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    Todos os comandos do console para a versão 2.0 !!!

    Ai estão todos os comandos do console para a versão 2.0, inclusive armas e mapas das fases novas...



    Table Of Contents
    1. Userful Console Commands
    2. Other Usefule Single Player Commands
    3. Multiplayer Cheat Commands
    4. To Practise Solo
    5. Summoning Characters
    6. Controlling Summoned Characters
    7. How To Make Offline Opfor Alive
    8. Other Items That May Be Spawned
    9. Binding Keys On The Fly In-Game
    10. Binding many keys with a Text file
    11. Binding Commo Messages to Keys
    12. Commo List
    13. Actions
    14. Video Recording
    15. M4A1 Weapon Mods
    16. Changing the Weapon Mod Set Names
    17. AK74SU Weapon Mods
    18. Other Weapon Mods
    19. Using Incendiary Grenades on Cheat Servers
    20. Admin Commands
    21. Punk Buster Commands
    22. Cool / Weird Things To Do
    23. Previously Working/Disabled Commands
    Note: Copy the title of a section, press Ctrl + F, paste it in, and click Find Next.


    Make sure there are no extra spaces in any of the commands

    1. Useful Commands
    agphud 0/1 - Hides/shows HUD
    exit - Exit to desktop
    quit - Exit to desktop
    flush - Clears out graphics memory
    dumpcache - Clears out the cache(not sure which one)
    getres - Tells screen resolution and color depth
    getcurrentres - Tells the current resolution
    setres WxHxD - Set the resolution and color depth. ex: SetRes 800x600x32
    memstat - Memory statistics
    obj list - Gives a summary of memory usage
    netspeed xxxx - Sets netspeed to different setting
    lanspeed xxxx - Sets lanspeed to different setting (default is 20000, you shouldn't change this)
    open xx.xx.xx.xx - Join a server directly through IP
    open xx.xx.xx.xx?password=xxxxx - Join a sever directly through IP where the xxxxx is the password
    open xx.xx.xx.xx?admin_password=xxxxx - Join a server as an admin if you put in the admin password
    playerlist - Useful to start a votekick on someone with weird characters in their name, you would then votekick ## #" (## = the number beside the playername)(third # = reason for vote kick) to initiate a votekick
    reasonlist - Gives the 5 reasons for votekicking
    reconnect - Rejoin the server
    disconnect - Leave the server
    togglefullscreen - Toggle windowed/full-screen mode
    preferences - allows you to see various settings. It should let you use them but it doesn't work for some reason.
    stat fps - Provides frames per second
    stat net - Provides connection info
    stat game - Provides performance timings in milliseconds
    stat render - Provides rendering information
    stat hardware - Provides in-depth modeling info
    stat all - Provides large (HUGE) amounts of game info
    stat none - Shuts stat info off


    2. Other Useful Single Player Commands
    behindview 1/0 - For 3rd person on/off
    freecamera 1/0 - For 3rd person, independently rotating view on/off
    fly - To fly
    ghost - To fly through objects
    fov X (FOV 85 is default) - To change field of view
    playersonly - Toggles freezing effects(ex: muzzle flash)
    slomo X = (SLOMO 1 is default) - To change timerate
    setspeed X = (1 is default) - To change player speed
    setjumpz X = (325 is default) - To change player jump
    suicide - To kill yourself
    walk - puts you back on the ground, counters fly/ghost
    deathstalker - Toggle unlimited ammo on/off
    entropy - Toggle invincibility on/off
    SetCameraDist(#) - Set camera distance
    CheatView(x) - See what actor x‘s view is
    Changesize – change players size, 1 is default
    ViewSelf - Target Camera on player
    Amphibious - Underwater mode (it says it works but it realy wont do anything)
    Invisible - Toggle Invisibility
    AllAmmo - Give player ammo for all weapons (says it works but does nothing)
    wpnrecoil - Toggle recoil on/off
    changewpnfov X (FOV 85 is default) - To change field of view
    judas - Toggle perfect accuracy
    wpnaccuracy - Toggle perfect accuracy
    rend perbone - Adds wireframe to the characters body kinda, not sure exactly, see it with behindview or freecamera
    teleport - Teleports your player to the place on the map you are looking. Doesn't go through the fog and don't look up high unless you have god on(or want to die).

    3. Multiplayer Cheat Commands
    mpcheat changeclass x where x is a command below
    r - M16A2
    m - Modded M4 without M4 Mods
    m4m - Modded M4 with m4 Mods
    m4a1auto - Ranger M4A1
    ma - Ranger M4A1
    ar - M249
    g - M16A2/M203
    at4 - AT4
    s - M82
    s24 - M24
    spr - Special Purpose Rifle
    m9 - M9 Pistol
    b - Shotgun
    sf - Modded M4A1 (or AK74SU) with one Incendiary Grenade
    ak - AK47
    ak74su - AK74
    gp -AK w/ launcher
    rpg - RPG7
    rpk - RPK Light Machine Gun
    svd - Dragunov sniper rifle
    mos - Mosin-nagant sniper rifle
    v - VSS "Vintorez"
    sl - Squad Leader
    ft - Fireteam Leader
    rct - recruit (no weapons)

    mpcheat binoc - To get regular binoculars
    mpcheat binoc 1 - To get regular binoculars
    mpcheat binoc 2 - To get Radio Tower binoculars
    mpcheat freecamera 1/0 - 3rd person, independently rotating camera on/off
    mpcheat behindview 1/0 - 3rd person, dependently rotating camera on/off
    mpcheat god - To get god mode
    mpcheat ghost - To get ghost mode
    mpcheat nvg - To get night vision goggles
    mpcheat walk - Puts you back on the ground, counters fly/ghost
    mpcheat medic - To get medic patches
    mpcheat medic X - To get the specified number of medic patches when X is a #(max is 254)
    mpcheat paramsammo 1/0 - for ulimited ammo on/off
    mpcheat fov X (90 is default) - To change field of view
    mpcheat slomo X (1 is default - To change the speed of the game

