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  1. #1
    Membro Avatar de Tempo
    Relaxe (edite agressão)
    Aug 2007

    [DotA] Changelog das versões 6.75 e 6.75b

    Coloquei em spoiler porque é MUITO grande, vou dar continuidade no próximo post.

    E ai, vamos discutir? Essa versão provavelmente deve entrar em cena essa semana ou semana que vem, não sei muito bem, afinal não temos nenhuma versão de DotA nova há muito tempo!

    Meu Alchemist tava 7/1 como era antes, agora EXTREMAMENTE buffado ninguém segura kkkkkkkkkkkk



    * Goblin Shredder added to Captain's Mode
    * Skywrath Mage added to Captain's Mode
    * Captain's Mode first ban phase now has 2 bans instead of 3
    * Captain's Mode second ban phase now has 3 bans instead of 2

    * Glyph duration increased from 4 to 5 seconds
    * Enraged Wildkin's Tornado vision decreased from 1200/800 to 300
    * Aegis reclaim time decreased from 10 to 6 minutes
    Roshan still respawns every 10 minutes, this change does not affect him. It only means that Aegis will last 6 minutes in your inventory instead of 10.

    * Team AoE bounty for kills with 2 heroes around changed from 9*Level+95 to 12*Level + 125
    * Team AoE bounty for kills with 3 heroes around changed from 8*Level+20 to 10*Level+40
    * Killer bounty level multiplier increased from 200+5*Level to 200+9*Level
    * Total XP required for level 7 decreased from 2700 to 2600
    * Total XP required for level 8 decreased from 3500 to 3200
    It still requires a total of 4400 XP to reach level 9

    Added a new loading screen

    * Random Draft Mode hero pool count increased from 20 to 22
    * Recipe items no longer sell for 80% of their price (now 50% like regular items)
    * Added a 1 second cooldown to placing Observer and Sentry wards (to help prevent accidental usage when lagging)
    * Fixed various item sell costs
    * Fixed a lot of tooltips issues
    * Roshan turn rate increased to fix some abuses
    * Fixed a bug that could cause Brewmaster to not respawn

    * Added a new Agility hero

    Zet, the Arc Warden


    Movespeed: 295
    Starting Armor: 0
    Attack Damage: 40-50
    Attack Range: 625

    Intelligence: 24 + 2.1
    Strength: 24 + 1.9
    Agility: 15 + 1.8

    Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.

    AoE: 225
    Slow: 50%
    DPS: 15/30/45/60
    Duration: 6

    Cooldown: 20
    Manacost: 75
    Cast Range: 600/700/800/900

    Note: Effect stacks directly with multiple instances. Each instance operates independently.

    Ability Code: A2M1

    Magnetic Field:
    Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.

    Duration: 3.5/4/4.5/5
    AoE: 375
    Attack Speed Bonus: 50/60/70/80

    Cooldown: 50
    Manacost: 110
    Cast Range: 900

    Note: Units need to remain within this area to get the bonuses

    Ability Code: A2LM

    Spark Wraith:
    Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.

    Activation Delay: 3 seconds
    Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
    Damage: 150/200/250/300
    AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)

    Cast Range: 2000
    Cooldown: 4
    Manacost: 50

    Ability Code: A2LL

    Tempest Double:
    By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.

    HP/MP Cost: 30/15/0% of current HP/MP

    Cooldown: 55
    Duration: 20

    Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.

    Ability Code: A2M0

    * Added a new Intelligence hero

    Auroth, the Winter Wyvern


    Movespeed: 285
    Starting Armor: 1

    Attack Damage: 38-45
    Attack Range: 425

    Intelligence: 25 + 2.4
    Strength: 24 + 2.1
    Agility: 16 + 1.9

    Arctic Burn:
    Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.

    Debuff cannot be refreshed on enemies that it hits.

    Duration: 6 seconds
    Attack Range: 700/800/900/1000
    Slow: 25/30/35/40% for 4 seconds
    HP Burn: drains 6% of current HP per second (not lethal, does not count as damage)

    Cooldown: 60/50/40/30
    Manacost: 120/110/100/90

    Ability Code: A2NE

    Splinter Blast
    Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.

