A IGN publicou uma entrevista bem grandinha com o pessoal que faz o DC.
E pra quem reclamou do helicóptero:
IGNPC: How hard was it to add the helicopter into the game?
Frank DeLise: The hard part is that the helicopter is based on plane physics, so there is no magic cover in the system. We had to make a replica of a helicopter that would really fly, and we couldn't really pitch the blades as well so we had to compensate for that as well by creating multiple engines for the props. So it was very difficult to make it useable. We think now it's about 80%. Some people really love it. For newbies it's really difficult. For people that use it for a couple of days strong, they become masters at it.
Tim Brophy: It's definitely one of the most popular vehicles once people learn how to use it.
IGNPC: Yeah there's a guy here that managed to figure it out and is apparently very good at it. But for me, well I just kinda flip over and get nice and cozy with the ground.
Frank DeLise: Yeah, that's a problem. For the newbies it's a pain. For the guys that use it often, it's perfect. And now the problem is, if you make it too easy, the guys who like the controls will complain. It's almost like the controlling the BF planes with a mouse. It took me at least a week to get going. It's kind of the same thing, where once people have a chance at it and figure out it's a powerful vehicle, they'll take the time to figure it out. But we're not sure how well we can get the newbie action going on.
We do know that other helicopters like the Black Hawk that are normally heavier and less agile will be much easier to fly just because of a simple change at this point to the inertia settings so certain copters won't tend to flip over as much.