+ Responder Tópico
  1. #1
    Membro Avatar de mclarry
    Nov 2000

    Saiu no patch 1.13 do Frozen Throne a continuação da campanha dos orcs.


    Muito boa a campanha, difícil e bem escrita. Vale o download de 16mb.
    Pena que com isso, fica difícil conectar nos free shards da vida, pq usam o antigo patch 1.12 mas acho que não demora para que consigamos jogar war3 online de novo.



  2. # Publicidade

  3. #2
    Membro Avatar de The Scientist
    "The truth is so much more remarkable."
    Oct 2001

    Forum errado amigao..
    Joga em server pirata sux B.net rox!

  4. #3
    Jul 2003

    fala ae como que joga em server pirata, bnet ouro mais quero jogar 2x2 eu e meu irmao, nao to afim de compra outra merda de ft

  5. #4
    May 2003

    pirataria eh proibida d ser discutida na hardmob, c nao sabe as regras nao vem aki filhao

  6. #5
    Mar 2003

    oq mudou no 1.13?? balenceou alguma coisa?? vlws...

  7. #6
    May 2003


    a blizzard teve coragem d ficar 4 meses sem lanca patch, pra qdo lanca fala "estamos desenvolvendo o 1.14 q acabara com os problemas d balanceamento..."

    sem brincadera isso, a blizz falo mesmo

    entao, ud players d plantao, preparem-se pra sua a camisa pra ganha d orc...

  8. #7
    Nov 2003

    Originalmente enviada por Doug_Doug

    a blizzard teve coragem d ficar 4 meses sem lanca patch, pra qdo lanca fala "estamos desenvolvendo o 1.14 q acabara com os problemas d balanceamento..."

    sem brincadera isso, a blizz falo mesmo

    entao, ud players d plantao, preparem-se pra sua a camisa pra ganha d orc...

    Eh uma kestao de trabalho duro huahuahuauh

  9. #8
    Mar 2003

    mas não mudou dano nem nada??

  10. #9
    May 2003

    mudo umas coisas, como por exemplo o possession das banshees...

    agora ele demora 4 segundos, eh um feitico d canalizacao, e enquanto ela tah possuindo o cara ela toma dano TRIPLICADO. por isso, adeus banshees (os orc players tao dando pulos d alegria...)

    a blizz faz umas coisas q nao dah pra entende... ud jah era a raca mais injusticada, e agora eles fazem coisas assim... brincadera...

  11. #10
    Jan 2002

    e pros elfos muda alguma coisa??? hehe
    So jogo de elfo! =D

  12. #11
    May 2003

    soh q diminuiram um poko o beast master, q vamo dize a verdade, eh paticamente um heroi d ne...

  13. #12
    Membro Avatar de The Scientist
    "The truth is so much more remarkable."
    Oct 2001

    Affffffffffffffffffffffff DougDoug tu falo merda, O Patch 1.13 mudo muita coisa sim, o 1.14 soh arrumo alguns bugs e issues..

    O 1.13 mudo tudo isso:

    - PATCH 1.13


    - Acts II & III, the conclusion acts to the bonus Orc campaign contained in
    The Frozen Throne, are included in this patch. To play these levels, you
    can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign
    screen. If you have completed Act I, your Heroes will carry over to Act II.
    Otherwise, your Heroes will be default-level Heroes with basic starting items.
    - Warcraft III now supports binding an email address to your Battle.net account,
    so that you can recover your password at a later stage, similar to the
    functionality that was added to D2.
    - Race selection on the scheduled game dialog (tournament finals) is now saved
    for future scheduled games.


