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  1. #1
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    Patch 1.20 Lançado

    Patch 1.20 foi lançado agorinha pela Blizzard
    Alterações:

    MAJOR & MINOR ADDITIONS

    - Arranged Teams - Create custom teams and play anonymously
    against other
    similarly skilled teams.
    - Idle Worker Button - When worker units become idle, a button
    appears on
    screen; when clicked, it selectes and centers on the orderless
    unit.
    - Formation Override - You can override formation movement by
    holding the
    Alt button as you mouse-click to issue move and attack-move
    orders.
    - Combat Pathing - In combat, units no longer formation path so
    they can
    be quickly moved about the battlefield.
    - Hero Level-Up - The Hero level-up button is now visible, and
    useable,
    when the Hero is in a group.
    - FOW Functionality - Fog of War is now complete and treats
    objects under
    the fog appropriately. For example, right-clicking on a fogged
    tree
    properly issues a harvest command rather than a move command.
    - Harvest Confirmation - Trees now flash green when they are the
    targets
    of a harvest order.
    - AOE Spells - Units that will be affected by an AOE spell are
    colored
    green.
    - Battle Stations - This button is now on every Orc Burrow.
    Clicking the
    button will order nearby Peons to load into the Burrow.
    - Minimap Ping Button - Sends a minimap ping to all allied
    players.
    - Load Game Screen - Displays all participating players who are in
    the
    game and their "ready" status.
    - Last Notification - Spacebar now supports the last 8
    notifications.
    - Townhalls - The Backspace key cycles through all owned town
    halls,
    centering the game view on them.
    - Altar Build Queue - Multiple queued Heroes now appear correctly
    at
    altars.
    - Units with negative "buffs" on them will now display
    with a red mini-
    portrait in the Info Card.
    - Units inside a destroyed Zeppelin survive, but will be
    "dizzy," causing
    slowed attack and movement speed for a period of time.
    - Acolytes Unsummon Haunted Gold Mines after they are depleted.
    - Many new items have been added to the game.

    BALANCE CHANGES

    - Necropolis attack removed, but remains on Halls Of The Dead and
    Black
    Citadel.
    - Moon Wells replenish mana AND health.
    - Moon Wells recharge at night only.
    - Nature's Wrath upgrade removed. Ancients can now always attack
    in
    uprooted form.
    - An Altar, rather than a Barracks or equivalent building, is now
    required
    before you can upgrade to your second-tier Keep equivalent
    building.
    - Heroes are now built from their respective Altars.
    - Heroes have limited magic resistance. This comes into play in
    two ways:
    * Many spells last for shorter durations on Heroes. These spells
    include
    Sleep, Entangling Roots, Bash, Storm Bolt, War Stomp, Cyclone,
    Ensnare,
    Purge, Cripple, and Stasis Trap.
    * Spell damage versus Heroes is reduced by 25%. For example,
    third level
    Death Coil will do 300 damage to units, but only 225 damage to
    Heroes.
    - Entangling Roots and Ensnare work on Heroes again.
    - Heroes gain more experience by killing player-controlled units
    then from
    Creeps.
    - Ultimate spells now require level 6 before they can be learned.
    - Agility no longer increases Hero move speed.
    - Agility increases the attack rate of Heroes.
    - Dryad gains Slow Poison attack that slows enemy units and
    damages them
    over time.
    - Dryad attack and armor increase from upgrades.
    - Grypon Rider gains Storm Hammers attack upgrade. Provides
    special linear
    splash damage similar to the Warcraft II Gryphon and Dragon
    attacks.
    - Ballista gains Impaling Bolt attack upgrade.
    - Huntress gains Moon Glaive attack upgrade which causes her
    attack to
    bounce from target to target.
    - Gyrocopter gains a bomb attack upgrade that, when researched,
    enables an
    air-to-ground attack.
    - Gyrocopter acts as a detector.
    - High Upkeep only taxes your gold by 50% (from 60%).
    - Low Upkeep does not start until 40 food (from 30).
    - High Upkeep does not start until 70 food (from 60).
    - Overall food cap remains unchanged at 90 food.
    - Dread Lord gains Inferno spell, which replaces Dark Summoning.
    - Bladestorm damage decreased, but duration increased.
    - Blademaster loses invulnerability while casting Bladestorm, but
    is
    immune to spells. Casting Bladestorm or Mirror Image will
    immediately dispel
    all positive and negative spell effects from the Blademaster;
    however,
    Mirror Image does not impart spell immunity.
    - Tranquility healing effect improved.
    - Earthquake damage and duration increased.
    - Chain Lightning damage increased.
    - Searing Arrows effectiveness decreased.
    - Force of Nature Treants' power increased.
    - Summon Water Elemental mana cost reduced.
    - Death Pact healing effect increased.
    - Unholy Aura and Endurance Aura effects switched.
    - Thunder Clap mana cost decreased.
    - Storm Bolt damage increased.
    - Mana Burn deals damage equal to the amount of mana drained.
    - Far Sight area of effect increased.
    - Steam Tank no longer transports units.
    - Steam Tank armor type changed to Fortified.
    - Steam Tank attack changed to powerful, building-specific attack.
    - Pillage takes building armor into account.
    - Druids now start in Night Elf Form (requires upgrade to gain
    Bear/Storm
    Crow Form).
    - Druids maintain mana in Bear/Storm Crow Form.
    - Chimaera air attack removed.
    - Cyclone duration greatly increased, though no longer slows the
    affected
    unit when the effects of Cyclone wear off.
    - Spells and items that dispel magic now damage summoned units
    (Water
    Elemental, Skeletons, etc.).
    - Skeleton duration increased, but Skeletal Longevity upgrade
    duration
    decreased.
    - Cannibalize effectiveness decreased.
    - Orb Of Lightning casts the Purge spell with every attack.
    - Scroll of Healing and Scroll of Greater Healing effect
    increased.
    - Scroll of Town Portal cost reduced.
    - Goblin Zeppelin cost reduced.

