Pqp, essa eu fikei de cara!
Todo mundo pensando q o Carmack era o rei do stencil e neguinho comendo mosca ha 6 anos!
O stencil em jogos foi intruduzido por ninguem menos q a Creative, pro unreal, junto com a engine da Epic/Mark Rein em 1998!!
E nuna RIVA TNT!
ehueu quando eu acabar de rir posto mais detalhes
Creative Labs had a 1-2 Unreal punch in the categories of sight and sound. Creative have licensed the Unreal Engine from us and have been doing some research in the area of both sound and graphics. They've already implemented a fantastic real-time creature shadowing technique using the Riva TNT's stencil-buffer capabilities. These aren't just projections of a creature's polygons on the floor - these are REAL shadows generated in real-time on floors, walls, stairs, columns, through holes, etc. As creatures move around light sources or light sources move around creatures, the shadows move realistically in real-time. The arms of a creature and the weapons they're carrying even cast shadows on the creatures themselves. The effect this creates just has to been seen to be believed. Seeing a creature's shadow appear around a corner before the creature itself is visible is an eerie and extremely satisfying effect. This is the future of computer gaming realism and it will be available to Unreal Engine licensees.
hehe bem q eu desconfiava q pro carmack estar na coleira da creative ele tinha um rabo preso no doom3