OpenGL 2.0 was formally launched today and with it the completion of the graphics API's Shading Language specification for vertex- and pixel-shader programming.
Programmable shader support remains OpenGL 2.0's key feature, but it's not the only one. The ARB have also included technology that enables support from multiple render targets in a single pass and to allow developers to apply rectangular rather than square, 'power of two' textures for all texture targets.
The API now includes two-sided stencil support "with the ability to define stencil functionality for the front and back faces of primitives, improving performance of shadow volume and constructive solid geometry rendering algorithms".
Agora eh esperar os beneficios, as Fx tem suporte parcial a Ogl2, tou curioso pra ver o q rola