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  1. #26
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    acho que não pagou 1 centavo , interesse total da ID de divulgar o produto se é que precisa mas também um review 2 semanas antes do jogo sair não é grande coisa mas serve pra matar um pouco a curiosidade heheh

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  3. #27
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    lol!

    Bom, sendo que sou o ingles residente do forum, vou dizer que a revista UK ja no mes passado tinha anunciado que ia ter review este mes, e tinha ate postado isso em outro topico por aqui!

    A PCGamer UK porem, nao conseguiu fazer chegar o review este mes, mas quando o fizer posso upar algumas scans. As porcentagens na revista US e UK nao costumam ter nada a ver uma com a outra, nem os criterios usados para avaliar o jogo. A cifra citada acima pelo FC foi da PCGUK. Eu prefiro aguardar a opiniao da UK!

    O motivo da data dizer setembro nao e q lancem um mes adiantado as revistas, mas q a data da capa indica aos lojistas quando devem retirar a revista de circulacao pois esta por chegar a nova!

  4. #28
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    Como eu esperava:
    "Just as we'd hoped, it's a non-stop ride of tension, carnage and terror."

  5. #29
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    Suposta review da PCGAMER
    =========================


    WARNING: Some spoilers ahead! If you don't want to know any of the secrets of Doom 3, read at your own risk.

    DOOM 3

    THE WORLD-EXCLUSIVE FIRST REVIEW


    You've waited years. Now the wait is over. PC Gamer was the only publication in the world to review Doom 3 a split-second after id declared it "Done." We thought we were ready...

    Turn out the lights. Get the surround-sound speakers in place. And say goodbye to sanity for the next 20-odd hours. The guys at id Software are famous for delivering a game "when it's done" - and we're here to tell you that Doom 3 is not only done, it's mind-blowing.

    X The game opens up with your arrival at Mars Research Facility of the massive United Aerospace Corporation. It's the year 2145, and you're a Marine newly assigned to the facility's security detail. For the first 15 minutes,you're not even issued a weapon - the action unfolds in a pace reminiscent of the opening of Half-Life, as you get oriented around the security building and watch some video primers on your new job and new home. In this opening act, you're familiarized with your Personal Digital Assistant, wich will be your invaluable interface throughtout the rest of the game. Using this handy gadget, you can download info from other people's PDAs as you come across them, adding codes, access keys, and emails that contain crucial information you'll need to progress through the 28 maps to follow. Here's what you really spen those first 15 minutes doing: gawking. This is your chance to absorb the full shock of magnificant graphics engine put to stunning use. The enviroments are huge-scale and packed with detail. The base is a convincing Mars Station - less a far-future design than a depressingly postmodern corporate park. It feels lived-in, too - from the skin mags scattered on the kitchenette tables to the nastiest in the public rest-room toilet bowls.

    But no sooner do you get oriented with your gear - and with the very cool physics model that lets you rearrange just about any object in the place - then all hell breaks loose. Literally.

    The base is hammered by a shockwave of satanic force, and immediatly discover that almost evryone around you has turned into a flesh eating zombie - with a mindless devotion to snacking on you. Worse yet, the base has been invaded by a horde of nightmarish demons. Cut off from your fellow Marines (and stalked by some of their well armed zombie versions!), you've got only a comm link with your still human Sarge to steer you to safety

    DOOM AND THEN SOME

    For those expecting a "classic" run and gun Doom gameplay, the biggest surprise may be just how substanial this game is. If you try to blaze through any of these 28 missions you WILL be humiliated. Instead the only route to access is a slow and steady one, sticking to shadows, searching every nook and crany for health, ammo, and access keys, and generally advancing as methodicaly as you can.

    You've also got to figure out whats happening. As you make your way through the different levels of the base, the pilot is revealed via the PDAs you pick up, and in breif conversations with the few NPCs who werent "turned" by the satanic attack. To make your way through the inevitably sealed-off access doors between levels, you'll have to read through email that progressively reveals a conspiracy of apocalypse proportions - the nefarious scheme of phsycotic Dr. Betruger, UACs cheif scientist, who's perverted a teleportion to open up a portal into hell-like demension. (Oh and if you didnt notice Dr. betruger is also keen on transporting his hellion army to earth.)

