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  1. #1
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    Patch pro ut2k3

    nao sei se ja foi postado aqui já q eu soh vi hj no gamespy mas eh q o primeiro patch ja esta em fase beta.

    e aqui eh o q ele vai mudar:

    CHANGE LIST:

    Gameplay:

    - suicides count against team score in TDM
    - fixed attenuation flak chunk damage over distance
    - reduced minigun spin up time slightly
    - made shock beam effect thicker
    - always keep dynamic light for shock projectile, even in low detail mode
    - translocation destination adjustment bug fix
    - "kdraw collision" disabled in MP
    - player dies before ball gets through hoop should still get credit for
    throw
    - fixed redeemer point blank shots
    - double tap time invariant to gamespeed
    - get rid of 03_2 use (duplicate of "three" sound)
    - fixed problems with overtime not ending on first score in some situations
    - fixed transloc camera sometimes taking two taps
    - fixed 4 rocket bug
    - fixed instagib really is instaGIB
    - fixed 10 seconds before can speak again
    - fixed killz in CTF-December, CTF-Face3, and BR-IceFields
    - clamped max view bob
    - fixed tokara forest switching to CTF
    - fix for balllauncher switchaway bug
    - fixed problem with teammates grabbing the flag right when you score
    - fixed No Adrenaline mutator not allowing other mutators to work
    - fixed getting correct bots on configured bot games with no bots on one
    team
    - fixed falling damage bug
    - straightened lightning bolt
    - fixed shieldgun impact charging effect fps slowdown

    HUD/Menus:

    - typed messages stay up on HUD longer
    - don't limit chat when game is paused
    - fixed joystick support in menus
    - added joystick hat support
    - made sure "showlog" leaves fullscreen first
    - new HUD options in menus:
    Number of console messages shown
    Console message font size
    Ability to turn on and off various pieces of the HUD
    Ability to scale the HUD
    - Cut and Paste in Console and server browser/edit boxes.
    - Change IForce to TouchSense Mouse Settings
    - Added Min/Max players to Map Selection
    - Added Author Name to Map Selection for Non-Epic maps
    - Add Description field for Mod Authors and hooked it to the scrolly
    - Added Announcer volume control to menus
    - 'Speech' binder menu in Settings.
    - Mouse wheel support on speech menu. On by default, but the ut2003.ini
    option bSpeechMenuUseMouseWheel turns it off.
    - Letter key support in Speech Menu. The ut2003.ini option
    bSpeechMenuUseLetters turns this on, and you can specify what keys it
    uses in the .ini file as well.
    - Fix [ALL] being at the bottom of the speech menu player list.
    - Fix bug where ragdolls didn't turn skeletal when they fall into lava
    volume.
    - If there is no momentum on death, add a small random one. Reduces
    ragdolls just falling to their knees.

    AI:

    - bots supporting player will grab nearby pickups
    - fixed bots rotating to acquire targets too fast
    - added ReactionTime parameter for bots
    - fixed bots stuck in corners wanting to go to paths above
    - bots go after adrenaline more

    Editor:

    - fixed editor crash when rebuild paths with new pickupbase
    - UnrealEd works on Win98

    Networking:

    - added option to cap framerate in netplay (on by default). This improves
    client smoothness by keeping client physics updates more in sync with
    server. Its controlled
    in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate.
    - improved ping measurement shown in scoreboard
    - F6 bound to "stat net" again
    - improved client movement on jumppads
    - Buddy list wildcards
    - Master server cheat protection MD5 support
    - Removed server connect() 10054 warning
    - servers no longer don't reconnect to master server on authentication
    failure
    - Show server ip in server browser
    - Remove ICMP logspam by default
    - IRC client under 'Chat' tab in Server Browser.
    - Added 'Server Browser' button in-game so you can view servers/chat
    without leaving game.
    - Remove spurious qhull-related warnings at the console eg. when running
    a server.
    - Removed a lot of server log spam

    Compatibility:

    - fixed CD check problems on some machines

    D3D

    - fix for SiS 315 and certain other non TnL cards not being able to
    run the game
    - better debug output for fatal failures
    - better handling of running out of memory in default pool
    - possible fix for UD3DRenderDevice::Unlock crash
    - possible fix for "CreateVertexBuffer failed (D3DERR_INVALIDCALL)"
    crash
    - made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit
    - fixed case that led to an invalid stage setup in certain scenarios
    - Voodoo 3/5 & G400 workarounds

    OpenGL

    - replaced 8x8 dummy texture with 1x1 texture
    - increased VARSize from 20 to 32
    - added code to correctly fill in GMachineVideo
    - implemented DesiredRefreshRate
    - implemented ReduceMouseLag
    - friendly error message when trying to run the Editor
    - implemented missing case where neither NV_texture_env_combine4 nor
    ATI_texture_env_combine3 are exposed
    e aqui esta o topico do forum da infogrames onde foi divulgado:
    http://www.ina-community.com/forums/...hreadid=221105

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  3. #2
    Membro Avatar de Diego - Evil
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    Quando sera q sai neh?????

  4. #3
    Suspenso
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    Tinham que por:

    - Fixed Throw Weapon


    UShuahsa

  5. #4
    Membro Avatar de §APØ
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    UAHUAHAUhAUaU baixei o beta desse patch ae e advinhem....

    PEDIU O CD ORIGINAL!!

    FDPS!!!!!!

    resumindo... sem patchs pra quem naum comprar

  6. #5
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    mas nao deve ser nada que um crack nao resolva certo? vários jogos ocorre isso...
    uma coisa que achei estranha foi o fato dce um cópia dar erro num arquivo top_algumacoisa.gif numa máquina e noutra não...parece que é da proteção, mas nao sei nao...

  7. #6
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    Tem que ter um ut2003.exe pra esse novo patch!! ;D

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