    NOTE: Almost all units in the game have had balance changes to
    them
    since the last patch.

    DAMAGE and ARMOR SYSTEM

    Every unit in the game has an armor type and weapon type (like
    SC).
    Unfortunately, these types are not currently displayed in the
    game, so
    you will need to refer to the Blizzard web site for details on
    specific
    units.

    Each weapon type is better or worse versus other armor types. For
    example, a Grunt does normal damage, which has a 50% bonus
    versus "small"
    units like the Archer, Rifleman, and Headhunter. The Archer does
    Piercing damage which does additional damage versus large units
    like the
    Gryphon Rider.

    This system is in place to encourage unit counters and unit mixing
    in
    combat. If the opposing player builds ranged attackers, then the
    natural counter would be to build melee units which have an attack
    bonus versus them. However, since ranged attackers have a high
    rate
    of damage, you would benefit by building a mixed group of melee
    and ranged attackers since your ranged attackers will out-damage
    the opposing melee units if they are protected from direct melee
    damage themselves.

    Damage Types
    1. Normal (most melee units) - Good versus small armor
    2. Piercing (most ranged attackers) - Good versus large units
    3. Magic (most air units) - Reduced damage versus small
    4. Siege (artillery) - Good versus buildings

    Armor Types
    1. Small (most ranged attackers)
    2. Medium (most low-tech melee units)
    3. Large (most flying units, high-tech melee units)
    4. Heroes
    5. Fortified (buildings) - Great protection versus all types
    except siege

  2. # Publicidade
    Publicidade

  3. #2
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    aki nem pode por onde pegar hehehe

    cocozin

    valeu por avisa maninhu

  4. #3
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    Originalmente enviada por Gutaum
    aki nem pode por onde pegar hehehe

    cocozin

    valeu por avisa maninhu
    Na página XXXXXX tem...


    [ DiaboliC: Sem pirataria no fórum ]

  5. #4
    Membro Avatar de Megallanic
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    Originalmente enviada por GoЮ 3D


    Na página XXXXXX tem...


    [ DiaboliC: Sem pirataria no fórum ]
    ahhh diabolic. fala serio ; )

  6. #5
    Membro Avatar de Phazer
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    ehhehe, Diabolic não tem culpa galera, só ta fazendo o trabalho dele ;P
    a Hardmob tendo um beta-tester fez acordo anti-pirataria com a Blizzard, e olha q tem gente de olho deles por aqui ( será? )

  7. #6
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    Num é bem um acordo anti-pirataria.

    É uma questão ética com a Blizzard.

  8. #7
    Membro Avatar de Phazer
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    pelo q eu soube teve um acordo ai com a blizzard sim ;P

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