    4. To Practice Solo
    Most of the following commands will NOT work on a multiplayer server even if cheats are enabled.

    Hit ~ or TAB to bring down console.
    Type start mapname

    bridge
    bridge_se
    fls
    hq_raid
    insurgent_camp
    jrtc_farm
    mountain_ambush
    mountain_pass
    mountain_pass_se
    mout_mckenna
    pipeline
    pipeline_SF
    radio_tower
    river_basin
    SFcsar
    SFhospital
    SFrecon
    swamp_raid
    tunnel
    weapons_cache
    weapons_cache_se

    camp_mackall
    eande
    jump_tower
    leavenworth
    live_jump
    m24_range
    m82_range
    medic_training1
    medic_training2
    medic_training3
    medic_field
    obstacle
    rifle_range
    tactical_training
    us_weapons

    Type class x where x is one of the following listed classes
    (Note: Do NOT change class before jumping out of the airplane in airborne missions.)
    r - M16A2
    m - Modded M4 without M4 Mods
    m4m - Modded M4 with m4 Mods
    m4a1auto - Ranger M4A1
    ma - Ranger M4A1
    ar - M249
    g - M16A2/M203
    at4 - AT4
    s - M82
    s24 - M24
    spr - Special Purpose Rifle
    m9 - M9 Pistol
    b - Shotgun
    sf - Modded M4A1 (or AK74SU) with one Incendiary Grenade
    ak - AK47
    ak74su - AK74
    gp -AK w/ launcher
    rpg - RPG7
    rpk - RPK Light Machine Gun
    svd - Dragunov sniper rifle
    mos - Mosin-nagant sniper rifle
    v - VSS "Vintorez"
    sl - Squad Leader
    ft - Fireteam Leader
    rct - recruit (no weapons)


    5. Summoning Characters
    summon agp_characters.npc_medinstructor
    summon agp_characters.npc_nurse
    summon agp_characters.npc_specialforces
    summon agp_characters.npc_medstudent
    summon agp_characters.npc_student
    summon agp_characters.npc_drillinstructor
    summon agp_characters.npc_ambient
    summon agp_characters.npc_soldier
    summon agp_characters.npc_civilian
    summon agp_characters.npc_doctor
    summon agp_characters.npc_flightcrew
    summon agp_characters.npc_towerobserver
    summon agp_characters.npc_towerobserverfemale
    summon agp_characters.npc_airbornesoldier
    summon agp_characters.npc_airborneinstructor
    summon agp_characters.npc_virtualgeorge
    summon agp_characters.agp_character
    killpawns - To remove all practice dummies
    walk - Makes some dummies come alive

    6. Controlling Summoned Characters
    After summoning one of the characters above type: avatar agp_characters.npc_NAME. Once you hit enter you will go to the other body. You can see your other body standing there. Use Freecamera and behind view to see a good view of your body. Not all of the characters work the same like nurse and virtualgeorge so just test them out. I tried it with the civilian and several others so I think they all work just differently. If you have more then one of the same pawn just use avatar with the same character code again and it will switch you bethween them. To get back to your original body use the character pawn(as long as he isn't dead).




    Fim da primeira parte.

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  3. #2
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    2ª Parte


    7. How to Make Offline Opfor Alive
    First summon the agp_characters.npc_soldier. You can have one or many. WARNING: You can spawn as many as you want and your framrate should stay normal, but if you spawn too many and then make them come to life your game might slow down to almost stopped. If this happens use the "killpawns" command. After you have summoned them move away cause they will shoot at you right away when you make them alive or you could type mpcheat god or god so you won't die from the shots. Then type walk and they will yell in opforeign then pull out an AK47. They will not move from where they are spawned. If you place one right behind the other and stand infront of one of them the one on the other side of the one in front of you will be shot be the other. They are not that smart yet as they are still being coded. After you kill them you can type walk" to make them come back to life. Sometimes the opfor will walk around.

    The agp_characters.npc_doctor will sometimes follow you around if you make him come to life like the opfor above. Then you hit the action button (default is e) your player will yell "Move Out". Sometimes he will follow and sometimes he doesn't. If you go up to him and hit action again your player will yell "Stop" and it makes him stop following you.

    8. Other Items That May be Spawned
    Weapons
    summon agp_inventory.PickupW_M16A2_Rifle - M16 Rifle
    summon agp_inventory.PickupW_GP30_Gren - GP30 Grenader
    summon agp_inventory.PickupW_M82_Sniper - M82 Sniper Rifle
    summon agp_inventory.PickupW_RPK_SAW - RPK SAW
    summon agp_inventory.PickupW_M4A1_Auto_Rifle - M4A1 Rifle
    summon agp_inventory.PickupW_M249_SAW - M249 SAW
    summon agp_inventory.PickupW_M24_Sniper - M24 Sniper Rifle
    summon agp_inventory.PickupW_M203_Gren - M203 Grenader
    summon agp_inventory.PickupW_AK74su_Rifle - AK74 Rifle
    summon agp_inventory.PickupW_AK47_Rifle - Ak47 Rifle
    summon agp_inventory.PickupW_MosinNagant_Sniper - Mosin Nagent Sniper Rifle
    summon agp_inventory.PickupW_SVD_Sniper - Dragonuv Sniper Rifle
    summon agp_inventory.PickupW_AT4_Rocket - AT4 Rocket Launcher
    summon agp_inventory.PickupW_RPG7_Rocket - RPG7 Rocket Launcher
    summon agp_inventory.PickupW_M870_Shotgun - Shotgun
    summon agp_inventory.PickupW_M9_Pistol - M9 Pistol
    summon agp_inventory.PickupW_SPR_Sniper - SPR Sniper Rifle
    summon agp_inventory.PickupW_Vintorez_Sniper - Vintorez Sniper Rifle
    Grenades
    summon agp_inventory.PickupT_M67_Frag - Frag Grenade
    summon agp_inventory.PickupT_M83_Smoke - Smoke Grenade
    summon agp_inventory.PickupT_M84_Stun - Flash Grenade
    summon agp_inventory.PickupT_M14_Incendiary - Incendiary Grenade
    summon agp_inventory.PickupT_MILES_Grenade - Miles Frag Grenade
    summon agp_inventory.PickupT_RGD5_Frag - Enemy Frag Grenade
    Ammunition
    (Some of these might not work. If anyone finds a way to get them to work tell me. Don't say anything if you just can't get it to work.)
    summon agp_inventory.PickupAmmo_40mm_1_Gren - 40 mm Grenade
    summon agp_inventory.PickupAmmo_556mm_20_Mag - M16 Training Ammo
    summon agp_inventory.PickupAmmo_556mm_30_Mag - M4/16 ammo
    summon agp_inventory.PickupAmmo_556mm_200_Belt - M249 ammo
    summon agp_inventory.PickupAmmo_762mm_100_Drum - RPK ammo
    summon agp_inventory.PickupAmmo_762mm_30_Mag - AK47/AK74 ammo
    summon agp_inventory.PickupAmmo_762mm_5_Rounds - M24/MOS ammo
    summon agp_inventory.PickupAmmo_127mm_10 - M82/SVD ammo
    summon agp_inventory.PickupAmmo_30mm_1_gren - GP30 ammo
    summon agp_inventory.PickupAmmo_RPG7_PG7B - RPG ammo
    summon agp_inventory.PickupAmmo_12gauge_7_rounds- Shotgun ammo
    summon agp_inventory.PickupAmmo_9x19mm_15_mag - M9 ammo