    Split AoE: 500
    Secondary Target Damage: 100/180/260/340
    Secondary Target Slow: 25% for 4 seconds
    Projectile Speed: Takes 1.5 seconds to arrive at the destination

    Cast Range: 1200
    Cooldown: 8
    Manacost: 120/130/140/150

    Ability Code: A2LA

    Cold Embrace
    Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.

    Duration: 4
    HP Regeneration: 20 + 3/4/5/6% of Max HP per second

    Cast Range: 1000
    Cooldown: 14
    Manacost: 75

    Note: The allied hero is disabled for the duration of the buff.

    Ability Code: A2LB

    Winter's Curse:
    Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.

    Duration: 2.5/2.75/3
    AOE: 350

    Cast Range: 800
    Manacost: 250
    Cooldown: 90

    Note: You get credit for kills done this way. Does not affect target's magic immune allies.

    Ability Code: A0Z0

    - Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
    - Acid Spray manacost from 160 to 130/140/150/160
    - Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
    - Goblin's Greed counter duration increased from 20 to 25 seconds
    - Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
    - Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
    - Unstable Concoction no longer displays the countdown numbers to enemies
    - Unstable Concoction always affects a 175 area around where it explodes
    This includes when it explodes on Alchemist

    - Movement speed decreased from 320 to 315
    - Blink animation time increased from 0.33 to 0.4
    - Legs decreased from 2/2/2/2 to 1/1.5/1.8/1.9

    - Berserker's Call bonus armor increased from 30 to 40
    - Battle Hunger slow decreased from 10% to 8%
    - Battle Hunger movement bonus increased from 4% to 8% per affected enemy
    - Counter Helix damage increased from 100/130/160/190 to 100/135/170/205

    Ancient Apparition
    - Chilling Touch now deals its bonus damage and uses a charge when attacking creeps
    - Chilling Touch AoE increased from 450 to 525
    - Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80
    - Chilling Touch duration reduced from 40 to 30
    - Ice Blast is no longer dispelled by the Fountain

    Bane Elemental
    - Fiend's Grip Aghanim's duration increased from 6 to 7
    - Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
    - Enfeeble can no longer be dispelled
    By Manta, BKB or any other dispel

    - Cast animation time decreased from 0.3 to 0.2
    - Strength growth increased from 2.0 to 2.7
    - Turn rate improved from 0.4 to 1.0
    - Firefly duration increased from 15 to 18 seconds
    - Firefly damage trail no longer instantly disappears when Batrider dies

    - Blood Bath death detection AoE for enemy heroes increased from 225 to 325
    - Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
    - Thirst AOE from 1500/3000/4500/6000 to 6000
    - Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
    - Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)

    - Quill Spray damage cap increased from 220 to 400
    - Warpath damage per stack increased from 10/15/20 to 20/25/30
    - Warpath base damage increased from 10/20/30 to 20/25/30
    - Fixed how Quill Spray damage threshold works
    Bristleback will now activate Quill Spray on the instance of damage when its threshold is breached rather than the one after that occurrence

    - Spawn Spider's Spiderite bounty increased from 11-13 to 16-21
    - Incapacitating Bite no longer gives 2/4/6/8 bonus damage
    - Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40

    - Double Edge now deals its damage in a 190 AoE around the target

    Chaos Knight
    - Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed)

    - Holy Persuasion no longer has the ability to teleport allied units
    - Test of Faith grants you a secondary ability to teleport allied units
    Teleports heroes to fountain after a delay. Instant teleport for persuaded creeps

    Delay: 6/5/4/3
    Cooldown: 24
    Manacost: 200
    Cast Range: 600

    Ability Code: A2MC

    - Strafe attack speed bonus increased from 110 to 130

    - Strength growth increased from 2.4 to 2.7
    - Battery Assault damage interval improved from 0.75 to 0.7
    - Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
    - Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
    - Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it

