* GeForce 6800 Ultra and 6800 are shipping now. GeForce 6800 GT soon.
* Shader Model 3.0 provides Full 32 bit Precision, Conditional Loops and Branches, Geometry Instancing, Dynamic Flow Control
* 64 bit floating point texture filtering and blending is necessary for high dynamic range effects and stunning visuals, the data format of choice for film (OpenEXR)
* Superscalar architecture has large untapped upside (version 1.0 of superscalar compiler barely taps power of 6800 architecture)
* ForceWare drivers just beginning to unleash the true power
* Significant free performance increases in the coming months
* 350W PS is minimum requirement for 6800 Ultra
* 300W PS is minimum requirement for 6800 GT and 6800