    Gear is an absolute premium. All the old Doom weapons are back, but preciously rationed, and with an ever windling supply of ammo for each. The shotgun is your basic in close sledge hammer, while the assault rifle is your best down hallway exchanges with armed zombie marines. The chaingun provides a heavy punch for those hectic occasions when you need to yell "LETS ROCKKKK!" The plasma rifle was my personal fav, dealin streams of fiery blue death, although it runs out of ammo quickly. The rocket launcher scores devastating hits at a distance, while the stock pistol is suitable for minor enemies and desperate last stands. (And as for the BFG 9000 - you'll have to wait a bit before you get to arm it, but the wait is well worth it.)

    But theres no need to worry that Doom 3 is as slow as spliner cell - hardly a minute goes by without a furious exchange of hostiles with some manner demonic beastie, imps, Hellknights, and Archviles are all back to shock and awe you with viscerally jarring attacks, and the endless stream of zombies and scuttling nasties gives you plenty to chew on (and chew up). The gallery of grotesquerie is the product of almost limitless imagination for horors - spiders that make your flesh crawl, infant "cherubs" mutated with fly wings, and other unamable terrors that blight the corridors of the possessed base

    TO LAUNCH A THOUSAND PC PURCHASES

    Early in the game, you're tasked with sprinting outside the mars Facility ( with rapidly depleting air canisters) in search of the next airlock. It was here that i really started to notice what I was seeing was graphics superiorty that not even current hot tech showcases like Far Cry could match. Dust blew around the martian surface and the dull brown/red hue of the sand and the twisted metal of shredded structures all semed so perfectly plausible.

    Each girder, door, and window adds tangible substance to each scene, and even th \e effect of your flashlight shinging into a drakened corner looks ridiculosly real - as the light floods through a room , swinging back andforth, shadows are cast perfectly; dust particles gently drift into the cone of the flash light , eerily visible. And these are just the basics of the enviroment: just wait until you enter the depths of hell, and dive into some of the later mass melees,\. Doom 3, with all due awareness of hyperbole, is the best looking game you've ever seen.

    Not surprising you'll need a monster system to render these monsters in all their intracetly textured glory. But the ability to play Doom 3 with all its visual magic maxed out is really a good excuse to trade up. A P4 3GHzwith a Georce 5950- class card will see u through okay. One of our test systems had a geforce 6800 ultra and ran flawlessly at 1024x 768 with high detail. (A higher level of quality and resolution is available , but the PC to run it well isnt)nning with a geforce4 MX card and 512 Mb RAM, the texture detail was great, although the game was choppier in spots.

    Bottom line: If Far Cry didnt convince you, then Doom 3 should - the time to upgrade to a next generation 3D chip , or even an all new rig, is now.

    SOUND, FURY...AND SCARES

    While I was expecting amazing graphics, it was the sound effects and sound design that had me reeling. Footsteps echo spookily down halls; monsters issue bloodcurling shrieks; every hallway has an audible drip of menace and dread. Doom 3 is the reason to own surround sound speakers. The collective impact of sound design on the whole expierience cant be overstated, adding to the urge to switch out ll th lights, close the curtains, crank up the voulume, and let yourself be scared s***less.

    And you will be jolted right out of your seat. I'm not going to spoil any of the socks here, but there were at least four occasions where i lunged back in y chair. Lead designer Tim wiltis is inside your head like a phycologist - and just when hes let you think you can lower your guard, he sticks the psychic shiv right into your nervous system.

    Even when the scares arent heart stopping , theres a constant, simmering anxiety at each and every step. You basically subjecting yourself to a 20 hour cariac episode. At times, death brought sweet, momentery respite from the fear drenched mayhem.

    The zombie plagued space station is creepy enough , but about mid way through the game you make a teleporteraided detour to hell. The whole feel of the game changes utterly - if you thought you were in desperate straits before, you now find yourself in a balls shriveling nightmare netherworld. (With no weapons!)

