Some Doom 3 mods
Shadowing Hate - no website yet - Doom3World Forum Post
Shadowing Hate is a futuristic total conversion game project from Violation Entertainment using the Doom 3 engine, focusing on bringing an entirely new gaming experience to Doom 3 players, straying from demons and zombies, it will no longer be visually recognisable as Doom 3. It will push technical boundaries a lot further than vanilla Doom 3, utilising the very best of what the engine has to offer for a variety of different environments and features. The project will also have a high-detail release, containing the original high-resolution textures and models.
You step into the boots of an elite cybernetically modified operative, Adin Vallick, under the control of a secretive military division, sent on a mission to uncover, steal from and devastate the most advanced enemy robotics and weapons development and production sites on the planet.
Violation is a single player mod for doom3. You begin your journy as a marine in the year 2070. A group of scientists in the year 2AD 3042 (After the Return of Christ) have finally found a way to create a time machine. The time machine was closely guarded, with only the best security and lacking nothing. But once word got out that scientists have created an actual working time machine, almost every world leader jumped at the oportunity for Salvation. They were all planing to go back in time and correct their mistakes. But government agencies were not the only ones who jumped at the oportunity, Gurrila forces, and High profile gangs and millitias also wanted the control over the machine.
One day, the team of scientists lives were threatened by a leader named "убийство". He was one of the most notorious mob leaders of his time. He held the scientists hostage, but many of their lives didnt last long. убийство quickly gained access to the time machine, from that day on, your life was in danger, your frineds life was in danger, Everyones life was in danger, and everyone who ever existed, and will exist, all thier lives are now in danger.
убийство's fighting men did not know fully how to function the machine, because they executed many of the creators who held valuble information. They had done some reasearch on the geneology of their rival mobs leaders, and they found out that you were the origin of the chain of family that leads to the rival leader nine decades later. Their objectives are to kill you, and all your contacts. You will have personal goals like, travel through time, and save lost friends and family, some official buisness you will have to take care of, like prevent the creation of the time machine. But ultimatly, stay alive.
With the time machine in your hands, you never know where you might end up, it might be D-Day, it might be the fall of russia, or mabey in a different Dimension.
This mod will feature new weapons, models, maps, and a whole different Revolutionary style of gameplay.
I created this story line, and I read over it, and Im exited myself. I truly cant wait untill this is done. But I need some help on it. I need some good texture artists, mappers, and sound artists. I can do sound, and mapping and texturing and modeling all myself, but, that would take to long, and it wouldent be the "Quality" work that I want it to be. I mainly specialize in modeling. So if you are an experienced modeler, mapper, texture or sound artist, or a web disigner and would like to help out, please email me at [email protected]
and please visit www.cyberdane.cjb.net
< that is my site, It has some of my models in the "Media Index" section which you can check out, and im hoping for some of them to be in the mod.
the Nameless - no website yet - Doom3World Forum Post
Hi, I anounce my TC, it will be called "the Nameless" I'm finishing the script, and I'm doing some maps, plus the models and textures (that I think are the most time consuming part of the game-making)
It all starts when aour player wakes a day ina a big ofice, with a gun in the hands, and with a corpse next to him. He recovers, and suddenly the secretary enters... then all begins...
I'm focusing in the game play, and in the IA of the characters, I would like to create partners and it would be great if you could control them... but I won't be able to code a thing without the final game comes out. so now I'm just doing the art part and some maps....
Here's some preview of my player model... you can see waitinguy next to him
As you can see I'm just at the beginning.. I'm doing a weapon.. a desert eagle 5.0 (I'm so original! )
I think I won't use normal maps, because I think it's time consuming, and only for eyecandy.. so maybe I won't use them....
What I would like to see in the final game, is if monsters detect you depending of the shadows. Because I was thinking about using the shadows smartly so maybe to gain access to some parts, you have to "create" shadows, the idea is to make some use of the lights a la Splinter cell...
Dungeon Keeper - no website yet - Doom3World Forum Post
Hello, me and other guys are making a doom 3 mod called "Dungeon Keeper" it's based on the dungeon keeper series that were released a long time ago, it was a really cool game so now we are kinda porting it to the doom 3 engine to make an awesome mod, with great visuals and addictive gameplay, well, right now we could use all kind of help, you can check the mod out at: http://mods.moddb.com/2149/?view=all
the website is on the works, if you want to join post your e-mail and what can you do, we have 2 modelers, a public relations guy, a webmaster and a coder, but we can still use all the help we can get. Thank you and good bye .
The leader's e-mail is:
Balloon Bop / Smash Ball
Balloon Bop Mode
- Object is to keep the ball/balloon airborne as long as possible.
- Score is based on length of time balloon is kept in the air.
- Score bonuses for hitting special targets in hard-to-reach areas of the map.
- Three (3) chances per round: Balloon can touch ground three times before round ends.
- There are three (3) rounds per match.
- Map progression is based on score: You must reach a map's target score in order to advance to the next level (thanks Feffer).
- Each level will consist of 2 or 3 similar maps (stages)--and each stage will have increasingly difficult terrain or obstacles and challenges to overcome (thanks K, S, F and Feffer).
- Physics/balloon characteristics will be modified after each round to increase difficulty.
- Special targets in the map for powerups and physics modifiers... that is, you have to earn powerups through skill and take risks by attempting to get them. These target areas will be hard to reach (probably hoops or some area/object you have to make the balloon pass through in order to get the bonus. Difficulty in getting these bonuses is added by forcefields in their vicinity that propel the balloon in either a random direction or towards the floor.
More details on their site.
Dragon Ball Z Mod
Ghost: The Extermination