    If you plan to summon more than one of the items, your job can be made much easier by binding the summon to a key. This can be done in two different ways.

    1.) Open User.ini and change one of the keys to something like:
    7=summon agp_characters.npc_soldier

    2.) If you know a key you want to bind is unused, you may also bind it using the console by typing the following command:
    bind <key> <command>
    example: bind 7 summon agp_characters.npc_soldier

    When solo, hit "7" key (in this example) to make practice dummies. Note that dummies won't spawn if there isn't room for them in the space you're trying to put them. Also, a dummy's arms are straight out until they take damage. Be sure to backup User.ini before editing.

    If you manage to somehow kill yourself, simply pull up the console and type "reconnect" to restart the map

    9. Binding Keys on the Fly In-Game
    Hit ~ to bring down console.
    bind <key> <command>

    Example:
    bind x say Good Job

    Your "x" key is now permanently bound (User.ini modified) to say "Good Job". You can, of course, rebind it to something else at any time. It will replace the old bind you had there if any. This will mess you up if you bind it to a movement key. You will then have to go to the settings panel and change it back or type bind <key> <movement name> to fix it.

    10. Binding many keys with a Text file
    Eventually, you may find that you have more bindings then keys, especially if you make make-specific binds. In order to get around this problem, you can load binds with a text file.

    <key>=exec FILENAME.txt

    Within FILENAME.txt would look like the following:
    bind <key> <command>
    bind <key> <command>
    bind <key> <command>

    Example:
    X=exec mybinds.txt
    Y=
    Z=

    Within mybinds.txt would look like the following:
    bind Y Say Hello world
    bind Z Say Hi there

    When I load the game, hitting Y will do nothing. But if I hit my X key, it will bind Y to
    say "Hello World". Using multiple .txt files, you can swap large numbers of binds in and
    out of your User.ini file.

    11. Binding Commo Messages to Keys
    <key>=commo<list> | CommoSendMessage <x> where list is radio, shout, whipser, squad, or hand
    and x is 1 through 28
    Example:

    k=commohand | CommoSendMessage 6

    Now for you own:

    <key>=CommoHand | CommoSendMessage 1
    ^ Problem with the above is that it leaves the commo mode in CommoHand

    Fix:
    <key>=CommoHand | CommoSendMessage 1 | CommoRadio
    ^ but now there's a problem here to. Now it leaves the Radio menu open and you have to hit a key to shut it.
    Proper fix:

    <key>=CommoHand | CommoSendMessage 1 | CommoRadio | CommoSendMessage 99
    This works correctly by sending a bogus commosendmessage to CommoRadio.

    12. Commo List
    Each of "commowhisper", "commoshout", "commoradio", and "commoglobal" has an associated chat mode. You can bind these to keys using:
    <key>=commowhisper | Talk
    <key>=commoshout | Talk
    <key>=commoradio | Talk
    <key>=commoglobal | Talk

    For use with CommoSendMessage x where x is a number listed below

    Hand signals
    <key>=CommoHand
    1 - Move out
    2 - Stop
    3 - Get down
    4 - Look this way
    5 - Ready
    6 - Double time
    8 - Affirm
    9 - Negative

    Squad Commands
    <key>=CommoSquad
    1 - Squad, form up!
    2 - Squad, spread out!
    3 - Fall back! Fall back!
    4 - Squad, Open fire
    5 - Squad, Cease fire
    6 - Squad, Hold this position
    7 - Squad, Report in
    8 - Squad, Silence! Silence!
    9 - Squad, Operate as a unit
    10 - There's no I in team
    11 - That may be your way, but it's not the army way
    12 - What are you doing solider?
    13 - Hit the dirt!
    14 - Stay down
    15 - Grandma was slow but she was old
    16 - That don't make no sense at all
    17 - Good job soldier!
    18 - Great job team!

    Whisper/Shout/Radio
    <key>=CommoWhisper
    <key>=CommoShout
    <key>=CommoRadio
    1 - Move out
    2 - Stop
    3 - Cover me
    4 - Enemy spotted
    5 - Take cover
    6 - Enemy down
    7 - Area secure
    8 - Roger
    9 - Negative
    10 - Up
    11 - Down
    12 - Left
    13 - Right
    14 - North
    15 - South
    16 - East
    17 - West
    18 - Hooah
    19 - Sniper
    20 - Frag'em
    21 - Smoke'em
    22 - Flash'em
    23 - Grenade
    24 - Ready
    25 - I'm hit
    26 - Get the door
    27 - Check your flanks
    28 - Psst - Whisper; Frag Out - Shout; Beeps - Radio
    31 - Stop so I can Treat You
    32 - Medic! [Position]