    It's all leading up to a knees knocking climatic spelunk into the archealogical ruins beneath mars base where you enter a final showdown against evildoers amid the remnants of a fallen martian civilization. As the massive fright lifter descends so agonizingly slowly into the darkness, you may find yourself as I did, cursing out loud at the grim hold this game has on you.

    Does Doom 3 have any missteps maybe just one; its attemps at humor feel way out of place. there are a few lame running gagas: PDA spam and an uber-nerdy string of emails between members of a roleplaying club. (The spam gag actually becomes a puzzle that requires you jump out of the game and use you web browser to find a code. Huh?) In one appalling instance, you even even become privy in a tounge-in-cheek directive by arcvillian Dr. Betruger, advising hellions on the proper way to prepare virgin sacrifices. These limp jokes server only to dump me out of the games carefully calibrated dread machine.

    But no matter: The rest is all dynamite. Doom 3 took me 23 hours to complete on the medium difficulty setting. (For all those who rumored that the game would be over in a few hours- you couldnt be more wrong.) And for those 23 hours, you will never expirience a dull moment. Or even a less than mesmerizing one. Doom 3 is a masterpiece of art form - staying true to the frantic legacy of the Doom series, while ambitiously reaching new hieghts and bashing down the doors of the next generation of PC shooter. The bar is raised. Lets see someone else climb over it - Dan Morris

  6. #30
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    Olha naquelas banda perto do dedão do cara e me diz se num eh fake essa foto, olha o próprio dedão do figura.

  7. #31
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    ou pq os cara num posta screen das imagens junto com review ? posta de postersinho , imagens q tem soltas pela net... quero algo q costre ingame a revista analizando e tal.

  8. #32
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    Originalmente enviada por Falcon_br

    Muito estranho isso, e o ultrashadow das geforce FX? E os bugs da ATI em opengl? O pessoal não levou isso em consideração na hora de recomendar o sistema para o jogo?
    HAHAHA
    Tristinho pq esses "bugs" da ATI podem ter sido só boatos de nvidiots?

    tsc tsc tsc...

  9. #33
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    Eu ia comentar que desconheço qualquer bug em OpenGL nas Radeon a não ser o fato de rodarem consideravelmente mais lento COM FILTROS (e sem filtros ligeiramente) que nas séries 6800...

    Isso de bug pra mim é novidade.

  10. #34
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    Na minha atual R8500 o Alpha rodou sem problemas, a 20 fps claro mas perfeito.

  11. #35
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    Originalmente enviada por Dragon
    Na minha atual R8500 o Alpha rodou sem problemas, a 20 fps claro mas perfeito.
    nao sei pq o doom 3 nao rodou na minha GFFX 5900 Ultra

  12. #36
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    Originalmente enviada por .:|Dr.Teflon|:.
    nao sei pq o doom 3 nao rodou na minha GFFX 5900 Ultra
    De qualquer maneira é um Alpha, não tem com o que se preucupar se sua placa roda ou não.

  13. #37
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    CONFIRMADO!

    Doom 3 GOLD!!!

    http://www.webdog.org/plans/6/

  14. #38
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    Multiplayer?

    Acho esquisito o tal review não comentar nada a respeito do multiplayer do jogo, justamente a parte do jogo que tem sido mantida mais em segredo.

  15. #39
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    Originalmente enviada por _Nand0_
    Esse jogo sai dia 2 de agosto ou na quakecon la pelo dia 15 de agosto?
    meu niverrrrr 2 de agosto...

    como eu to feliz



  16. #40
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    Re: Multiplayer?

    Originalmente enviada por Coragem
    Acho esquisito o tal review não comentar nada a respeito do multiplayer do jogo, justamente a parte do jogo que tem sido mantida mais em segredo.
    Hm?
    Desdo começo falaram que o MP vai ser um simples deathmatch com 4 players no maximo e que futuramente lançariam patch pra ampliar o MP do jogo.

  17. #41
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    Re: Multiplayer?