    Crystal Maiden
    - Freezing Field duration increased from 4 to 7 seconds

    Dark Seer
    - Movement speed decreased from 305 to 300
    - Vacuum cooldown increased from 16 to 19
    - Vacuum cast range decreased from 550 to 500
    - Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550
    - Vacuum can no longer pull invulnerable units

    - Poison Touch level 4 cooldown decreased from 9 to 7
    - Shadow Wave AoE increased from 170 to 185

    - Static Storm max damage increased from 170/210/250 to 170/220/270

    Doom Bringer
    - Devour creep level restriction removed
    - Devour cooldown from 60/55/50/45 to 70/60/50/40
    - Devour gold from 40/60/80/100 to 25/50/75/100
    - Devour manacost from 60 to 60/50/40/30
    - Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
    - Level Death damage increased from 100/150/200/250 to 125/175/225/275
    - Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30

    Dragon Knight
    - Armor decreased by 1
    - Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12
    - Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14)
    - Elder Dragon form level 2/3 splash area rescaled slightly
    100% splash AoE changed from 75 to 100
    75% splash AoE changed from 150 to 200
    50% splash AoE remains the same

    Drow Ranger
    - Frost Arrow's slow increased from 50% to 60% at level 4
    - Marksmanship level 3 agility bonus increased from 45 to 60
    - Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
    - Silence cooldown decreased from 15 to 13

    - Enchant Totem cooldown decreased from 7 to 6 seconds

    Ember Spirit
    - Armor decreased by 1
    - Fire Remnant recharge time increased from 30 to 35 seconds
    - Fire Remnant damage per instance from 120/160/200 to 100/150/200

    - Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
    - Midnight Pulse cast range from 500 to 700
    - Blackhole manacost from 200/300/400 to 250/350/450

    Faceless Void
    - Time Lock deals twice as much damage when it procs on a target in Chronosphere
    - Faceless Void can no longer be frozen by any Chronosphere!!

    - Movement speed decreased from 300 to 295
    - Force of Nature's Treant's magic resistance decreased from 33% to 20%

    Goblin Shredder
    - Strength growth reduced from 2.4 to 2.1
    - Chakram moves 20% slower

    Guardian Wisp
    - Overcharge HP/MP cost over time increased from 2.5% to 3.5%
    - Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp

    - Movement speed increased from 305 to 315
    - Flak Cannon AoE increased from 800 to 1000
    - Call Down AoE increased from 400 to 450

    - Burning Spears duration increased from 6 to 7
    - Inner Vitality can now be cast on magic immune targets
    - Life Break Aghanim's cooldown decreased from 24/16/8 to 4

    - Invoker base damage decreased by 4

    - Facing direction now more accurately matches his turn rate (just a visual change)
    - Liquid Fire AoE increased from 175 to 300
    - Ice Path reworked
    Ice Path:
    After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.

    Creation Delay: 0.4
    Path Duration: 1/1.4/1.8/2.2
    Damage: 100
    AOE: 150
    Range: 1100

    Manacost: 75
    Cooldown: 12/11/10/9

    - Base attack time decreased from 1.7 to 1.6
    - Omnislash now kills creeps and neutrals in 1 hit
    This does not include player controlled units or ancients

    Keeper of the Light
    - Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
    - Mana Leak cooldown decreased from 18 to 16
    - Illuminate cast range changed to be the same as its travel range (just a UI change)
    - Illuminate max hit distance increased from 1600 to 2000

    - Armor increased by 1

    - Base strength increased by 3
    - Ghost Ship cooldown decreased from 90/80/70 to 60/50/40
    - Ghost Ship impact AoE increased from 400 to 425

    Legion Commander
    - Fixed Overwhelming Odds giving 6% instead of 9% movement per hero
    - Overwhelming Odds bonus summoned unit/illusion damage reduced from 50% to 25%
    - Press The Attack cooldown rescaled from 15 to 16/15/14/13

    - Diabolic Edict now uses Leshrac's cast animation time

    - Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8

    - Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
    - Laguna Blade cooldown rescaled from 120/90/55 to 90/70/50