    Fim da 2ª Parte

  4. #3
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    3ª Parte

    13. Actions
    Action - Open doors, take objectives, etc...
    AGPMainMenu - AA main menu
    AltFire - Alternate fire mode
    Binoculars - Selects Binoculars (SGT/FTL only)
    Brightness - Changes screen brightness
    CallMedic - Player yells "Medic" if injured
    CommoCycle - Cycles through commos
    CommoGlobal - Global (seen by all players (all LIVE players if you are dead))
    CommoHand - Hand signal commos
    CommoRadio - Radio commos
    CommoShout - Shout commos (Heard by all in range)
    CommoSquad - Squad commos
    CommoWhisper - Whisper commos (Heard by all in range)
    Console - Pull up the console
    Contrast - Changes monitor contrast
    Crawling - Prone/Standing toggle
    Crosshair - Change crosshair
    Crouching - Crouch/Standing toggle
    FastMove - Toggle run/walk
    Fire - Fire Weapon (must be bound to key)
    Fixjam - Fix jammed weapon
    Flush - flushes graphics useful for lowend systems
    FreeLook - Free look
    Gamma - Changes monitor gamma
    Grenadeflash - Select flash grenade
    Grenadefrag - Select fragmentation grenade
    Grenadesmoke - Select smoke grenade
    Jump - Jump
    LeanLeft - Lean/roll left
    LeanRight - Lean/roll right
    LeftRail - Activate mod on the left rail
    LookDown - Moves aimpoint down
    LookUp - Moves aimpoint up
    MoveBackward - Move backwards
    MoveForward - Move forwards
    NV - Night vision goggles
    Pause - Pauses single player game
    PlayerList - Shows list of players
    Quit - Exit America's Army
    Reload - Reload weapon
    ReportIn - Reports in your current location to team
    Resolution - Change screen resolution
    Reasonlist - Shows reasons for kicking a player
    RightRail - Activate mod on the right rail
    Say - Prompts for text message
    SelectClass - Shows the weapons selection screen
    SelectTeam - Shows the team selection screen
    SetIndex 0 - Changes M4 Mod set to number 1
    SetIndex 1 - Changes M4 Mod set to number 2
    SetIndex 2 - Changes M4 Mod set to number 3
    SetIndex 3 - Changes M4 Mod set to number 4
    SetIndex 4 - Changes M4 Mod set to number 5
    SetSquadTarget - Sets squad objective
    Shot - Takes a Screenshot (Saved as .bmp in Army Operations/ScreenShots directory)
    ShowObjectives - Shows mission objectives
    ShowScores - Shows scores and most teammates/opponents
    SkinTonePref - =None/Light/Medium/Dark
    Strafe - set strafe mode on/off
    StrafeLeft - Strafe left
    StrafeRight - Strafe right
    Suicide - Kill yourself
    SupportedFire - Switch to supported fire/grenade mode (M249, M24, M82, M203, GP30 only)
    Suppressor - Puts the suppressor on the modified M4
    SwapHands - Shoulder/unshoulder weapon
    Talk - Prompts for text message
    TeamSay - Prompts for text message that only your team sees
    TeamTalk - Prompts for text message that only your team sees
    ThrowWeapon - Drops weapon to ground
    TurnLeft - Turns aimpoint left
    TurnRight - Turns aimpoint right
    Turn180 - Turns character 180 degrees around
    UseJoyStick - Enable JoySticks
    Votekick - Initiate/add a vote to a votekick
    Zoom - Brings up sights/scope

    14. Video Recording
    demorec <filename> -records the demo
    demoplay <filename> - playbacks the demo file
    stopdemo - halts the recording
    It is not fully inplemented yet but it should work.

    15. M4A1 Weapon Mods
    All you do is go to the Personal Jacket tab on the main Americas Army. Then you click the Weapon Mod tab on the top. You can have up to 5 sets of mods. Only the available mods are shown. If you feel like editing the WeaponMods.ini file, you can use the information below. Make sure there are no extra spaces at the ends of the lines after pasting the text. There should be one extra space on each line at the end after pasting.

    Slot 0=Top Rail
    Slot 1=Front Rail
    Slot 2=Left Rail
    Slot 3=Right Rail
    Slot 4=Bottom Rail
    Slot 5=Barrel

    Slot 0
    AGP_Inventory.WeaponMod_Acog4x
    AGP_Inventory.WeaponMod_M68_AimPoint
    AGP_Inventory.WeaponMod_Ironsight
    AGP_Inventory.WeaponMod_HeatShield

    Slot 1
    AGP_Inventory.WeaponMod_Reflex
    AGP_Inventory.WeaponMod_HeatShield

    Slot 2
    AGP_Inventory.WeaponMod_HeatShield

    Slot 3
    AGP_Inventory.WeaponMod_HeatShield

    Slot 4
    AGP_Inventory.WeaponMod_Flare_Gren
    AGP_Inventory.WeaponMod_M203_Gren
    AGP_Inventory.WeaponMod_Harris_Bipod
    AGP_Inventory.WeaponMod_HeatShield

    Slot 5
    AGP_Inventory.WeaponMod_Virtual_Cone_Suppressor
    AGP_Inventory.WeaponMod_M4qd_Suppressor

    Mods in 1.9, currently not working
    AGP_Inventory.WeaponMod_Anpvs10_Sight
    AGP_Inventory.WeaponMod_VliFlashPoint
    AGP_Inventory.WeaponMod_Anpeq5_Laser

    It works like Slot_<SLOT>_(<INDEX>)=<MOD> where <SLOT> is the mod slot, <INDEX> is the index of the set of mods and <MOD> is one of the listed mods. Mods only work on some slots, like the M203 and the Harris Bipod work on slot 4 and no others. To change from one index of the gun to another type SetIndex <X> where <X> is an index to use that set of mods, then type mpcheat changeclass m4m to get the modified m4 with the new index settings put on it. You type suppressor to toggle the suppressor on and off. The laser and flashlight are probably activated by typeing leftrail and rightrail, but I don't think the code has been added for them yet because they do nothing. Another cool thing is that they work on cheat servers too, so you can play online with modified m4's.


    16. Changing the Weapon Mod Set Names Thanks to {TfC[R]}FluffyBunny for this
    There will be info inbetween the IndexName(#)=SetName stuff for the mods on each set. Some of them will be bunched togeher if there are more than one set with the same mods. You just rename the parts where it says Set #. You can put this in your WeaponMods.ini

    [AGP_Inventory.Weapon_M4A1_Rifle_Mod]
    CurrentIndex=0
    IndexName(0)=Basic
    IndexName(1)=Sniper
    IndexName(2)=Grenades
    IndexName(3)=Flares
    IndexName(4)=All Rounder

    This will change the names of the selections on the Weapon Mods menu ingame to Basic, Sniper, Grenades, Flares and All Rounder, or you can change them to whatever you want.
    http://www.dci-aao.freewebsitehosting.com/Shot00818.jpg
    copy and paste it into your address bar. It will show you the effect.