    Originalmente enviada por Coragem
    Acho esquisito o tal review não comentar nada a respeito do multiplayer do jogo, justamente a parte do jogo que tem sido mantida mais em segredo.
    eu acho que o mp do doom3 vai ser uma grande bosta
    o foco do jogo eh o sp msm

  18. #42
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    o forte que eu achava nos dooms antigos era o cooperative
    mto rox zerar no hardzao com 1 amigo no link via LPT1 ou modem direct connect =]
    mais acho que vai ter 1x1 match o mp dele
    tipo painkiller pra poder ir pra cpl e outros eventos

  19. #43
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    hehehehe...meu irmão tá indo pros EUA dia 23.07.2004...vou pedir pra ele trazer o Doom3 !!!

  20. #44
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    Quero saber do modo cooperative, só pra Xbox mesmo?
    pelomenos foi isso que disseram faz uns meses

  21. #45
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    Originalmente enviada por enførcer
    Quero saber do modo cooperative, só pra Xbox mesmo?
    pelomenos foi isso que disseram faz uns meses
    Isso, só pra XBOX.

    Esse review ai ta do caralho... a parte mais bizarra e quando o cara fala que no feixe de luz da lanterna da pra ver particulas de poeira (!!!!!!!!) um troço simples mas que deve dar um impacto visual muito grande...

    Quanto ao multiplayer, o jogo vem com 5 mapas e tem os modos Team DM, DM e Last man Standing,

    O review tem mais coisa que isso...não ta ele todo ali nao...

    pro carinha que vai comprar a PC GAMER e mora no Rio, ONDE VOCE COMPRA? To querendo comprar tb..

  22. #46
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    O jogo não será distribuido em DVD, somente um set de 4 CDs!!!

    ---------------------------
    CNN's Chris Morris offers his impressions of the game:

    I've had the opportunity to play several levels of the game and can report that it's one of the most immersive games the industry has seen.
    The graphics, as exhaustively reported elsewhere, are eye-popping, but that's only a part of the playing experience. Realistic physics and artificial intelligence are just as important in creating a truly scary game. Lights, for instance, cast real-time shadows -- and the demons you're fighting know how to use those shadows to their advantage.

    Morris also reports that there will be no DVD edition of the game, just a four-CD set.

  23. #47
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    Originalmente enviada por oceano
    Isso, só pra XBOX.

    Esse review ai ta do caralho... a parte mais bizarra e quando o cara fala que no feixe de luz da lanterna da pra ver particulas de poeira (!!!!!!!!) um troço simples mas que deve dar um impacto visual muito grande...

    Quanto ao multiplayer, o jogo vem com 5 mapas e tem os modos Team DM, DM e Last man Standing,

    O review tem mais coisa que isso...não ta ele todo ali nao...

    pro carinha que vai comprar a PC GAMER e mora no Rio, ONDE VOCE COMPRA? To querendo comprar tb..
    Fnac do Barra Shopping. Hoje ainda não tinha a nova, geralmente chega depois do dia 20 de cada mês. Quando sair lá eu aviso.

  24. #48
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    Originalmente enviada por Falcon_br
    Outra coisa, far cry recebeu 95% de nota, e doom 3 recebeu 94%...
    Tem algo de errado com quem escreve essa revista... Alguem sabe qual o jogo que eles deram 100% e quanto eles deram para Enter the Matrix?
    Ueh ? Pode ta errado pq a nota foi mais baixa que Farcry ? Talvez Farcry de de mil a zero no doom3...

    E outra.. 100% pra algum jogo ? Nao creio que exista, que tenho certeza q nao existe nenhum jogo perfeito!

  25. #49
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    novamente, a maior nota foi 98% para o Sid Meier's Alpha Centauri.

    Talvez Far Cry tirou nota maior pq era um jogo que ninguém esperava nada e surpreendeu. Sei lá!

  26. #50
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    Originalmente enviada por El Pollo Diablo
    Fnac do Barra Shopping. Hoje ainda não tinha a nova, geralmente chega depois do dia 20 de cada mês. Quando sair lá eu aviso.
    Pollo meu filho!!

    Tu ja pensou DooM3 em nossas lan parties, que maravilha ????

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