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  1. #1
    j5
    j5 está offline
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    Veja aqui como abrir um server dedicado

    Bote isso em um arquivo .ini (server.ini) no diretorio System (é um default.ini modificado, se quizer copiar/colar e modificar tudo bem).

    [URL]
    Protocol=unreal
    ProtocolDescription=Unreal Protocol
    Name=Recruit
    Map=Entry.aao
    LocalMap=Pipeline.aao
    Host=
    Portal=
    MapExt=aao
    EXEName=uw.exe
    SaveExt=usa
    Port=1716
    Class=AGP_Characters.AGP_Character

    [FirstRun]
    FirstRun=927

    [Engine.Engine]
    RenderDevice=D3DDrv.D3DRenderDevice
    ;RenderDevice=Engine.NullRenderDevice
    AudioDevice=ALAudio.ALAudioSubsystem
    NetworkDevice=IpDrv.TcpNetDriver
    DemoRecordingDevice=Engine.DemoRecDriver
    Console=Engine.Console
    DefaultPlayerMenu=UDebugMenu.UDebugRootWindow
    Language=int
    GameEngine=Engine.GameEngine
    EditorEngine=Editor.EditorEngine
    DefaultGame=AGP.AGP_GameInfo
    DefaultServerGame=AGP_Gameplay.AGP_GameTeamObjecti ve
    ViewportManager=WinDrv.WindowsClient
    Render=Render.Render
    Input=Engine.Input
    Canvas=Engine.Canvas
    CdPath=S:\AGP-Updates\Versions\1.0.0c
    ContentOnCD=True

    [Core.System]
    PurgeCacheDays=30
    SavePath=..\Save
    CachePath=..\Cache
    CacheExt=.uxx
    Paths=..\System\*.u
    Paths=..\Maps\*.aao
    Paths=..\Textures\*.utx
    Paths=..\Sounds\*.uax
    Paths=..\Music\*.umx
    Paths=..\StaticMeshes\*.usx
    Paths=..\Animations\*.ukx
    Suppress=DevLoad
    Suppress=DevSave
    Suppress=DevNetTraffic
    Suppress=DevGarbage
    Suppress=DevKill
    Suppress=DevReplace
    Suppress=DevCompile
    Suppress=DevBind
    Suppress=DevBsp

    [Engine.GameEngine]
    CacheSizeMegs=32
    UseSound=True
    ServerActors=IpDrv.UdpBeacon
    ;ServerActors=IpServer.UdpServerQuery
    ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.gamespy.com MasterServerPort=27900 DoUplink=True
    ;ServerActors=UWeb.WebServer
    ;ServerActors=UTelnet.TelnetServer
    ServerPackages=GamePlay
    ServerPackages=AGP_Effects
    ServerPackages=AGP_UI
    ServerPackages=AGP
    ServerPackages=AGP_Gameplay
    ServerPackages=AGP_Characters
    ServerPackages=AGP_AI
    ServerPackages=AGP_InvModels
    ServerPackages=AGP_Inventory
    ServerPackages=AGP_Script

    [WinDrv.WindowsClient]
    WindowedViewportX=640
    WindowedViewportY=480
    FullscreenViewportX=640
    FullscreenViewportY=480
    TextureDetail=High
    SkinDetail=High
    LightmapDetail=High
    TextureMinLOD=0
    TextureMaxLOD=12
    Brightness=0.8
    Contrast=0.7
    Gamma=0.8
    UseJoystick=False
    CaptureMouse=True
    StartupFullscreen=True
    ScreenFlashes=True
    NoLighting=False
    DeadZoneXYZ=True
    DeadZoneRUV=False
    InvertVertical=False
    ScaleXYZ=1000.0
    ScaleRUV=2000.0
    MinDesiredFrameRate=10.0
    Decals=True
    NoDynamicLights=False

