" I don't think this first bit of info will come as a big surprise to most of you, but the Next 3DMark will require a fully DirectX 9 compliant graphics card capable of at least PixelShader 2.0. Though 3DMark03 already introduced DX9 shaders, and used them to a certain extent, the Next 3DMark will ake the use of shaders to a totally new level.
The second bit of info is that the Next 3DMark will use a new 3D-engine which dynamically builds HLSL shaders. The HLSL shaders are dynamically built and runtime compiled using the most optimal compilation target for the installed hardware. Of course, all compilations produce the same rendering. This is an engine structure that future games will be using. Dynamic shader generation is an efficient way to build large 3D worlds with a wide variety of different materials. Runtime compilation, to a target selected for the installed hardware, is a generic technique to produce the most optimal shaders for all hardware."
hehehe tomara q entupam de ps3.0...a Ati engolindo toda a Bullshit do ps2.0 ano passado ta cada vez mais hilario.
hihihihhi um teste >>NOT SUPPORTED<< nas R4xx vai ser o mico do ano.
Se botarem testes com geo.instancing e loops uhauhauhauuhauhahua a Ati keria guerra de shader? entao tome guerra de shader