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  1. #1
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    Far Cry - Patch v1.1 Pra q serve?

    Far Cry - Patch v1.1 Pra q serve?

    Pra q serve esse patch?

    Tem algo haver com o modo multiplayer?

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  3. #2
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    Details

    1. We are aware of an issue causing players connecting to an internet based multiplayer game to drop their connection and timeout during a connect. If you find your connection stalling when joining a server, we recommend that players retry the connection until it succeeds.
    2. When hosting games on LAN with punkbuster, please remember to enable pb_sv_lan 1 pb_sv_guidrelax 7.
    3. We strongly recommend players host multiplayer games only through FarCry dedicated server.

    Single player

    - Added toggle modes for Aim and Crouch
    - Fixed numerous small bugs
    - Fixed a crash when attempting to load more than one instance of FarCry
    - Fixed bug with AI autobalance that sometimes caused it not to initialize outside of DEVMODE
    - Fixed issue where player spawns a little higher in the air after a load from checkpoint.
    - Improved AI saving state at checkpoints.

    Multiplayer

    - Fixed issue with FarCry anti-cheat kicking players connecting to non-similar regions due to post process copy protection
    - FarCry anti-cheat is now disabled by default (replaced with Punkbuster)
    - Added support for All Seeing Eye
    - Added Punkbuster support
    - Added new netcode optimizations, vehicles now use significantly less bandwidth in client to server updates. Mounted weapons no longer generate packets when not being used. Included various other packet compressions.
    - Added network commands to help players tune the network rates for better performance, including the following commands:

    cl_cmdrate – Limit the number of command packets sent from client to server
    sv_maxcmdrate – Limit the max cmd rate clients can specify
    cl_updaterate – Limit the number of update packets sent from the server
    sv_maxupdaterate – Limit the max updates clients can specify
    cl_maxrate – Max bits per second can be adjusted
    sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate allowed on the clients
    sv_DedicatedMaxRate – To change the server update speed

    - LAN servers now restricted to LAN IP’s
    - Configurable ubi.com ports sv_auth_port (port directing ubi.com cdkey authentication) and sv_regserver_port (port used to register servers with ubi.com) for admins.
    - Added ability to disable server address publishing with command sv_servertype “NET”
    - Fixed some issues with sv_port variable
    - Open query protocol to allow monitoring of the server with external tools
    - Server config can now be anywhere with any name
    - Improved priority based network system (below a certain limit it was not sending, now it does)
    - Fixed adjustable cmdrate with vehicles
    - Fixed command line joining, there was still a little problem
    - Added some optimizations to UI system drawing/updating
    - Fixed bug where “Join game button” no longer worked in multiplayer UI
    - Fixed issue with dedicated server running on Windows 2003 Server edition
    - Fixed bug when players get out from a vehicle, the player will go in standing pose (no crouch or prone).
    - The message “drop your weapon to take this other weapon” will disappear only when the player go away from this weapon, not immediately.
    - Fixed no pain sounds if an explosion didn’t really hurt the player.

    Other

    - Improved shader speed (up to two times faster) for NVidia Geforce FX cards on very high settings
    - Fixed fog bug with NVidia drivers
    - Added support for NVidia NV40 chipset
    - Fixed realtime shadows from blended trees
    - Made improvements to lighting shaders on very high settings
    - Fixed bug with lake reflections
    - Added support fro PS3.0 shader profile

  4. #3
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    Po, vlw mais naum entendi a finalidade no modo multiplayer!

  5. #4
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    Originalmente enviada por Gon_XP
    Po, vlw mais naum entendi a finalidade no modo multiplayer!
    Na 1.0 era cheio de lag e era dificil conectar.

    Agora não é mais.

  6. #5
    SKK
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    c tem u link du patch ??

  7. #6
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    Originalmente enviada por SKK
    c tem u link du patch ??
    Ja postei aqui, mas tenta:


    www.farcry-thegame.com

    www.ea.com.br

    Sei que tem nesses dois sites.

  8. #7
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    funciona online pra TODOMUNDO ? se eh q me entende diga soh um sim ou não =P.

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