    Expansion - Frozen Throne
    - (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item
    drop from 7 to 5.
    - (2)Glacial Thaw - Switched the start locations to face the center of the
    map. Lowered the level of a few creep camps; lowered the level of a few
    item drops.
    - (4)Paradise Island - Creeps are less likely to aggro passing units.
    - (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added
    some trees behind the 3 o'clock start location to prevent building NE town
    hall behind the gold mine. Changed a level-4 drop from charged item to
    permanent item.
    - (4)Bridge Too Near - Switched start locs with the expansion gold mines.
    - (4)Devil's Cauldron - Lowered the total level of 4 creep camps.
    - (4)Turtle Rock - The two large turtles that are placed between player bases
    each drop a better item. Removed Rune of Lesser Healing from the expansion
    - (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base
    and moved it to the other easy creep camps further from the player's base.
    - (4)Lost Temple - Adjusted creep camps and item drops.
    - (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added
    a green-sized camp in place of the orange camp.
    - (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and
    added Tavern.
    - (6)Rice Fields - Changed all the randomly generated creep camps; they are a
    bit easier for the user now.
    - (6)Wellspring - Added more trees to the starting location and moved the
    lumber a bit closer to the town hall. Removed the east and west gate from
    the center and created a bit more room around the Taverns.
    - (6)Stranglethorn Vale - Expansion creeps are a bit easier now.
    - (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to
    eliminate two creep icons. Moved bottom middle start location deeper into
    forest to prevent the easy (green) creep camp from being nuked from start
    location placement. Same change to the bottom left position. Added a tree to
    the hole in the forest at the top left position to prevent units from
    getting stuck when portaling home.
    - (8)Friends - Changed drop item classification from 'any' level-6 items to
    'charged' level-6 items.
    - (8)Feralas - Removed some creep camps to help the flow of the game.
    - (8)Rock Quarry - Added some trees to several start locs that needed more
    lumber. Added ground-based anti-air to the center of the map.
    - (8)Mur'gul Oasis - Added another 1500 gold to the starting locations.
    - (8)Deathknell - Removed the center creep camp and neutral building.
    - (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent
    them from being nuked at the start of the game.
    - (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being
    nuked at the start of the game.
    - (8)Battleground - Moved 12 o'clock easy creep camp further away from start
    location to prevent them from being nuked at the start of the game.

    Classic - Reign of Chaos
    - (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps;
    also added some trees to the top start location.
    - (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines
    should be a bit tougher. Each player's expansion gold mine now has one melee
    creep. The Goblin Merchant camp is now tougher and has anti-air.


    - Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all
    levels. Previously, it had this level of stun at level 1, but went up 2
    seconds vs. units and one second vs. Heroes each level. Additionally,
    level-2 and level-3 damage are now 225 and 350, respectively.
    - Militia can now only be created from a player's starting Town Hall, but they
    can still be created from any of the player's Keeps or Castles.
    - Blizzard is now damage capped. This damage cap is invoked when Blizzard hits
    more than 5 targets per wave.
    - Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5.
    - Human towers now gain 2 armor per masonry upgrade, up from 1.
    - Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9)
    by level, and mana costs were 75/50/25 by level. Instead, its mana cost is
    now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1); and
    its durations only slightly improve with level (12(4) / 15(5) / 18(6)).
    - Siphon Mana maximum range reduced to 800 from 850.
    - Flying Machine hit points increased to 200 from 175.
    - Holy Light mana cost reduced to 65 from 75.

    - Web upgrade cost increased to 150/150 from 75/75.
    - Spirit Touch now restores 3 mana per casting, down from 4.
    - Possession has been reworked. It is now a channelled spell with a 4 1/2
    second casting duration. During this time, the target is disabled and
    frozen into place, but is also invulnerable; and the Banshee takes triple
    damage from all attacks. Stunning or killing the Banshee that is casting
    Possession will cause the spell to abort. Additionally, the range of
    Possession has been increased to 350 from 200.
    - Anti-magic Shell has been redesigned. The spell now absorbs the first 350
    points of spell or magic damage dealt to the target, but does not grant
    magic immunity. Note that spells absorbed by AMS can still deal secondary
    effects, such as stun, paralysis, or mana drain. Also the mana cost of
    AMS has been re-balanced to 150.

