+ Responder Tópico
  1. #1
    Suspenso
    Info Conteúdo e Citações Jogos Mensageiros
    Registro
    Dec 2001
    Mensagens
    1.223
    Verdinhas
    0

    Está para sair um novo patch para UT2003 !!

    Melhora algumas coisas como por exemplo, aumenta o brilho dos jogadores na tela, aumenta a munição da minigun etc. Outros detalhes podem ser vistos em:
    www.cafenapali.com.br

  2. # Publicidade
    Publicidade

  3. #2
    Membro
    Info Conteúdo e Citações Jogos Mensageiros
    Registro
    Nov 2000
    Mensagens
    2.690
    Verdinhas
    1

    Vai ter Assault??

    Se tiver assault eu jogo!!! lol

  4. #3
    Membro Avatar de Angus McLachlan
    Info Conteúdo e Citações Jogos Mensageiros
    Registro
    Nov 2002
    Mensagens
    2.940
    Verdinhas
    4

    Originalmente enviada por Charizard
    Vai ter Assault??

    Se tiver assault eu jogo!!! lol

    no caso eh soh o Patch, ainda naum tem previsaum de quando naum lançar o Bonus Pack pro 2k3

  5. #4
    Membro
    Info Conteúdo e Citações Jogos Mensageiros
    Registro
    Nov 2000
    Mensagens
    2.690
    Verdinhas
    1

    Ah, verdade...
    Confundi as coisas.. lol

    Mas continuo na mesma, quero Assault!!!

  6. #5
    Membro
    Info Conteúdo e Citações Jogos Mensageiros
    Registro
    Nov 2001
    Mensagens
    261
    Verdinhas
    0

    Quero e server de Bombing run... alguem sabe se tem um com ping bom ou razoavel

  7. #6
    Membro Avatar de sling
    Info Conteúdo e Citações Jogos Mensageiros
    Registro
    Feb 2002
    Mensagens
    7.899
    Verdinhas
    26

    uheuheuheue eh necessario um server de 1x1 e ttm naum eh bom pra 1x1 .. pq num suporta mini torney que nem no pro duel do ut .....



    eu queero 1x1 !!!!! ahh quando tive server de 1x1 eu jogo mais !

  8. #7
    Membro Avatar de Diego - Evil
    Info Conteúdo e Citações Jogos Mensageiros
    Loading...
    Registro
    Jun 2002
    Mensagens
    8.645
    Verdinhas
    1433

    DEMORO pra sir!!!


    Quero Packs e Bonus PAcks!

  9. #8
    Suspenso
    Info Conteúdo e Citações Jogos Mensageiros
    Registro
    Jun 2000
    Mensagens
    1.901
    Verdinhas
    4

    pra corrigir a pancada de bugs ainda vai ter que sair uns 10 patches de correção hsuahsuahsa

    e como o Risingpower nem coloco la no cafénapali tb eu coloco aqui o que vai mudar:


    Gameplay:
    friendly fire kills affect team scores
    made players a little brighter
    allow weapon throwing with weapon stay on (but can't pick up thrown weapon if already have that weapon), plus added configurable gameinfo property bAllowWeaponThrowing (default true)
    don't spam "you are ready/not ready" messages to console before game starts
    fixed FFA DM overtime end conditions
    Ability to have custom announcer voices. Make a new announcer voice pack (with the same sound names as the original AnnounceMain.uax), named NewPackName.uax (where NewPackName = whatever you want to call it), and put it in the ut2003sounds directory. Then, in the User.ini file (in the UT2003system directory) change: [UnrealGame.UnrealPlayer] CustomizedAnnouncerPack="NewPackName"
    fixed strafe toggle
    support longer playernames on scoreboard/HUD
    show FPH in scoreboard
    fixed flags sitting on ground in CTF-Citadel
    more minigun ammo
    really fixed 4 rocket bug
    Fixed DM-TokaraForest flags showing up
    fixed CTF-LostFaith KillZ
    spectating maintains view - when a player dies it continues to view the player when they respawn.
    improved texture precaching, removing a few early hitches
    moved arena mutator config and maplists from user.ini to ut2003.ini
    update .ini files without overwriting them! (except for settings added or changed since we shipped)
    fixed bug when had more than 16 bots total on custom teams
    improved translocation (less failures)
    link alt no blood
    don't lose adrenaline if switch teams to team with less players
    added Gameinfo property bAllowBehindView, server option allows behindview in net games if true (default false)
    made lightning gun recharge match up better recharge finish (it was playing too long)
    reduced delays between allowed voice messages
    scaled weapon and powerup pickups down some to match player size better
    spectators can go through doors/movers
    fixed catching weapons in mid air
    added DropFlag command
    adjusted distance fog in some levels to make them look crisper/higher contrast
    if weapons are invisible, firing is centered
    added PipedSwitchWeapon exec function, to allow you to bind to weapons to a single key by editing your user.ini, e.g. "e=switchweapon 5 | switchweapon 7" allows you to switch to and between the linkgun and the flakcannon.
    HUD/Menus:

    added in-game personal stats (bound to F3)
    Added Server Info which includes MOTD and Rules (bound to F2)
    Added In-Game Chat Client (Similar to IRC)
    made team section of HUD scaleable
    Mouse acceleration threshold now in the menus
    FOV settings 80 to 100 in menu
    Press f10 to cancel added to connect message
    "Blob shadows" option added to menus
    Change "corrupted connection detected" to "incompatible game files"
    Add name of weapon you are switching to to hud
    Fixed DisplayProgressMessages to only show MOTD once
    Added color codes to text messages
    Fixed MOTD to be able to handle more than 4 lines
    Add up/down key history to IRC input
    Allow double-clicking 'unreal://' and 'http://' URLs in IRC chat.
    Add colour to IRC (nicknames, join/leave messages, links etc.).
    Ctrl-C in server browser copies selected server URL
    Extra game-type tabs created automatically for installed game types (from .int file).
    Add extra fields to server browser filter - 'dont want this mutator', translocator, weaponstay.
    fixed blue team preference not being saved
    added configurable HUD option to not display enemy names under your crosshair HUDbDeathMatch.bNoEnemyNames
    AI:

    fixed bot aiming link shaft at crouched opponent
    BR AI improvements
    CTF AI improvements
    improved skyline bot AI
    improved bot use of ion cannon
    Networking:

    make sure ClientNetSpeed can't get set to 0
    improved client ping measurement
    fixed client location synchronization problem that could happen when you fell out of a crouching height only area
    fixed bug where lost ability to fire
    fixed weapon idle animations on net clients
    fixed GetLocalPlayerController() on net clients
    fixed BR-Skyline airship in netplay
    improved smoothness for high ping clients
    fixed minplayers+stats coexistence
    admins can pause net games
    fixed combo effects showing up in net games
    *really* fixed redeemer firing bug
    Fixed bug that caused garbage collection not to occur between level changes
    Gamestats class is now configurable via ini
    Security actor is now configurable via ini
    Add ClientReplaceMenu in Playercontroller
    Added Admin command NextMap
    Applied fix for bug where some string checking in Web admin failed
    Fix bug in Web admin that causes "WebAdmin:" to appear twice
    Added security level checks to web admin's ServerChangeMap
    Applied fix for linux Web Admin regard hard-coded IP addresses
    Applied fix for Admin kicking via XAdmin
    Closed security hole where admins could look/set security info
    reduced ConnectionTimeout to 15 seconds
    allow players to enter as spectators in games with maxlives>0 that have already started
    replicate weapon reload sounds
    allow admins and spectators to use behindview
    Mod support:

    added ModifyVelocity() event to Pawn, to allow mods to modify physics behavior - its called by the physics code after the velocity is updated, but before it affects the Pawn's location.
    added mutate() replicated function for use by mutators
    fixed teamgame ReduceDamage() allows mutators to override even if instigator==None
    added skeleton option to .upl player descriptions (for user created models with different skeletons)
    Add -MainMenu= command line param
    Fixed several internal hardcoded menu links
    Fixed GUIController to always use the ini set MainMenuClass
    Propagate LevelChange() through the interaction and gui system
    Add MutatorFillPlayInfo to allow mutators to add web admin settings
    Added bContactingLevel output variable to KarmaParamsCollision.
    Engine:

    Memory leak fixes: Explicitly destroy KarmaParams in ActorstScriptDestroy, and
    'new' KarmaParamsSkel instead of using BeginObject
    Fix for crash with per-tri karma collision with static meshes with no collision data
    D3D/OpenGL:

    fixed z- pixel fog and favored it over vertex fog
    worked around vertex fog driver bug on ATI cards
    added workarounds for S3 cards like the Savage 4
    added OverrideDesktopRefreshRate option (defaults to false)
    Audio

    fixed occlusion if EAX 3.0 is enabled

  10. #9
    Membro
    Info Conteúdo e Citações Jogos Mensageiros
    Registro
    Feb 2002
    Mensagens
    51
    Verdinhas
    0

    Instalei o patch 2136 e parece que o jogo ficou pior...

    Ta segurando pra caralho os frames..

    O que pode estar havendo ???

    O cd rom influencia alguma coisa nesse jogo ?? (56x )
    Minha memoria é 256M Rambus400 , sera se é pouca ???
    Tô usando TI4200 da Abit/P41.7(fanta)256k l2/P4T-E/Xp Pro

    Quando coloco a resolução toda em high , algumas mapas jogam beleza outros começam a funfá ( segura a imagem por alguns milésimos de segundos - LAG )

    Quando uso no maximo de texturas - highest -Ai tudo fica ruim de jogar.

    Alguem pode me explicar o pq ??
    O que posso fazer pra mudar isso -configuração-upgrade-etc ??

    Esse meu cd que comprei pode ser uma copia ruim ??( retail box )

    Alguem por favor me ajude ae !!!!

    Muito obrigado !!!

  11. #10
    Membro
    Info Conteúdo e Citações Jogos Mensageiros
    Registro
    Dec 2001
    Mensagens
    1.008
    Verdinhas
    1

    jah saiu u beta 2 desse novo patch...
    http://forum.hardmob.com.br/showthre...hreadid=164920

+ Responder Tópico Ir para o Fórum

Assuntos do tópico

Compartilhar

Permissões