DooM 3 em Ultra quality apenas com Placa de video de 512 MB
In Ultra quality, we load each texture; diffuse, specular, normal map at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data. This will run on current hardware but obviously we cannot fit 500MB of texture data onto a 256MB card and the amount of texture data referenced in a give scene per frame ( 60 times a second ) can easily be 50MB+. This can cause some choppiness as a lot of memory bandwidth is being consumed. It does however look fantastic :-) and it is certainly playable on high end systems but due to the hitching that can occur we chose to require a 512MB Video card before setting this automatically
putz e eu q achava 256mb exagero ...
meu deus ..
alias , nem existe VGA d 512mb , existe ??
"and it is certainly playable on high end systems but due to the hitching that can occur we chose to require a 512MB Video card before setting this automatically
É jogável com placas de 256mb.
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