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  1. #1
    phi
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    erro no jogo! Help!

    ae galera
    --- Common Initialization ---
    Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
    ----- FS_Startup -----
    Current search path:
    D:\Arquivos de programas\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
    D:\Arquivos de programas\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
    D:\Arquivos de programas\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
    D:\Arquivos de programas\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
    D:\Arquivos de programas\EA GAMES\MOHAA\main\Pak1.pk3 (772 files)
    D:\Arquivos de programas\EA GAMES\MOHAA\main\Pak0.pk3 (11175 files)
    D:\Arquivos de programas\EA GAMES\MOHAA/main

    ----------------------
    18190 files in pk3 files
    execing default.cfg
    execing menu.cfg
    execing newconfig.cfg
    Config: unnamedsoldier.cfg
    couldn't exec configs/unnamedsoldier.cfg
    execing safemode.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    Unknown command "fov"
    couldn't exec custom.cfg
    ...detecting CPU, found AMD w/ 3DNow!

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    ------- Input Initialization Complete ------- 170
    You are now setup for easy mode.
    ----- Client Initialization -----
    Called FadeSound with: 0.000000
    ----- Initializing Renderer ----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...registered window class
    ...created [email protected],0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...43 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 5 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...ignoring GL_EXT_texture_compression_s3tc
    ...ignoring GL_ARB_texture_compression
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce4 MX 440/PCI/3DNOW!
    GL_VERSION: 1.4.1
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_point_sprite
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_buffer_object
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_texture_env_add
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_clip_volume_hint
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_paletted_texture
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shared_texture_palette
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_IBM_rasterpos_clip
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_fence
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_pixel_data_range
    GL_EXTENSIONS: GL_NV_point_sprite
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_NVX_ycrcb
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_multitexture
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_SUN_slice_accum
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU: AMD w/ 3DNow!
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 2
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 13300 clocks
    glDrawPixels w/ RGB: 9182 clocks
    glTexSubImage2D w/ BGR: 15113393 clocks
    glTexSubImage2D w/ RGB: 3381654 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    ------ Force Feedback Initialization -----
    Loading ff...
    ff: Creating feedback device:
    ff: ...no ff mouse found
    Failed to load ff dll
    ------------------------------------------
    --------- Force Feedback Shutdown --------
    ------------------------------------------
    Winsock Initialized
    Opening IP socket: localhost:12203
    Hostname: lipe
    IP: Editado por mim!
    ------- Sound Initialization (full) -------
    Sound opened using Direct Sound
    'Miles Fast 2D Positional Audio' provider opened.
    Loading global/sound0.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ----- Sound Info -----
    driver - Miles Fast 2D Positional Audio
    speaker setup - 2 speakers
    reverb - OFF
    samplebits - 16
    speed - 11025
    ----------------------
    ------- Sound Initialization Complete ------- 2035 ms
    Setting up Shaders
    Loading inventory...
    ----- Client Initialization Complete ----- 8977 ms
    --- Common Initialization Complete --- 12703 ms
    Working directory: D:\Arquivos de programas\EA GAMES\MOHAA
    Loading Localization File global/localization.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV:lay(), playing EAlogo.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV:lay(), playing 2015intro.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV:lay(), playing intro.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    r_colorbits will be changed upon restarting.
    -------- CL_Vid_Restart_f --------
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------
    tem continuação

  2. # Publicidade
    Publicidade

  3. #2
    phi
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    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    ----- Initializing Renderer ----
    ----- R_Init -----
    Cmd_AddCommand: r_infostaticmodels already defined
    Cmd_AddCommand: r_infoworldtris already defined
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...created [email protected],0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...43 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 5 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...ignoring GL_EXT_texture_compression_s3tc
    ...ignoring GL_ARB_texture_compression
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce4 MX 440/PCI/3DNOW!
    GL_VERSION: 1.4.1
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_point_sprite
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_buffer_object
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_texture_env_add
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_clip_volume_hint
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_paletted_texture
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shared_texture_palette
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_IBM_rasterpos_clip
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_fence
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_pixel_data_range
    GL_EXTENSIONS: GL_NV_point_sprite
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_NVX_ycrcb
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_multitexture
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_SUN_slice_accum
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU: AMD w/ 3DNow!
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 2
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 13109 clocks
    glDrawPixels w/ RGB: 9104 clocks
    glTexSubImage2D w/ BGR: 3707661 clocks
    glTexSubImage2D w/ RGB: 3525647 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    Setting up Shaders
    ----- finished CL_Vid_Restart_f ----
    You are now setup for easy mode.
    ------ Server Initialization ------
    Server: briefing/briefing1
    Called FadeSound with: 0.000000
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    ----- CL_Shutdown -----
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Shutdown (full) -------
    ------- Sound Shutdown Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    ----- Server Shutdown -----
    ---------------------------
    Tried to read from a zip file maps/briefing/briefing1.min that was not open

    me ajudem galera
    configurei tudin e talz no jogo, dai eu fui la em New Game, tinha um nome de mapa com letra A, algo de Az... dai do nada, deu isso, tentei umas 3vezes e sempre o mesmo erro..
    O quê fazer???
    Valeu


    e fica piscando em vermelho e preto,

    escrito
    Tired to read from a zip file maps/briefing/briefing1.min that was not open

  4. #3
    Membro Avatar de RaFa41
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    G4 PCI SUCKA :P

  5. #4
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    Formata!!!


  6. #5
    phi
    phi está offline
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    ninguém??

  7. #6
    Membro Avatar de setimo
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    parece q ta dizendo q tem um arquivo zipado no seu jogo...
    procura esse nome ai q ta falando só interessa o q fica piscando em vermelho como erro o resto ta beleza
    mais pelo nome do arquivo sei naum, tenta descompactar ele ve no q da

    sei naum virei o jogo de cabeça pra baixo e nao achei nada tipo maps/briefing/briefing1.min
    acho q seu generico ta fudido "compra" outro

  8. #7
    phi
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    seguinte, os mapas estao localizados dentro do pak5.pk3

    e parece estar "bugado" o pak5.pk3


    e só falta este mapa ae, alguém poderia me fazer o favor de entrar com o PakScape ou WinRAR no pak5.pk3, dezipar o mapa e td q tiver esse nome para uma pasta e me enviar? quem estiver disposto a me ajudar, me mande uma MP ou me adiciona icq

    icq: 70906560

  9. #8
    phi
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    ! D:\Arquivos de programas\EA GAMES\MOHAA\main\Pak5.pk3: O arquivo está corrompido
    ! D:\Arquivos de programas\EA GAMES\MOHAA\main\Pak5.pk3: Falha de CRC em maps\DM\mohdm4.bsp. O arquivo está corrompido
    ! D:\Arquivos de programas\EA GAMES\MOHAA\main\Pak5.pk3: O arquivo está corrompido



    extrai os arquivos do pak5.pk3, coloquei a pasta "maps" na pasta Main, e renomiei o pak5.pk3 para pak5.p3, o jogo roda, mas dá erro qnd vou jogar neste mapa.. alguém poderia me mandar ele?

  10. #9
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    Só tá dando o erro neste mapa?

  11. #10
    phi
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    Originalmente enviada por Kiorugui
    Só tá dando o erro neste mapa?
    na hora de extrair o pak5.pk3 pra pasta Main, sim, só este

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