    [Engine.Player]
    ConfiguredInternetSpeed=10000
    ConfiguredLanSpeed=20000

    [ALAudio.ALAudioSubsystem]
    UseEAX=False
    CompatibilityMode=False
    ReverseStereo=False
    OutputRate=44100Hz
    Channels=32
    MusicVolume=0.8
    SoundVolume=1.0
    DopplerFactor=1.0
    Rolloff=0.5

    [IpDrv.TcpNetDriver]
    AllowDownloads=True
    ConnectionTimeout=15.0
    InitialConnectTimeout=500.0
    AckTimeout=1.0
    KeepAliveTime=0.2
    MaxClientRate=20000
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=20
    LanServerMaxTickRate=35
    DownloadManagers=IpDrv.HTTPDownload
    DownloadManagers=Engine.ChannelDownload

    [IpDrv.HTTPDownload]
    RedirectToURL=
    ProxyServerHost=
    ProxyServerPort=3128
    UseCompression=True

    [Engine.DemoRecDriver]
    MaxClientRate=25000
    ConnectionTimeout=15.0
    InitialConnectTimeout=500.0
    AckTimeout=1.0
    KeepAliveTime=1.0
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=60
    LanServerMaxTickRate=60

    [Engine.GameReplicationInfo]
    ServerName=Another ArmyOps Server
    ShortName=ArmyOps Server
    AdminName=
    AdminEmail=
    Region=0
    MOTDLine1=
    MOTDLine2=
    MOTDLine3=
    MOTDLine4=

    [Engine.AccessControl]
    AdminPassword=password

    [IpDrv.TcpipConnection]
    SimPacketLoss=0
    SimLatency=0

    [IpServer.UdpServerQuery]
    GameName=armygame

    [IpDrv.UdpBeacon]
    DoBeacon=True
    BeaconTime=0.50
    BeaconTimeout=5.0
    BeaconProduct=ut

    [XboxDrv.XboxClient]
    TextureDetail=Medium
    SkinDetail=Medium
    LightmapDetail=High
    TextureMinLOD=6
    TextureMaxLOD=9
    Brightness=0.8
    Contrast=0.7
    Gamma=0.8
    NoFractalAnim=True

    [XBoxAudio.XBoxAudioSubsystem]
    ReverseStereo=False
    Channels=32
    MusicVolume=1.0
    SoundVolume=1.0
    AmbientFactor=1.0
    UsePrecache=True

    [D3DDrv.D3DRenderDevice]
    HighDetailActors=True
    UsePrecaching=True
    UseTrilinear=True
    AdapterNumber=-1
    ReduceMouseLag=True
    UseTripleBuffering=False
    UseHardwareTL=True
    UseHardwareVS=True
    UseCubemaps=True
    DesiredRefreshRate=60
    UseCompressedLightmaps=True
    MaxPixelShaderVersion=255