    - Troll Batrider Unstable Concoction damage reduced to 550 from 900, and
    splash damage increased to 140 from 100.
    - Troll Batrider damage increased to 13-15 from 11-12.
    - Level-1 Spirit Wolves now move at speed 320, down from speed 350.
    - Level-3 Spirit Wolves now have 500 hit points, up from 400 hit points.
    - Damage sustained over Spirit Link is now never fatal. Fatal damage sustained
    via Spirit Link instead reduces a unit to 1 hit point, and dispels Spirit
    - Stasis Trap area of effect reduced to 400 from 500.
    - Shockwave now has a damage cap of roughly 12 units affected. Note that this
    limit will not typically be reached except in team games.

    Night Elf
    - Shadow Strike level-1 DoT damage reduced to 10 per period, down from 15.
    - Detonate mana drain reduced to 50 from 100.
    - Druid of the Claw caster upgrade times reduced to 25 seconds and 35 seconds
    respectively, down from 45 seconds and 1 minute.
    - Dryad damage increased to 17-19 from 16-18.
    - Glaive Thrower damage changed from 39-50 to 36-53.
    - Eating trees now heals 500 hit points over 30 seconds, up from 200
    hit points over 10 seconds.

    Neutral Buildings, Units and Heroes
    - Beastmaster Strength reduced to 22 from 25, and base armor reduced to 2 from
    - Level-2 hawk hit points reduced to 450 from 625, and level-3 hawk hit points
    reduced to 650 from 875.
    - Breath of Fire and Drunken Haze mana costs reduced to 70 from 75.
    - Naga Sea Witch speed reduced to 300 from 320.
    - Frost Arrows mana cost is now 10 per shot, up from 7 per shot.
    - Pit Lord footprint, or collision size, has been reduced to 32 from 48. This
    means that he takes up less space on the battlefield.
    - Rain of Fire is now damage capped. This damage cap is invoked when Rain of
    Fire hits more than 5 targets per wave.
    - Level-1 Black Arrow no longer has a cooldown, but level-1 Minion damage
    reduced to 9-10 from 14-15.
    - Cleave attack splash radius increased to 200 from 150.
    - Dragonspawn Meddlers have been rebalanced to correctly reflect their food,
    level and gold cost. They now have 370 hit points, down from 500 hit points,
    and deal 12-13 damage, down from 21-25 damage.
    - Mercenary Barbed Arachnathids are now available at the start of the second
    day, instead of very early in the game.
    - Creep Bloodlust mana cost increased to 75 from 50.
    - Creeps with Faerie Fire always use the creep version of Faerie Fire now.
    Additionally, creep Faerie Fire cooldown increased to 8 from 5.
    - Creep Curse cooldown increased to 8 from 5.
    - Thunder Lizard cost increased to 6 food from 5, and 150 lumber from
    80 lumber.


  14. #13
    Membro Avatar de The Scientist
    "The truth is so much more remarkable."
    Oct 2001

    - Replenishment Potion can now be sold to a shop for 75 gold, down from 200
    - Sentry Wards now have 2 charges, down from 3.
    - Anti-magic Potion duration increased to 15 from 10.
    - Orb of Fire cost reduced to 300 from 375.
    - Orb of Venom cost reduced to 325 from 375.
    - Healing Wards and Ankh of Reincarnation are now level-4 items (down from 5).
    - Red Drake Egg, Stone Token and Spiked Collar are now level-5 items, up from
    level 4.
    - Staff of Preservation cost reduced to 150 from 200.
    - Staff of Preservation no longer affects allied units--it now can only
    affect its owner's units.
    - Staff of Sanctuary now heals 15 hp/sec, up from 10 hp/sec.

    - We have made modifications to how gold is mined. Although these changes are
    somewhat difficult to describe, the effect is that in almost all cases, 5
    peons are required for an Orc or Human to mine a gold mine at maximum
    efficiency (assuming the town hall equivalent is as close as possible).


