-Low close combat hit accuracy due to network lag is much improved.
-Some Server CPU usage optimizations: Multiple server instances
should perform better.
-Fixed currently connected players being dropped at map switch in
favor of new connections.
-Remote Console application is now fixed.
-Release of bound sockets works correctly.
-Bug causing missing spawn points and Gray flags that do not
change is fixed.
-Bug causing soldier animation states to be dropped is fixed.
-Reconnection problems fixed.
-The ASEHost.dll "Failed to execute ASEQuery_init()" error
-No longer need to reissue the admin.enableRemoteConsole
and enableRemoteAdmin commands every time the server restarts.
-Bug in Standalone Server causing "Corrupted Data" error when
hosting CTF on Bocage is fixed.
-Added hit detection feedback: Client crosshairs blink with a
small dot in the crosshair and additional cross-lines when the
server registers a successful hit.
-Dedicated server settings are saved properly. (Note: if Friendly
Fire checkbox is turned off, the next time the dedicated server
is started the check box will be checked, but the percentages will
all be at 0%)
-Remote Admin (admin connected to server as a player) does not
have to authorize every time a new map starts anymore.