    17. AK74SU Weapon Mods Thanks to inos for this
    You can get the AK74SU if you mod the WeaponMods.ini file with the stuff below. You can have both the AK74SU and M4A1 mods in the same file. Just use setweapon agp_inventory.weapon_ak74su_file to switch to the AK74SU, and setweapon agp_inventory.weapon_m4a1_rifle_mod. Use class sf to get the mods. After switching from the AK to the M4, or vise-versa, you need to use class sf again.Make sure there are no extra spaces at the ends of the lines after pasting the text. It seems that only Set 1 works, so maybe someone can figure it out. There should be one extra space on each line at the end after pasting.

    [WeaponMods]
    CurrentWeapon=AGP_Inventory.Weapon_AK74su_Rifle

    [AGP_Inventory.Weapon_AK74su_Rifle]
    CurrentIndex=1
    IndexName(0)=Set 1
    Slot_0_(0)=AGP_Inventory.WeaponMod_AKs74u_Ironsigh t
    Slot_1_(0)=AGP_Inventory.WeaponMod_Kobra_Reflex
    Slot_2_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_3_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_5_(0)=AGP_Inventory.WeaponMod_PBS4_Suppressor
    IndexName(1)=Set 2
    Slot_0_(1)=AGP_Inventory.WeaponMod_PSO
    Slot_1_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_2_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_3_(1)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_4_(1)=AGP_Inventory.WeaponMod_BS1_Gren
    Slot_5_(1)=AGP_Inventory.WeaponMod_PBS4_Suppressor
    IndexName(2)=Set 3
    Slot_0_(2)=AGP_Inventory.WeaponMod_Compact_AimPoin t
    Slot_1_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_2_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_3_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_4_(2)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_5_(2)=AGP_Inventory.WeaponMod_PBS4_Suppressor
    IndexName(3)=Set 4
    Slot_0_(3)=AGP_Inventory.WeaponMod_AKs74u_Ironsigh t
    Slot_1_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_2_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_3_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_4_(3)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_5_(3)=AGP_Inventory.WeaponMod_PBS4_Suppressor
    IndexName(4)=Set 5
    Slot_0_(4)=AGP_Inventory.WeaponMod_AKs74u_Ironsigh t
    Slot_1_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_2_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_3_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_4_(4)=AGP_Inventory.WeaponMod_Virtual_Heatshi eld
    Slot_5_(4)=AGP_Inventory.WeaponMod_Cone_Suppressor

    Slot 0=Top Rail
    Slot 1=Front Rail
    Slot 2=Left Rail
    Slot 3=Right Rail
    Slot 4=Bottom Rail
    Slot 5=Barrel

    Mods Available:
    Slot 0
    AGP_Inventory.WeaponMod_PSO
    AGP_Inventory.WeaponMod_Compact_AimPoint
    AGP_Inventory.WeaponMod_AKs74u_Ironsight
    AGP_Inventory.WeaponMod_HeatShield

    Slot 1
    AGP_Inventory.WeaponMod_Kobra_Reflex
    AGP_Inventory.WeaponMod_HeatShield


    Slot 2
    AGP_Inventory.WeaponMod_Virtual_Heatshield

    Slot 3
    AGP_Inventory.WeaponMod_Virtual_Heatshield

    Slot 4
    AGP_Inventory.WeaponMod_BS1_Gren
    AGP_Inventory.WeaponMod_HeatShield


    Slot 5
    AGP_Inventory.WeaponMod_PBS4_Suppressor
    AGP_Inventory.WeaponMod_Cone_Suppressor

  5. #4
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    4ª Parte

    18. Other Weapon Mods Thanks to inos for this
    You can put other weapons in the WeaponMods.ini file. The only other weapons modable are the SPR and Vintorez. They only have one setup.

    [AGP_Inventory.Weapon_SPR_Sniper]
    CurrentIndex=0
    Slot_0_(0)=AGP_Inventory.WeaponMod_VariX_Scope
    Slot_1_(0)=AGP_Inventory.none
    Slot_2_(0)=AGP_Inventory.none
    Slot_3_(0)=AGP_Inventory.none
    Slot_4_(0)=AGP_Inventory.WeaponMod_Harris_Bipod
    Slot_5_(0)=AGP_Inventory.WeaponMod_SPR_Suppressor

    [AGP_Inventory.Weapon_Vintorez_Sniper]
    CurrentIndex=0
    Slot_0_(0)=AGP_Inventory.WeaponMod_Vintorez_Scope
    Slot_1_(0)=AGP_Inventory.none
    Slot_2_(0)=AGP_Inventory.none
    Slot_3_(0)=AGP_Inventory.none
    Slot_4_(0)=AGP_Inventory.WeaponMod_Virtual_Harris_ Bipod
    Slot_5_(0)=AGP_Inventory.WeaponMod_Virtual_SPR_Sup pressor

    You can also put other weapons so when you use class sf you start with it. You don't have to have the mod stuff with it. Here is how the shotgun would work:
    CurrentWeapon=AGP_Inventory.Weapon_M870_Shotgun

    it's basically just the code you use to summon, but you put AGP_Inventory.Weapon_<weapon>_<weaponname>


    19. Using Incendiary Grenades On Cheat Servers
    This will only work on cheat enabled servers that do not have MILES enabled(lazer tag). First you need to bind <key>=grenadeincendiary. Then when you are playing type paramsammo 1. Then press the button you bound grenadeincendiary to and you will pull out the grenade. They are very useful for putting at the objective of the other team. A good example is Pipeline.

    20. Admin Commands
    Admin spectate [ <playername> | <playerID>] -
    Spectate a named player. Note that when a round ends, the target you are spectating is lost and you must re-issue the spectate command to go back into spectate mode.

    Admin a_switchteam <playername> | <playerID> - Switches the team of the specified player (either from Assault to Defense, or vice-versa.) The team switch happens at the beginning of the next round. This is merely a request to change the team of the named player. Other mitigating factors may prevent this player’s team from actually changing the next round.

    Admin a_open <mapname> OR Admin a_map <mapname> OR Admin switch <mapname> - Opens a new map. These commands can all be used interchangeably. mapname: the name of the map to open.