    [Editor.EditorEngine]
    UseSound=True
    CacheSizeMegs=32
    GridEnabled=True
    SnapVertices=False
    SnapDistance=10.000000
    GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
    RotGridEnabled=True
    RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
    GameCommandLine=-log
    FovAngleDegrees=90.000000
    GodMode=True
    AutoSave=True
    AutoSaveTimeMinutes=5
    AutoSaveIndex=8
    UseAxisIndicator=True
    MatineeCurveDetail=0.1
    LoadEntirePackageWhenSaving=0
    UseSizingBox=False
    AlwaysShowTerrain=False
    UseActorRotationGizmo=False
    AudioDevice=None
    Console=Class'Engine.Console'
    NetworkDevice=None
    Language=None
    C_WorldBox=(B=107,G=0,R=0,A=255)
    C_GroundPlane=(B=63,G=0,R=0,A=255)
    C_GroundHighlight=(B=127,G=0,R=0,A=255)
    C_BrushWire=(B=63,G=63,R=255,A=255)
    C_Pivot=(B=0,G=255,R=0,A=255)
    C_Select=(B=127,G=0,R=0,A=255)
    C_Current=(B=0,G=0,R=0,A=255)
    C_AddWire=(B=255,G=127,R=127,A=255)
    C_SubtractWire=(B=63,G=192,R=255,A=255)
    C_GreyWire=(B=163,G=163,R=163,A=255)
    C_BrushVertex=(B=0,G=0,R=0,A=255)
    C_BrushSnap=(B=0,G=0,R=0,A=255)
    C_Invalid=(B=163,G=163,R=163,A=255)
    C_ActorWire=(B=0,G=63,R=127,A=255)
    C_ActorHiWire=(B=0,G=127,R=255,A=255)
    C_Black=(B=0,G=0,R=0,A=255)
    C_White=(B=255,G=255,R=255,A=255)
    C_Mask=(B=0,G=0,R=0,A=255)
    C_SemiSolidWire=(B=0,G=255,R=127,A=255)
    C_NonSolidWire=(B=32,G=192,R=63,A=255)
    C_WireBackground=(B=0,G=0,R=0,A=255)
    C_WireGridAxis=(B=0,G=0,R=0,A=255)
    C_ActorArrow=(B=0,G=0,R=163,A=255)
    C_ScaleBox=(B=11,G=67,R=151,A=255)
    C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
    C_ZoneWire=(B=0,G=0,R=0,A=255)
    C_Mover=(B=255,G=0,R=255,A=255)
    C_OrthoBackground=(B=163,G=163,R=163,A=255)
    C_StaticMesh=(B=255,G=255,R=0,A=255)
    C_DecoMesh=(B=128,G=255,R=0,A=255)
    C_VolumeBrush=(B=225,G=196,R=255,A=255)
    C_ConstraintLine=(B=0,G=255,R=0,A=255)
    C_AnimMesh=(B=28,G=221,R=221,A=255)
    EditPackages=Core
    EditPackages=Engine
    EditPackages=Fire
    EditPackages=Editor
    EditPackages=UnrealEd
    EditPackages=IpDrv
    EditPackages=IpServer
    EditPackages=UWeb
    EditPackages=UTelnet
    EditPackages=GamePlay
    EditPackages=AGP_Effects
    EditPackages=AGP_UI
    EditPackages=AGP
    EditPackages=AGP_Gameplay
    EditPackages=AGP_Characters
    EditPackages=AGP_AI
    EditPackages=AGP_InvModels
    EditPackages=AGP_Inventory
    EditPackages=AGP_Script

    [UMenu.UnrealConsole]
    RootWindow=UMenu.UMenuRootWindow
    UWindowKey=IK_Esc
    ShowDesktop=True

    [UMenu.UMenuMenuBar]
    ShowHelp=True
    GameUMenuDefault=UTMenu.UTGameMenu
    MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
    OptionsUMenuDefault=UTMenu.UTOptionsMenu

    [Engine.GameInfo]
    bLowGore=False
    bVeryLowGore=False
    bChangeLevels=False
    GoreLevel=0
    AutoAim=0.930000
    GameSpeed=1.000000
    MaxSpectators=2
    MaxPlayers=16
    bLocalLog=True
    bWorldLog=True

    [UWeb.WebServer]
    ;Applications[0]=UTServerAdmin.UTServerAdmin
    ;ApplicationPaths[0]=/ServerAdmin
    ;Applications[1]=UTServerAdmin.UTImageServer
    ;ApplicationPaths[1]=/images
    DefaultApplication=0
    bEnabled=False

    [UTelnet.TelnetServer]
    Application=UTelnet.HelloTelnet
    Password=password
    bEnabled=True

    [AGP.AGP_GameInfo]
    GoalScore=0
    bTeamScoreRounds=True
    Difficulty=0.000000
    MaxLives=0
    NumRounds=0
    bCoopWeaponMode=False

