Public Alpha Release Notes
The DesertCombat team is pleased to announce that the first public vehicle test will be ready for download tomorrow evening. The purpose of this test is to get valuable feedback from the community so that we can produce one of the best gameplay experiences out there for arcade style modern military combat. The goal of the DC team is to release many of these alpha and beta tests until we feel it is a complete mod.
The first public alpha test will be version .1, were 1.0 will be the first release of the final mod. The test will not include any new maps or gameplay options, but we plan on offering a wide range of maps in the near future as well as new gameplay experiences such as Search and Destroy and Rescue missions. Below I will summarize the list of new weapons and vehicles in the first public release of DesertCombat.
The first set of weapons for DC will be focused around the Desert Storm conflict, this level requires military vehicles and weapons from the 90’s and will support the UN coalition and Iraq, for this test it will be U.S. troops and Iraqi troops only. It should be noted however that DesertCombat will support various weapons based on which level you are playing, for example there will also be a Somalia level with will feature weapons used in that conflict as well as levels featuring possible future conflicts. It will not be solely based on DesertStorm.
.1 Public Release Weapons and Vehicles
** This is not the complete or final list, this is only what is available for the public alpha and more will follow in the next alpha release.
• M1A1 Heavy Tank
• MLRS Mobile rocket truck
• Humvee with a .50 cal machine gun
• Humvee with a Tow launcher
• Humvee Medical and Supplies
• A-10 Warthog
• Ah-64 Attack Helicopter
• M16A2 Assault Rifle
• Mp5-SD6 sub machine gun
• M9 handgun
• SMAW rocket launcher
• Maverick Missiles
• AMRAAM missiles
• Shilka Mobile Antiaircraft
• T-72 Tank
Know issues with the alpha .1
Since this mod is a work in progress, no optimizations have been made to the models for performance. You might experience a slight slowdown due to the fact that we haven’t done a full optimization pass yet.
Not all models have a wreck model for them and some models may have the wrong wreck model. We are aware of this and will fix them as we create the wreck models.
Currently the game is not balanced, some things may destroy objects faster then they should, the game will continually balance out as the mod progresses. This goes for speed of vehicles, weapon damage and amount of ammo.
Airplane and Helicopters
Currently all new planes use the A-10 cockpit, this will fixed as the new cockpit models come in. The mig-29 landing gear, machine guns and rockets are not complete and the A-10 wheels are still to be finished. The AH-64 just went in, so it flight code, model and skin will be progressing.
Skins are also a work in progress and will continually change as the mod moves along. For example the AH-64 is still in development so a temporary skin has been placed. This goes for the MLRS and some weapon models.
Only a few weapons have been created so far, don’t worry, all the WWII weapons will be replaced as we go.
Only maps that display a small DC logo in them have DC vehicles. This is only temporary until new maps are created.
All new DC models will not support shadows; this is a limitation in the mod tools and will be fixed as soon as the mod tools are fixed.
Menus (AXIS, ALLIES)
Menu editing tools are still in development so some things are currently out of our control. Such as the words AXIS and ALLIES, this will change once the tools are in place. This also keeps us from editing various other menu releated items.
If you find any bugs, please send them to [email protected]
If you wish to join the team, please send examples of your work to [email protected]