Originalmente enviada por kakaroto(dbz)
hauhauha q comédia essa foto!!!!.......... se essa merda de GF4 é tão poderosa!!! fica de frente pruns monstrinhos, comessa a dar tiro
e da ALT+PRintScreen pra eu ver!!!!
TOMOU? DEVE SER O MEU PROCESSADOR NE OTARIO?
Tae o amado anisotropic PORCO da Ati:
(fonte reactor critical)
"When using anisotropic filtering, the image quality is significantly higher than with trilinear filtering. There is a big difference, however, between NVidia's and ATI's chips, which first of all concerns the walls that are situated at the angle 45 degrees to the ceiling. Vertically and horizontally oriented fragments look similar with the both companies' chips, since only strictly vertically or horizontally oriented footprints are used. But those fragments which are oriented at 45 degrees just correspond to the case I examined above, where the ATI's filter can not cope with the task.
NVidia's level 8 anisotropic filtering provides the highest texture quality. Trilinear filtering provides the lowest quality. ATI's anisotropy works fine with ceiling and walls (the quality is the same as NVidia's), but it can do nothing about the walls at 45 degrees, in which case the quality remains at the level of trilinear filtering.
As you see, NVidia has implemented anisotropic filtering at a higher level of quality. But ATI's simplified anisotropy has one great advantage - the speed. When turning on anisotropic filtering on Radeon series cards the speed drops by 5-10%. With NVidia's chips the speed drop is much more, up to 20-40%. In Radeon, anisotropic filtering is "free", though the image quality is lower. "