    Admin restartmap - Restarts the current map.

    Admin forceclass (<playername> | <playerID>) <class> - Immediately changes the class of the specified player. The class is specified using one of the following abbreviations:
    r - M16A2
    m - Modded M4 without M4 Mods
    m4m - Modded M4 with m4 Mods
    m4a1auto - Ranger M4A1
    ma - Ranger M4A1
    ar - M249
    g - M16A2/M203
    at4 - AT4
    s - M82
    s24 - M24
    spr - Special Purpose Rifle
    m9 - M9 Pistol
    b - Shotgun
    sf - Modded M4A1 (or AK74SU) with one Incendiary Grenade
    ak - AK47
    ak74su - AK74
    gp -AK w/ launcher
    rpg - RPG7
    rpk - RPK Light Machine Gun
    svd - Dragunov sniper rifle
    mos - Mosin-nagant sniper rifle
    v - VSS "Vintorez"
    sl - Squad Leader
    ft - Fireteam Leader
    rct - recruit (no weapons)

    Admin kickban [ <playername>| <playerID> ] - Kicks the specified player from the server, and then adds his IP address to the banlist file.

    Admin kick [ <playername>| <playerID> ] - Kicks the specified player from the server.

    Admin say <message> - Uses the chat to message players.

    Admin message <message> - This is similar to admin say, except that the message is delivered in big text to the middle of the screen. Everyone receives the message.

    Admin mute <playername> | <player ID> | all - Mutes the chat specified player. This is a server mute and no players can see what he types. This doesn't affect other Admins or SuperUsers. playername | player ID: mutes the specified player. all: mutes everyone on the server. Using it again unmutes the specified player or all.

    Admin deathmessages 1 | on | 0 | off - Turns death and damage messages off for all players. 1/on: Turns messages on 0/off: Turns messages off When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is bDeathMessages.

    Admin score 1 | on | 0 | off | round | match - Turns the scoreboard on and off. Scoreboard can be displayed at the end of a round, end of a match, or never. Note that certain UI changes mean that even with the scoreboard disabled, players can still (currently) switch to the scoreboard from the weapon selection screen.1/on: Turns the scoreboard on.0/off: Turns the scoreboard off.round: Shows scoreboard at end of round only.match: Shows scoreboard at end of match only.When score mode ‘round’ or ‘match’ are specified, the score will be displayed at the appropriate time. The client can then hit ESC to close the score screen, or can wait until the beginning of the next round at which time the score screen will automatically be closed. When changing this setting via the console, your preference is automatically saved in your ArmyOps.ini file. However, if you wish to change the ArmyOps.ini file directly, the variable to look for is ScoreMode and the possible values are: SSM_On, SSM_Off, SSM_Round, and SSM_Match.

    Admin motd self | all | <text>
    Sets or displays the message of the day.
    self: Displays message of the day to admin only
    all: Displays message of the day to all players
    text: The text string to set as the message of the day
    We currently have 4 MOTD lines that can be set in
    ArmyOps.ini. These lines are displayed when a client logs
    into a server (if they are not blank.)
    Using the “admin motd” command to set the MOTD only sets
    the first line of the MOTD (in the ini file, it’s called
    “MOTDLine1”). Similarly, when the “self” or “all” parameters
    are specified, only MOTDLine1 will be displayed. All four
    lines will still be displayed when a client logs into a
    server for the first time (provided they aren’t blank.)

    Admin roekicktimer 1 | on | 0 | off
    Turns on or off the ROE kick timer at the beginning of the
    round.
    1/on: Turns the ROE kick timer on.
    0/off: Turns the ROE kick timer off.
    Note that entering this command has an immediate effect
    (i.e. the server doesn’t wait until the start of the next
    round to use the new value). When changing this setting via
    the console, your preference is automatically saved in your
    ArmyOps.ini file. However, if you wish to change the
    ArmyOps.ini file directly, the variable to look for is
    bEnableROEKickTimer.

    Admin roekick 1 | on | 0 | off
    Turns on or off the ROE kick functionality for players
    exceeding max ROE.
    1/on: Turns on ROE kick.
    0/off: Turns off ROE kick.
    The effect of this command is immediate.
    When changing this setting via the console, your preference
    is automatically saved in your ArmyOps.ini file. However, if
    you wish to change the ArmyOps.ini file directly, the
    variable to look for is bEnableROEKick.

    Admin roekickdead 1 | on | 0 | off
    If enabled, instead of a player being kicked for an ROE
    penalty, they will be killed.
    1/on: Turns ROE kick dead feature on.
    0/off: Turns ROE kick dead feature off.
    The damage type used to kill the offending player is
    “suicide,” so to other players it may seem like the culprit
    killed himself. However, the player gaining the ROE sees a
    specific message telling him he is being killed due to ROE.
    When changing this setting via the console, your preference
    is automatically saved in your ArmyOps.ini file. However, if
    you wish to change the ArmyOps.ini file directly, the variable
    to look for is bEnableROEKickDeath.

    Admin pb_sv_ enable | disable
    Enable enables punkbuster for the server, disable disables punkbuster for the server.

    Admin pb_sv_gameauth 0/1
    Enables or disables authorization for a server. 0 stops pb from kicking even with auth off.

  6. #5
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    5ª Parte

    21. Punk Buster Commands
    Tasks
    pb_sv_task [start-seconds] [optional-run-every-seconds]
    This allows server admins to set a task starting from a specified
    time in seconds and then running again every x seconds there after.
    If no re-run value is specified then the task is only run once. This
    feature is not limited to PB functions and can run in-game functions
    as well. You may use more than one task if you like. Example:

    pb_sv_task 10 300 "say ^3Visit us at www.yourwebsite.com"
    pb_sv_task 15 305 "say ^5Email server admins: [email protected]"
    pb_sv_task 700 "pb_sv_bindsrch com_maxfps"
    pb_sv_task 700 "pb_sv_bindsrch m_pitch"

    This will spam your two messages on screen and re run them at the
    specified times. The last two will run a bind-cvar check once only.

    pb_sv_tlist
    Shows what tasks you have running and shows you what slot number each
    task is assigned to.

