even exist is a pretty poor scapegoat.

    No, the PC version of Diablo III was not designed for console from the beginning. It was developed for the PC with one major goal in mind: provide players with an awesome hack-and-slash computer game that's both fun and engaging. Whether or not we achieved that goal is certainly up for debate within this community, but it doesn't make it any less real or valid. All the decisions we made when developing Diablo III -- including combat, skills, character controls, user interface, and itemization -- were ones we believed would deliver a great online experience, and the same can be said for the improvements we've made since launch. These decisions were not hindered (i.e. "dumbed down") by the development of a PlayStation version or altered to accommodate it.

    For clarity, the PS3 version of Diablo III is based on the PC version and will include many of the same features as the PC game, including content all the way up to patch 1.0.7. From there, it's being tailored specifically for the PlayStation platform and will feature a redesigned control scheme, camera perspective, and UI.

    So, while there may be some players who don't like how Diablo III was designed for PC, the PlayStation version of the game was ultimately predicated by the PC experience (not vice-versa). Therefore, if you don't like the skill system, the inclusion of the auction house, or how itemization works, that's fine, but please try to attribute those disagreements to the right place.

    So you're telling us that at no time was the console taken into consideration during the development of the PC version?
    During the development of the PC version, the job and goal of our design team was to create a fun product for the PC. After launch, it's been to support the game in the form of content updates, balancing, and bug fixes. That's their focus.

    Beyond that, we actually have an independent team of designers, engineers, artists, and producers that are dedicated to adapting Diablo III to the PlayStation and creating an epic console experience. It's their job to take the PC game and translate it to the PS3, and in a way deal with all the considerations you're talking about. While our console team and PC team do collaborate (and have collaborated in the past), it's always to ensure that we’re staying true to D3 on the PlayStation platform.

    Is that belief still held high in the development office?
    We believe that many aspects of itemization in Diablo III work great, but that the system isn't perfect and can be improved. Overall, we feel like we've been making the item game better with each new patch, and definitely have plans to continue to that process. Some of the areas we'd like to focus on for the future include making Legendary items more "game changing" while still being powerful enough for players to want to equip them, introducing more meaningful gold sinks, and continuing to provide players with reliable ways to gear up outside of the Auction House.

    I wish I could believe this wasn't just more spin...
    I wish you could, too, but it's okay if you don't. The intent of my post wasn't to really to change anyone's minds, but just make sure that people have enough information to make informed decisions on their own.

    I think you are kinda just beating around the bush.
    You still can't be 100% sure that some certain elements of the game are being designed (or redesigned during the game is being made) are taken into account because of a possibility of console port in the future.
    Since I wasn't privy to every individual thought the developers were thinking as they implemented specific features for the PC game, it's possible that someone at some point thought about something related to console. (Though it may just have been whether or not they remembered to plug in their PS3 controller that morning.)

    Even so, to counter a metaphor with a metaphor, I think a lot of players in this discussion can't see the forest for the trees. The point is that it wasn't on the PC design team to make considerations for console. Their focus has been and continues to be the PC game. It's the job of console team to make considerations for console as they adapt the existing game for the PlayStation.

    Where's the character customization that was featured at blizzcon? We are'nt even allowed to ask dev's about, but so glad your working to appease a new fanbase....
    The development of Diablo III for PlayStation isn't related to our ongoing support of the PC game. We still want to make improvements to specific areas like itemization and customization:

    We believe that many aspects of itemization in Diablo III work great, but that the system isn't perfect and can be improved. Overall, we feel like we've been making the item game better with each new patch, and definitely have plans to continue to that process. Some of the areas we'd like to focus on for the future include making Legendary items more "game changing" while still being powerful enough for players to want to equip them, introducing more meaningful gold sinks, and continuing to provide players with reliable ways to gear up outside of the Auction House.

    I agree, visual customization has a lot of value, people like to differentiate themselves from each other or sometimes just get bored of looking at the same thing all day every day. In fact we agree SO much that we have plans to add this feature in the future.

    A whole lot of us did not want a "hack-and-slash" game!
    We wanted a D I A B L O game!
    But...Diablo is a hack-and-slash game. (As is Diablo II.)

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