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  1. #1
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    Jun 2002
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    erros em mapas (time out)

    Fiz alguns testes em alguns mapas para verificar o motivo de tanto time out, reparei que na hora de inicializar o mapa aparece varios avisos para reducao de formatacao como segue alguns exemplos:

    O campeao de erros é o lastcastle:

    ------ Server Initialization ------
    Server: dm/lastcastle
    ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/searchlight.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/searchlightbase.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/animate/pulse_military_radio.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/gear/german_officercap.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/item_mg_ammobox.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/item_100_healthbox.tik
    WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/car/car.skc
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/european_car_grey.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/item_25_healthbox.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/gear/german_sshelmet.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/gear/german_ssofficercap.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/emitters/explosion_tank.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/gear/german_sentryhelmet.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/emitters/explosion_bridge.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/animate/alarmswitch.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/sdkfz.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/statweapons/mg42_gun.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/statweapons/mg42_bipod_nonstatic.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/item_50_healthbox.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/static/cranebanner.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/item_grenade_ammobox.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/item_pistol_ammobox.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/item_smg_ammobox.tik
    WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/jeep/jeep_bench.skc
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/jeep_bench.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/item_rifle_ammobox.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/animate/electrical_switch_nopulse.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/opeltruckgreen_d.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/opeltruck.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/g_magazine_diewehrmacht1.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/binoculars.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/bottle_rum.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/g_magazine_diewehrmacht2.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/panzer_tank.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/panzer_cannon.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/sdkfz_mg42.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/vehiclesoundentity.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/fx/dummy.tik
    ------ Server Initialization Complete ------ 6.43 seconds

    outro mapa

    Server: dm/snipervalley
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/weapons/m2frag_grenade.tik
    WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/jeep/jeep_bench.skc
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/jeep_bench.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/emitters/fx_leaves_blowing.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/item_rifle_ammobox.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/weapons/kar98sniper.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/weapons/springfield.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/statweapons/mg42_gun.tik
    WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/ktigertank_d/ktigerturret_d.skc
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/kingcannon_d.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/kingtank_d.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/statweapons/mg42_bipod_nonstatic.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/vehiclesoundentity.tik
    ------ Server Initialization Complete ------ 2.38 seconds

    outro mapa

    ------ Server Initialization ------
    Server: dm/storagefacility
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/statweapons/mg42_gun.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/opeltruckgreen_d.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/searchlight.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/book_closed_thin_red.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/miscobj/bottle_rum.tik
    WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/mercedes/mercedes.skc
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/mercedes.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/tigertank_d.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/vehicles/gmctruck2.tik
    ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ------ Server Initialization Complete ------ 5.79 seconds

    outro mapa (neste por exemplo foi rapido e quase nao tem erros

    ------ Server Initialization ------
    Server: dm/smallcity
    ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ------ Server Initialization Complete ------ 5.53 seconds


    Nao entendi o porque do pedido de DOWNGRADING TO OLD ANIMATION FORMAT.

    Sera que alguem sabe?

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