    pb_sv_taskdel [slot#]
    Deletes a task in your list of tasks by slot number. This is useful
    in keeping multiple tasks from piling up and repeating themselves. In
    your pbsv.cfg you should insert this command right before your list
    of tasks to make sure you start off clear.

    pb_sv_TaskDel 1
    pb_sv_TaskDel 2
    pb_sv_TaskDel 3
    pb_sv_TaskDel 4

    Name Management
    pb_sv_badname [grace-seconds] [filter]
    This command will allow you to filter out certain text in names,
    then give the player x seconds to change the name before being
    removed from the server. Here are some examples:

    pb_sv_badname 30 www.
    pb_sv_badname 30 .com
    pb_sv_badname 30 UnnamedPlayer
    pb_sv_badname 30 ogc
    pb_sv_badname 30 noskill
    pb_sv_badname 30 noname

    The first two lines prevent people from using your severs to
    advertise web sites. The others are just suggested filters
    and can be adjusted to your preferences. They are all set
    to give the player 30 seconds of warnings before they are
    removed from the server.

    pb_sv_badnamelist
    Lists all the bad names in your check list and shows you
    each lines assigned slot number.

    pb_sv_badnameDel [slot#]
    Deletes a name in your list of bad names by slot number.
    This is useful in keeping multiple bad names from piling up
    and repeating themselves. In your pbsv.cfg you should insert
    this command right before your list of bad names to make
    sure you start off clear.

    pb_sv_badnameDel 1
    pb_sv_badnameDel 2
    pb_sv_badnameDel 3
    pb_sv_badnameDel 4
    pb_sv_badnameDel 5
    pb_sv_badnameDel 6
    pb_sv_badname 30www.
    pb_sv_badname 30 .com
    pb_sv_badname 30 UnnamedPlayer
    pb_sv_badname 30 ogc
    pb_sv_badname 30 noskill
    pb_sv_badname 30 noname

    pb_sv_changePeriod 10
    Amount of seconds allowed between name changes, prevents name spamming.

    pb_sv_changeMax 5
    Number of total allowed name changes per session.

    pb_sv_dupNameGrace 20
    Amount of time ( in seconds ) that a duplicate name has to be
    changed before that player is removed from the server. This
    ensures that all players on the server have a unique name.

    pb_sv_extChar 0
    Control of extended characters in names ( characters and
    symbols that can not be produced from a single key
    stroke. ) "0" to disallow such names, "1" to allow these names.

    pb_sv_emptyname 0
    Control the option of a an "empty" name ( no name at all )
    "0" will not allow an empty string to be returned for a
    name value, "1" will allow an empty string.

    pb_sv_minName 1
    Dictates the minimum amount of actual characters a players
    name must have to be allowed on the server. This will double
    check the above pb_sv_emptyname 0 to make sure a player doesn't
    enter "^7^7" as a name ( which satisfies the pb_sv_emptyname 0
    but still returns an empty string to the console. ) Set this
    to one to make sure that a player has at least one standard
    character in their name.

    Guid Settings
    Pb_sv_noguidgrace 30
    Number of seconds that a player with no guid is kicked
    ( 0 - 300 ) We recommend giving players 30 seconds or so
    in case of slow communication rate with the master auth server.

    pb_sv_updategrace 300
    Number of seconds that a player with a "no updated status" has
    to update before being kicked ( 300 - 600 )

    pb_sv_guidrelax 7
    This setting was added to server version 1.011 to set options
    for the locked-down guid system. This setting is cumulative
    based on adding the values for the conditions desired: 1=UNKN
    Guid, 2=WRONGIP Guid, 4=DUPLICATE Guids. The current default
    for this setting is 7 (1+2+4) which means that PB will not
    kick (relax kicking) for any of the three cases. We recommend
    kicking for at least UNKN guids. Below are the possible combinations:

    0= Kick for UNKN guid, wrong ip guid and duplicate guid.
    1= Kick for wrong ip guid and duplicate guid.
    2= Kick for UNKN guid, and duplicate guid.
    3= Kick for duplicate guid.
    4= Kick for UNKN guid and wrong ip guid.
    5= Kick for wrong ip guid.
    6= Kick for UNKN guid
    7= Don't kick for UNKN guid, wrong ip guid and duplicate guid.

    These values are bitmapped and work like the games FLAGS system,
    but since they are used to "relax" or disable instead of enable,
    they are reversed in the sense that you don't add up the numbers
    but rather subtract them.

    Auto Kicking
    pb_sv_CQC 1
    This allows admins to turn off / on the feature that shows players
    why they were kicked ( bad name, cvar violation, hook, no guid,
    etc. ) We recommend leaving this ON, so people can see why they
    were kicked. "1" is ON and "0" is OFF.

    pb_sv_KickLen 10
    When kicked from the server for a violation ( bad name, cvar violation,
    hook, no guid, etc. ) this is the time ( in minutes ) that person
    must wait before they can re-join the server.

    Miscellaneous
    pb_ver - tells the PunkBuster version
    pb_load - load a script of PunkBuster commands (untested)
    pb_plist - list of all players on the server and their "PunkBuster status" (Unsure of what this means)
    pb_power - list of all players on the server and the different PB status' then pb_plist
    pb_kick # - # is the number of a player. Use "pb_power" or "pb_plist" to find the number. It needs 10 people to kick(vote) the player off the server for about 2-5 mins. The votes only count for one round like the regular kick.
    pb_myguid - the "unique identifier" PunkBuster has assigned you for this server.
    pb_sslog - controls whether any ScreenShots taken of you are logged to the System/pb/scrnshot directory. Default is 1 (yes).
    pb_sssave - controls whether additional information is saved (?) whenever you are investigated (? again). Default is 0 (no).
    pb_msgprefix - The prefix before any punkbuster messages. Default is "PunkBuster Client". You could change it to "PB Client", for example. (On ET you can apparently change the color, but I don't know how to do this in AA.)
    pb_syste - apparently you m can change this (from 0 to 1 or vice versa) if you are having lockup problems
    pb_lan - setting defaults to 0; when set to 1, PB will behave as though it has no internet access
    pb_webupdate - command adds the PBWEB functionality directly into the PB client; PBWEB should no longer be required to manually update PB clients; PunkBuster will automatically issue this command when necessary to auto-update during gameplay before going into distress mode

