Here are the changes of the Patch 1.4:
# Support for Q-Tracker.
# Support for XML event logging (described in its own readme file).
# Improved CRC content checking which allows the server administator the option to include client side modifications but still block client side cheats.
# Added ability to reserve slots with a password.
# Added spawn points for some airfields.
# Support to use the same remote console port on two different BF1942 servers.
# Remote console now works on Windows98/Me.
# The free camera is now predicted on the client to give better control.
# Underscores now work for remote commands executed from the in-game console.
# The console command Soldier.CameraShakeFactor (value 0.0 to 1.0) toggles the camera shake in 1st person on/off.
# Two new weapons replacing earlier weapons used in the game
# Type 99- Japanese Assault rifle
# DP 1928- Russian Assault rifle Improvement of game feeling
# Slight delays when turning, jumping and pulling out new weapons for a smoother and tighter experience.
# Recoil animations changed.
# Improved Death Cam: can now be configured to disable `Reveal Killer' mode.
# AA Guns do not cause splash damage when hitting sandbags.
# Mines now detonate when vehicles go in reverse over them.
# Infantry can now aim a full 180 degrees up and down in the 1st person view.
# Camera shakes when firing weapons mounted on vehicles.
# A pixel added to the center of the cross hair (server option).
# Disabled ability to repair land-based vehicles in hangars.
# Rear gunner for Stuka/SBD/Ai-chi-val now have cross hair.
# Default mouse sensitivity raised for air controls. (You need to revert to default input settings once for this to take effect.)
# Added friendly mine indicators to HUD and mini-map.
# Increased bayonette damage to cause instant kill.
# Machine guns on Japanese destroyers don't run out of ammo anymore.
# Deviation time goes back to normal after running faster.
# Archival in Wake Island CTF spawns in with full health again.
# Less damage to planes from stationary machineguns.
# Road to Rome bombers re-balanced.
# The collision bug where you could push another player into an object or building as been looked over and fixes has been added.
# New and improved parachute landing animation in 1st person view.
# Lightmaps on ships implemented.
# Increased visual effect for AA-gun airplane hits.
# Improved hit particle effect when shooting at infantry.
# Road to Rome british soldiers get the Sten Gun.
# Faulty Defgun death effect fixed.
# Fixed a bug with B17 flaps that caused them not to appear on clients.
# Bazooka/Panzerschrek smoke trails changed.
# Improved precaching when loading maps, reducing stalls when new objects are loaded in during game.
Sound improvements and optimizations
# New and improved Sounds in 1st person view
# Increased volume of impacts
# Louder explosions for grenades
# New Sound for the Axis Assualt rifle STG44
# Scoreboard now shows current server's name, IP address and Map name.
# Scoreboard now lists player ID for all players.
# Buddylist is now saved to profile and retained between maps.
# Text messages and kill messages from buddies are color coded green.
# Bug causing the display of text messages and playing of radio messages when map start in a MP game fixed.
# Screenshots can now also be taken of the score board.
# Paste (Ctrl-V) in 'Add Server' box added.
# Voting system feedback improvements
# You can see what vote is currently active (which map or player is being voted for).
# You can see how many votes that have been cast and how many that are necessary for the votes to be successful.
# When a vote has failed you get to know which one and why (how many voted for it and how many were necessary).
# AI bots more responsive to radio commands.