Um mod que promete muito +||Band of Brothers||+
pesquisando por ai, vi que este mod esta indo p/ frente, diferente de outros que empacaram no tempo. Um dos lideres deste projeto é o autor dos mapas da serie "thunder" o RUNGSY.
*eles ja modelaram a maior parte das armas;
*eles ja fizeram todas as skins;
*so falta os mapas, baseados no seriado.
Were hoping to include many more new weapons to the current arsenal as well as remodel a few current weapons. We will be having around a total of 30 newly modeled allied and axis weapons included in our modification. Machine Guns such as the MG-42 and the Browning .30 cal will be made mobile and allow the player to carry the weapon and deploy the weapon to fire. Weapons will now have a more realistic feel with more gunsmoke, recoil effect, and overheating of the machine guns etc. We will also be including hand-to-hand combat weapons such as knives and bayonets. You can expect to see mortars and artillery included as well. Numerous variants of weapons will also be included in later expansions. All in all the player will be provided with a well-equipped arsenal. The full list of weapons has not been disclosed yet due to the fact that some weapons are still being discussed and decided upon.
Our modification will include many new as well as modified player features for MOHAA. As of now Medal of Honor: Allied Assault is very limited on what a player can do. We hope to push those barriers. Players of Band of Brothers will have the ability to go prone as well as lean, crawl, and crouch. This will give the player greater maneuverability on the battlefield. As well as those movement features we will be implementing a stamina feature which realistically limits player on the speed of his or her run as well as the amount of time the player can run and or sprint before the player becomes tired, etc. We will be modifying the player damage system as well, implementing a locational damage system. Depending on where and the type of round that hits the player, the location of that wound will effect the players movement and stamina. For instance if I'm running and I'm hit in the leg I will be forced to limp and move slowly. Also the locational damage system will determine the extent of the wounds, whether they will be fatal or not. For instance if the player suffers a direct hit to the head the player will die or eventually die seconds later whether a medic is present or not. To heal wounds on the battlefield, such as a wound to the leg, the player will need to find a medic who's ability will be only to partially heal that wound depending on the type and extent of wound. Another player feature set to be included in the Multiplayer section of our modification is a 6 Player Class system. When a player joins a server before entering the game and spawning they will be required to choose their specific class they wish to play as. Each class will have its advantages and disadvantages, so choosing one will depend on the player's preferences. Once the class is chosen a menu of weapons and gear available for that class will appear. The player will be able to now select their custom loadout of which weapons, grenades, etc they wish to use during the battle. The six classes are still being finalized but they will be displayed below soon. There are numerous other player features that will be discussed but will not be posted till they are finalized.
The maps that will be included in this mod are based upon the real battles that were fought by Easy Company. All maps will be as historically accurate as possible. Our Mapping team is working together with the Historical Advisors team to best plan out the map layouts and every small detail to make them as accurate as possible to the battlefields of WWII. We have access to town maps, aerial photos, topographical maps, etc as well as photos of specific points in the towns to aid us in this meticulous process of the production of our maps. We are also trying to blend specific scenes from the series into our maps to have the player relate to the map. We want to give the player the feel of actually being there and actually fighting in the battles. Approximately 85% of all buildings in our maps will be enterable. Giving the player a feeling of the house to house fighting in some of the European towns. I like to call our maps 'open'. Meaning that the player can go virtually anywhere in that map without being restricted. Our maps are being planned with extreme detail to make sure they are done right. A list of the Multiplayer maps that you can expect to see in this mod will be posted below soon.
Our mod will also include driveable vehicles. Mostly I'm Multiplayer players will be given the choice on a few maps to command a tank or drive a jeep or half-track into battle. Vehicles will add to the intensity of the battles. This will be a big feature and is still being decided over. A full list of the vehicles that will be included will be posted soon.
Legal to vendo q o SDK ta começamdo a faze efeito
boa, finalmente noticias boas e prometedoras
putz meu, isso é trabalho do cão pra um mod, deve ser um time razoável de várias especialidades pra fazer algo desse tamanho, muito mais complexo que um CounterStrike acho, apesar de não conhecer as ferramentas que eles estão usando.
Assuntos do tópico