    Manual Screen Shots
    To manually take a screen shot, in game from your console of all players, the command is:

    pb_sv_getss
    To manually take a screen shot of a specific player, get all the players slot numbers by doing a pb_sv_plist [enter] and when you get the slot number of the person you want to take a screen shot of ( lets say its player number 4 ) type:
    pb_sv_getss 4

  7. #6
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    6ª Parte

    Automatic Screen Shots
    To set up your server to take automatic screen shots, you will need to use and understand the following commands in your pbsv.cfg.
    pb_sv_autoss 1 - This setting tells your PB enabled server whether it should retrieve screen shots automatically. Setting to 1 will turn the auto screen shot capture ON and setting it to 0 will turn it OFF. The default is OFF.
    pb_sv_autossfrom 60 - This is the MINIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 60 seconds. Remember that taking screen shots from every player every 60 seconds will rack up a nice number of screen shots in your PB's screen shots folder and use plenty of system resources, sometimes resulting in lag. If there are 10 players on your server and the map lasts 10 minutes, you will be getting 100 screen shots per map. Be careful with this setting. Some recommended settings and samples will be presented at the end of this page.
    pb_sv_autossto 1200 - This is the MAXIMUM number ( in seconds ) that PB will wait after taking a screen shot from players, before attempting to take another one. The default is 1200 ( 20 minutes. ) Some recommended settings and samples will be presented at the end of this page.
    pb_sv_ssfloor 1 PB - screen shots are taken and then saved numerically. This is the "starting" number that PB will use to name screen shots. Default is 1.
    pb_sv_ssceiling 100 - This is the highest number PB screen shots will be saved. After screen shot #100, PB will over write the screen shots starting at your pb_sv_ssfloor setting. Default is 100 but this could easily be reached in a few hours. Some recommended settings and samples will be presented at the end of this page.
    pb_sv_ssdelay 0 - Each player will have to wait a random amount of seconds ( up to the number of this setting ) before actually sending the screen shot after the request has been made. This *may* help reduce lag, as all players don't have to send their shots and then get processed and written at the same time, rather they get done randomly within the time frame set. On the other hand, it may cause more lag ( lets say set to 5 ) from screen shots being sent and processed over a longer period of time ( processing 20 players over a 5 second period, rather than an instantaneous "glitch" from all 20 being done at the same time.) Default is 0 which means there is no delay and all shots are taken at the same time.
    pb_sv_sspath "" - This is where PB will send the screen shots and the helper html files. The default is "" ( empty ) and need not be specified if you want to keep the shots stored in the default PB screen shots folder.
    pb_sv_ssheight 240 - The height in pixels of the screen shot. 240 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level.
    pb_sv_sswidth 320 - The width in pixels of the screen shot. 320 is the default and the recommended value to maintain a good size while keeping file size and cpu usage at an acceptable level.
    pb_sv_ssSrate 1 - The sample rate ( quality ) of the shot captured. If set to "2" then only every second pixel is taken ( both horizontally and vertically. ) If set to "4" then only every fourth pixel is taken. This reduces file size and cpu usage but significantly reduces the picture quality as well, making it hard to prove those "close calls." Default is 1 and is recommended.
    pb_sv_ssxpct 50 - Percentage ACROSS the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered.
    pb_sv_ssypct 50 - Percentage DOWN the screen where the center of the screen shot should be captured from. Default is 50 and is recommended to keep the screen shots centered.


    22. Cool / Weird Things To Do
    (the codes for this are above, use ctrl f then type in a part of it to find it)

    Healing Yourself
    If you are shot by the AI soldier in single you can heal yourself by summoning a person and then avataring into them. Then type in "mpcheat medic". Then walk over to your other person and heal them then type "avatar agp_characters.agp_character" to get back into your other body.

    Different Soldier Weapons
    You can give the opfor different weapons by summoning one. Then avatar into the soldier. Then use the "class x" or "mpcheat changeclass x" and get a different weapon. For the RPG7, AT4, or Shotgun summon it then pick it up. Then type "avatar agp_characters.agp_character" then the soldier will come to life on their own. When they become alive they get a crossbreed with the weapon that you gave them and the AK that they start with. An example is that if you give them the Shotgun it has a magazine and is auto with 30 rounds instead of 7.

    Tags
    If you summon some soldiers then do avatar into them then avatar back to your other body and you aim at the person they will have the tag of your name.

    Coming Back to Life (sort of)
    If you are killed by AI(you can do this before you are killed just incase you die and don't have any other guys summoned) then you can use the avatar command and go into the soldier. Then use the summon command and summon another character, civilain, ambient, or whatever. Then avatar into them and it's like you have a new life. Each person that you summon is kinda like one life. If you are close to the AI when you avatar to the other body either kill it right away or use the "killpawns" command to get rid of it(and all other summoned guys).


    Flying From AI Fire
    When u summon a soldier and he starts shooting at you jump around a bit. If you are killed in the air you go flying back until you hit something. If you don't have god on, you will most likely die.


    23. Previously Working/Disabled Commands
    ("show x" to turn any on again where x is the second part of the command used)
    show fog - To turn off fog
    show coronas - To turn off lights
    show particles - To turn off particles (i.e. smoke)
    show projectors - To turn off damage skins, shadows, etc.
    show radii - To show hit radii for grenades?
    show sky - To turn off sky
    show staticmeshes - To turn off objects
    show terrain - To turn off terrain.

    rmode X (1-9)
    1) Wireframe
    2) Blue Surfaces, Zone/Portal mode
    3) Pastel Surfaces, Texture Usage Mode (this only shows texture usage on BSP geometry)
    4) White Surfaces, BSP Cuts Mode
    5) Standard, Dynamic Light Mode (this is the normal in game mode)
    6) More Intense, Textured Mode
    7) No Textures, Lighting Only Mode
    Solarized, Depth Complexity Mode
    9) Much More Intense, More Textured Mode



    Ufa...ai esta



    T+

  8. #7
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    Achou aonde?

  9. #8
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    SANTO DEUS!!!!!!

    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH....

    nusssa cara muito doido...

  10. #9
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    hehehehehe
    Eu ia postar isso lá na aabrasil, mais eu tava traduzindo, nem vou mais.
    Isso ai ta no forum do www.americasarmy.com

  11. #10
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    o kra é maluco mesmo!!! ehehhee

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