    [AGP.AGP_GameTeam]
    TimeLimit=20

    [AGP.AGP_GameTeamObjective]
    TimeLimit=4

    [WindowPositions]
    GameLog=(X=812,Y=147,XL=805,YL=854)
    CrashBox=(X=369,Y=361,XL=542,YL=274)
    VFToolbar=(X=3,Y=3,XL=530,YL=24)
    PictureButton=(X=756,Y=8,XL=22,YL=20)
    Surface Properties=(X=0,Y=-38,XL=437,YL=267)
    WPropertyPage=(X=0,Y=0,XL=336,YL=348)
    Terrain Editing=(X=0,Y=-38,XL=577,YL=426)
    SubTools=(X=15,Y=200,XL=542,YL=211)
    Matinee=(X=0,Y=-38,XL=394,YL=426)
    Build Options=(X=0,Y=-38,XL=368,YL=412)
    BottomBar=(X=0,Y=0,XL=1532,YL=36)
    BottomBarStandard=(X=69,Y=1111,XL=884,YL=35)
    TopBar=(X=0,Y=0,XL=1600,YL=32)
    ThinScrollBar=(X=64,Y=0,XL=4,YL=1077)
    EditorToolbar=(X=0,Y=0,XL=68,YL=1077)
    Sound Browser=(X=4,Y=32,XL=847,YL=636)
    Music Browser=(X=4,Y=32,XL=847,YL=636)
    Group Browser=(X=4,Y=32,XL=847,YL=636)
    Master Browser=(X=695,Y=167,XL=863,YL=718)
    Texture Browser=(X=703,Y=279,XL=847,YL=636)
    Static Mesh Browser=(X=703,Y=279,XL=847,YL=636)
    Actor Browser=(X=703,Y=279,XL=847,YL=636)
    Prefab Browser=(X=703,Y=279,XL=847,YL=636)
    Mesh Browser=(X=703,Y=279,XL=847,YL=636)
    Load Errors=(X=554,Y=356,XL=491,YL=358)
    Check Map=(X=554,Y=361,XL=491,YL=348)
    Scale Lights=(X=654,Y=484,XL=291,YL=102)
    Progress=(X=619,Y=493,XL=362,YL=85)
    Search for Actors=(X=547,Y=395,XL=506,YL=280)
    Replace Textures=(X=538,Y=374,XL=524,YL=322)
    Rotate Brush=(X=180,Y=161,XL=285,YL=179)
    Find/Replace=(X=419,Y=119,XL=458,YL=193)
    CodeFrame=(X=148,Y=278,XL=811,YL=738)
    InAnimWindowProperties=(X=378,Y=100,XL=120,YL=250)
    Animation Browser=(X=0,Y=-38,XL=512,YL=384)
    EditorLog=(X=100,Y=62,XL=450,YL=450)
    MdiFrameBottom=(X=68,Y=1111,XL=1532,YL=36)
    MdiFrameLeft=(X=0,Y=70,XL=68,YL=1077)
    MdiFrameTop=(X=0,Y=38,XL=1600,YL=32)
    Import Texture=(X=-14,Y=200,XL=366,YL=249)

    [Engine.StatLog]
    LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT.exe
    LocalBatcherParams=
    LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html
    WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe
    WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT
    WorldStatsURL=http://www.netgamesusa.com
    LocalLogDir=../Logs
    bWorldLog=True
    WorldLogDir=../Logs
    bWorldBatcherError=False
    bBatchLocal=False

    Execute desta forma:
    ArmyOps.exe -server -ini=server.ini

    Você nomeia onome do arquivo ini como quizer.

    Cheers

  2. # Publicidade
    Publicidade

  3. #2
    j5
    j5 está offline
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    Info Conteúdo e Citações Jogos Mensageiros
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  4. #3
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    se pois algum no ar?

    se pois algum no ar j5 ?

    nao consegui acertar o numero de players

    da uma luz !!!!!!!!!!

  5. #4
    j5
    j5 está offline
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    É que nem UT, acha a variavel e poe no .ini.

  6. #5
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    realmente
    mesma engine de ut..
    acho q pro ut2 e pro ut 2003 vai ser o mesmo esquema
    =)

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