    - Map-specific option for game data set to be used (custom vs. melee).
    - Model selection dialog now includes all doodad/destructible variations.
    - Added "standard/custom" filter menu to ability selection UI.
    - Added "Hero Attributes - Attack Speed Bonus per Agility Point" field to
    Gameplay Constants.
    - Added preference for "Automatically zoom Previewer to fit new models"
    (Visual tab).
    - New Gameplay Constants for global "Tech Tree - Dependency Equivalents".
    - New Gameplay Constants for tier-based Hero experience bonus factors.
    - New Game Interface fields for many of the game UI strings
    (Text - General fields).
    - Maximum unit movement speed increased from 400 to 522.
    - Minimum unit movement speed decreased from 25 to 1.
    - Added "Advanced->Reset Fixed Object Heights" option.
    (Turn off to preserve any fixed object heights [set via ctrl-page up/down]
    while moving them.)
    - Object Manager Items tab now includes global item tables.
    - Increased maximum texture space for tilesets (was 12, now 13).

    Trigger Editor
    - "Hero skill" trigger parameter UI now allows selection of all Hero abilities,
    including custom.
    - Increased maximum length of trigger comments (was 640, now 2048).
    - "Event Response - Triggering Player" is now valid during "Dialog - Dialog
    Button Click" events.
    - Added special doodad animation tags "show" and "hide".
    - "Conversion - Convert Externalized String" will now work properly with
    string concatenation and substrings.
    - Enabled all save/load game trigger actions for general use (i.e., no longer
    Blizzard-signed maps only).
    - Added 'Pawns An Item' unit event (for units selling items back to shops).
    - Added new functions for working with "multiboards" (new Multiboard function
    - Added various new functions:
    - Ability Name (string call)
    - Buff Comparison (condition)
    - Conversion - Convert String Case (string call)
    - Destructible - Destructible Name (string call)
    - Environment - Turn Water Deformation On/Off (action)
    - Environment - Point Is Blighted (boolean call)
    - Event Response - Target Point Of Ability Being Cast (point call)
    - Event Response - Target Unit Of Ability Being Cast (unit call)
    - Event Response - Target Destructible Of Ability Being Cast (destructible
    - Event Response - Target Item Of Ability Being Cast (item call)
    - Game - Show/Hide Creep Camps On Minimap (action)
    - Game - Creep Camp Display Is On (boolean call)
    - Game - Enable/Disable Minimap Buttons (action)
    - Item - Set Charges Remaining (action)
    - Item - Item Charges Remaining (integer call)
    - Item - Set Custom Value (action)
    - Item - Custom Value Of Item (integer call)
    - Item - Item Name (string call)
    - Player - Leaves Game (event)
    - Player - Player Score (integer call)
    - String Length (integer call)
    - Unit - Set Rally-Point To Point (action)
    - Unit - Set Rally-Point To Unit (action)
    - Unit - Set Rally-Point To Destructible (action)
    - Unit - Rally-Point As Point (point call)
    - Unit - Rally-Point As Unit (unit call)
    - Unit - Rally-Point As Destructible (destructible call)
    - Unit - Remove Specific Buff (action)
    - Unit - Unit Has Specific Buff (boolean call)
    - Unit - Level Of Unit (integer call)
    - Unit - Level Of Ability For Unit (integer call)
    - Unit - Count Items Carried (integer call)
    - Unit - Current Order Of Unit (order call)
    - Added "Height Offset" Camera Field value
    - Added Map Flag values
    - Observers on defeat
    - Use random Heroes
    - Use random races
    - Visibility - Hide Terrain
    - Visibility - Map Explored
    - Visibility - Always Visible

    Sound Editor
    - Added Edit->Find command (works on sound/music list and variable list).

    Object Editor
    - Custom Buffs/Effects data (new tab).
    - Option to sort objects by name only (View->Sort Objects By Name).
    - Holding down Shift while modifying a numerical value will disable all
    min/max limits for that field (use with caution; this can potentially crash
    the game!).
    - Tech Item dialog allows selection of special multi-unit "Equivalents" (any
    Altar, etc.).
    - Ability dialog allows selection of "None" for "Abilities - Default Active
    Ability" unit field.
    - New unit fields for tier-based tech tree requirements.
    - Enabled additional abilities for modification:
    Devour Cargo, Entangled Gold Mine Ability, Load (Entangled Gold Mine),
    Poison Sting, Way Gate Ability.
    - Increased maximum number of workers per gold mine to 32 (was 4).
    - Morphing abilities now support different unit types per ability level in the
    - Doodad "tinting color" fields now dynamically displayed based on number of
    variations (and they support Auto Fill Levels command).
    - Added various new fields:
    - Art - Selection Size - Editor (items)
    - Art - Animation Names (abilities)
    - Art - Lightning Effects (abilities)
    - Data - Uprooted Defense Type ("root" abilities)
    - Stats - Hero - Hide Hero Interface Icon (Hero units)
    - Stats - Hero - Hide Hero Minimap Display (Hero units)

