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  1. #1
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    1.14

    FIXES

    - Fixed an issue with custom save games from version 1.12 (including those from Orc Act I) so Hero Agility is recognized properly. Attack speeds will now be correct when loading from a previous save game.
    - Fixed an issue that caused Scroll of Town Portal to always place your units to the lower right side of your town hall instead of the location you clicked.
    - Fixed an issue with the Skeletal Mage upgrade that prevented the Raise Dead skill from working on the corpses inside Meat Wagons.
    - Fixed an issue that caused a unit to permanently lose 75% of its attack speed if it was Polymorphed or Hexed while under the effects of Unholy Frenzy.
    - Fixed an issue with Spirit Link in which, if one of the linked units was a Troll Berserker with the Berserk ability active, all units linked with that Troll would take the increased damage penalty associated with the Berserk ability.
    - Fixed an issue in which, if a unit casting a channeling spell died from Mana Flare, the channeled spell would linger in the area permanently.
    - Fixed an issue that caused the Call to Arms command not to work if you clicked the button an EVEN number of times.
    - Fixed an issue with Hero and unit ability orders in which, under certain conditions, ability orders would not be dispatched properly, causing "lag" or unresponsiveness.
    - Fixed an issue that caused Glaive Throwers to lose damage when theVorpal Blades upgrade was researched.

    BALANCE CHANGES

    Undead
    - Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350.

    Night Elf
    - Mana Flare area-of-effect damage radius reduced to 200 from 250.

    Neutral Units and Heroes
    - Nerubian Webspinners now cost 200/35/3, up from 175/25/2.
    - Stampede damage reduced from 80 per beast to 60 per beast.
    - The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead of 2 seconds.
    - Summoned Treants no longer give large gold bounties.

    NOTES: Replays are incompatible between major game revisions (1.13 replays cannot be viewed with the 1.14 version of Warcraft III).

    Comentario: Nao gostei.

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  3. #2
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    Nao gostei desda 1.13...
    Fudeu TUDO, ateh as arenas, e otros jogos em que heros ficavam com atake bem rapido(custom maps) ficaram sux, pq agility nao sobe mais a velociade do atake soh a defesa, RIDICULO se fude.

  4. #3
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    Além do mais, quando vc cria um grupo, o seleciona, e aperta TAB para caminhar nos subgrupos, se o fizer logo após apertar o número do grupo o subgrupo ativo volta ser o primeiro... não entenderam?
    Tipo, monto meu grupo com dois heros e algumas unidades normais...
    o primeiro subgrupo sera o hero de level mais alto, o segundo subgrupo será o outro hero assim sucessivamente... por exemplo, no meio de uma batalha... eu quero selecionar este subgrupo que criei e logo em seguida, apertando tab, ir para o segundo hero (o de level mais baixo)... o jogo volta para o primeiro hero... isso eh irritante.

    Edit:

    --------------------------------------------------------------------------
    WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
    --------------------------------------------------------------------------
    - PATCH 1.14b
    --------------------------------------------------------------------------

    FIXES

    - Fixed an issue with recalling control groups and quickly pressing 'TAB'
    to change your selected subgroup.

    - Viram soh!?!?!??! Corrigiram o que eu tinha reparado!!! =P

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