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  1. #1
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    AFF, só faltava Essa.. Geforce FX só tem 4 pipelines de textura!#@!!#@

    Sei que a fonte nao é confiavel, mas presta atençao, os fatos fazem sentido! pq a geforce fx apanha da Radeon no doom3 usando as instrucoes ARB2? pq a nvidia chingo tanto o 3dmark? etc etc

    Simple a Geforce FX soh tem 4 pipelines de textura com 2 unidades de memoria de Textura (TMUs) por pipeline DIFERENDE do que ela afirmava que eram 8 pipelines e 1 tmu por pipe..

    Aff brincadeira isso.. Nao é atoa que ela toma um cacete da radeon em single texturing

    odeio ser enganado

    Geforce FX is 4 Pipelines and 2 TMUs

    Exclusive Not 8x 1 as previously suggested

    By Fuad Abazovic: sexta-feira 21 fevereiro 2003, 19:07


    IN A MARATHON INVESTIGATION that The Inquirer launched a couple of days ago, we have some solid stuff to present to you. From the time when Nvidia first questioned the validity of 3DMark03 and its single texturing as a method of rendering that is rarely used in games we knew that somthing was rotten in Denmark, sorry, Santa Clara.
    An Nvidia technical marketing manager confirmed to us that Geforce FX has 4 Pipelines and 2 Texture Memory Units that can results with 8 textures per clock but only in multitexturing.

    However, Nvidia did say that there were some cases where its chip can turn out 8 pixels per clock. Here is a quote:

    "GeForce FX 5800 and 5800 Ultra run at 8 pixels per clock for all of the following:
    a) z-rendering
    b) stencil operations
    c) texture operations
    d) shader operations"

    and

    "Only color+Z rendering is done at 4 pixels per clock"

    We talked with many developers and they said me that all games these days use Color + Z rendering. So all this Nvidia talk about the possibility of rendering 8 pixels in special cases becomes irrelevant.

    The bottom line is that when it comes to Color + Z rendering, the GeForce FX is only half as powerful as the older Radeon 9700.

    After further investigation, we learned that many games including Unreal Tournament 2003 use both single and multitexturing. In any cases where you don't need multitexturing and can make your scene with single texturing you want to do that as every bit of bandwidth you can save really counts. You don't want to lose your bandwidth just to make one graphics company happy.

    We can assure you that this is just the start. We have more to present to you in the next few days. µ
    http://www.theinquirer.net/?article=7920

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  3. #2
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    Errei o titulo, ia escrever uma coisa dai mudei, dai nem vi que fico errado

    o certo é

    " AFF, só faltava Essa.. Geforce FX só tem quatro Pipes de Textura!#@!!#@

  4. #3
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    Originalmente enviada por BlackOmega
    The internet. Where men are men, most women are men and kids are federal agents!
    hauhaua é vero isso bro!
    só faltou
    and some men are gorgeous women

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