    - Item Tables dialog is accessible from Unit Properties dialog (ROC only).
    - Pre-placed summoned units count towards creep camp minimap icons.
    - "Extra->Cinematic Arthas" model file reference is invalid.
    - Game lock-up when decreasing level of "Attribute Bonus" ability.
    - Crash when resizing column in Gameplay Constants/Game Interface dialogs too
    far to the right.
    - Excessive performance loss when units and start locations overlap.
    - Doodad "fixed height" status is not preserved across undo operations.
    - Setting "Berserker Upgrade" or "Barrage" to researched in Upgrade Properties
    disables the corresponding units.
    - Pre-placed random units may have their team color set to red in game,
    regardless of owner.
    - Unit Properties dialog does not display mana value for buildings with mana.
    - Moving a start location which is on top of another start location can cause
    duplicate start locations.
    - Random Group references used for dropped items are not displayed properly in
    the Object Manager.
    - View menu does not always refresh properly after changing layers.
    - Advanced->Adjust Cliff Levels does not adjust water height along with
    - Added names for all "unknown" abilities.
    - Using lumber upkeep (via Gameplay Constants) can cause the game to crash on
    the scorescreen.

    Trigger Editor
    - Unit event "Uses an item" does not fire for items with unlimited charges.
    - Action "Player Group - Set Alliance" ignores the player groups and sets the
    alliance for all players.
    - Attempting to enable a trigger does not properly validate that the trigger
    script compiles.
    - Action "Game - Show/Hide Custom Campaign Button" fails if game has been
    loaded from a saved game.
    - Action "Skip Remaining Actions" can cause compile errors if used as a
    parameter to another function.
    - "Event Response - Casting Unit" and "Target Point Of Issued Order" become
    reset after a "Wait" action.
    - Invalid sub-functions are not disabled when pasting triggers.
    - Function menu appears in the dialog for setting variable initial values.
    - "Automatically create unknown variables when pasting" option does not work
    for "Set Variable" actions.
    - "Edit->Category Is Comment" toggle is not undoable.
    - "Game Cache - Cache Value Exists" fails on Integer value types.
    - Deleting functions may corrupt the strings within other "cut" functions
    (manifest after pasting).
    - "Event Response - Learned Skill Level" result is off by one for all levels
    greater than one.
    - Variables dialog sorting by Initial Value does not sort properly.
    - Unit-Targeted Order for Drunken Haze uses invalid order string "st.rongdrink"
    (should be "drunkenhaze").
    - Map Flag value "Observer chat" is obsolete and causes compile errors.

    Sound Editor
    - There is no way to remove imported sounds (TFT can use Import Manager).


  15. #14
    Membro Avatar de The Scientist
    "The truth is so much more remarkable."
    Oct 2001

    Object Editor
    - Default values for ability levels beyond four are not loaded properly in
    - Custom "Required Animation Names" values do not display properly in the
    editor (works in game).
    - Character limit on extended tooltip fields too small (was 300, now 1024).
    - Custom values of "Techtree - Requirements - Levels" field are not loaded
    properly in game.
    - Maximum value for some ability duration fields is too small (was 300, now
    - Ability "data" fields do not show up for custom versions of some abilities.
    - Black Arrow data fields list "Damage Bonus" twice. One should be "Summoned
    Unit Duration."
    - Unit/item tooltips referencing custom abilities will display as zero in game.
    - Hotkey field not allowed to be empty.
    - Changing an object "category" does not automatically refresh the field list,
    if necessary.
    - Maximum value for ability "Stats - Required Level" and "Stats - Level Skip
    Requirement" is too small (10).
    - Upgrade "Techtree - Requirements" fields are not loaded properly beyond
    level 1 in game.
    - Upgrade effect "Ability Level Bonus" does not recognize custom abilities
    in game.
    - Upgrade effect "Ability Level Bonus" does not apply multiple levels to units
    created after researching.
    - "Stats - Build Time" values less than 8 cause Heroes to be unable to revive.
    - Extra "data" fields appear for certain Orb abilities.
    - "Stats - Levels" field does not appear for non-Hero abilities (where it can
    be valid in some cases).
    - "Stats - Casting Time" and "Stats - Mana Cost" fields do not appear for item
    abilities (can be valid).
    - Three upgrade effects are missing appropriate data and UI: 'rtma', 'rart',
    - Setting Ability or Upgrade race to "Critter" or "Commoner" can crash the
    - Excessive load times for abilities or upgrades with many levels
    (noticeably improved).
    - Improper truncation of ability name displayed with commas.
    - Using 10 Mirror Images will crash the game (max should be 9).
    - Values cannot be set to original default values if the campaign value is
    - Custom doodads/destructibles can be chosen as the base object for a new
    custom object (leads to crash).
    - Object tabs do not always refresh properly after importing "all" object data
    - Minimum value for Brilliance Aura "Data - Mana Regeneration Increase" is too
    small (was 1, now 0).
    - Maximum value is too small for various ability data fields that can
    optionally be used as percentages.
    - Buildings with no pathing map crash the game.
    - Custom abilities based on Locust Swarm do not recognize the "Sound - Effect
    Sound (Looping)" field.
    - Unit field "Abilities - Default Active Ability" does not work with custom
    - Abilities "Essence of Blight" and "Spirit Touch" should not have mana and hp
    related "Data" fields, respectively.
    - "Replenish" and related abilities have a "Stats - Casting Time" field that
    should read "Data - Maximum Units Affected".
    - "Parasite" and related abilities have a "Stats - Casting Time" field that
    should read "Data - Summoned Unit Duration".
    - Abilities "Defend" and "Magic Defense" do not apply modifiers properly if
    additional levels are learned while they are active.
    - Abilities may display the "editor suffix" corresponding to a different ability.
    - Auto Fill dialog allows any character for hotkey fields.
    - "Art - Scaling Value" is not applied to building placement cursor in game.
    - Pasting "True" values over "False" values does not work.

    Campaign Editor
    - Custom campaign objects are not listed in dialogs in the rest of the
    Campaign Editor.
    - Custom campaign abilities display every possible "Data" field.
    - User-selected variable difficulty level does not take effect in the game.

    AI Editor
    - Food limit displays as 90, even though 100 (or more) is possible.
    - Reloading an already open AI data file does not revert the current data.

    NOTES: Replays are incompatible between major game revisions (1.12 replays
    cannot be viewed with the 1.13 version of Warcraft III). Custom save games
    will not load from version 1.12.

    E vc vem dize q nao mudo nada haehaeuaehaeaheeau ¬¬

  16. #15
    May 2003

    falei merda???

    m diga d tudo isso q vc posto, q q arrumo o jogo??? ne e human continuam over, principalmente em 1v1, beastmaster continua over, urso continua over, aguia continua over, e o q tah quieto, como o possession, eles mudam...

    v bem c fui eu q falei merda...

  17. #16
    Jun 2003

    toma no **.Agora que eu num ganho mais de orc memo > : (

  18. #17
    May 2003

    vixi cara, joga contra ud q vc ganha sim

    ud soh apanha pra orc... mas nao pega wind raider, faz gruntapult, e gg!

  19. #18
    Jan 2002

    Eu de elfo tou fudido!! hauHah

    bem, a campanha bonus eu terminei ela, achei uma historia legal!
    tem uns perssonages fortes!
    Aqueles dinossauros que nunca lembro os nomes tão muito fodas! hehe
    Vlw baixar!


+ Responder Tópico Ir para o Fórum

Assuntos do tópico