    - Finger of Death cooldown rescaled from 150/90/55 to 170/105/40
    - Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025)
    - Mana Drain initial cast range increased from 600/650/700/750 to 750
    - Mana Drain threshold range increased from 800 to 850
    - Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5

    Lone Druid
    - Spirit Bear can no longer be resummoned while it is taking damage
    Has same duration and rules as his blink disable

    Lord of Avernus
    - Armor decreased by 2
    - Aphotic Shield cooldown decreased from 14/12/10/8 to 12/10/8/6
    - Borrowed Time cooldown now scales from 60 to 60/50/40
    - Death Coil cooldown decreased from 6 to 5 seconds
    - Frostmourne enemy debuff duration increased from 2 to 2.5

    - Moon Glaive level 4 bounce count increased 4 to 5

    - Summon Wolves manacost increased from 125 to 145
    - Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
    - Spirit Wolves now have 50% magic resistance
    - Fixed Shapeshift speed buff remaining after dying with Aegis

    - Agility growth increased from 1.8 to 2.5
    - Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50%
    - Skewer slow duration increased from 2 to 2.5 seconds

    Murloc Nightcrawler
    - Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6
    - Shadow Dance HP regen increased from 3/4/5% to 3/5/7%

    - Mana Shield absorption rate increased from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25
    - Mystic Snake damage bonus per jump increased from 20% to 25%
    - Split Shot damage per arrow increased from 45/55/65/75% to 50/60/70/80%

    - Geomancer clones stat sharing increased from 25% to 30%
    - Geostrike DPS increased from 5/10/15/20 to 7/14/21/28

    - Elune's Arrow cooldown decreased from 25 to 20
    - Starfall's second single unit impact damage increased from 50% to 75% of the original

    - Cast animation time increased from 0.3 to 0.45
    - Morph manacost increased from 20 to 30 mana per second
    - Base damage decreased by 6
    - Waveform AoE decreased from 255 to 200
    - Waveform no longer allows you to start attacking/casting before it is completed

    Naga Siren
    - Base damage decreased by 12
    - Cast animation time increased from 0.5 to 0.65

    - Rage duration increased from 2.5/3.25/4/4.75 to 3/4/5/6

    - Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130
    - Sadist reworked
    Necrolyte gains increased HP and Mana regeneration for each unit he kills.

    Mana Regeneration: 2/4/6/10 per second
    HP Regeneration: 1/2/3/4 per second
    Duration: 6

    Gives 10x the bonus for hero kills.

    Note: Stacks with itself. Each stack operates independently.

  2. # Publicidade

  3. #2
    Membro Avatar de Tempo
    Autor do tópico
    Relaxe (edite agressão)
    Aug 2007


    Nerubian Assassin
    - Base HP regeneration increased to 2.5
    - Mana Burn drain amount increased from 4*Int to 5*Int
    - Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100
    - Vendetta movement speed increased from 10/15/20% to 16/18/20%
    - Spiked Carapace reworked
    Spiked Carapace
    When activated, Spiked Carapace reflects and negates damage dealt to Nerubian Assassin (max once from each source), as well as stunning the source of the damage.

    Duration: 2.75
    Damage Reflected: 100% of negated damaged
    Stun Duration: 0.6/1.2/1.8/2.4
    Manacost: 40
    Cooldown: 14

    Nerubian Weaver
    - The Swarm's attack rate improved from 1.5 to 1.35

    Obsidian Destroyer
    - Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10

    Ogre Magi
    - Armor increased by 1
    - Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10
    - Bloodlust can now target catapults
    - Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%

    - Degen Aura AoE increased from 300 to 315

    Panda Brewmaster
    - Primal Split units are now affected by Black Hole

    Pit Lord
    - Dark Rift now has a subability that allows the effect to be canceled before it resolves
    This does not prevent the cooldown from being used, it only makes it so you no longer have to teleport everyone away

    - Dark Rift now makes its teleportation target a low priority target similar to how Boots of Travel works
    - Replaced Expulsion with a new ability
    Atrophy Aura
    All enemy units, neutrals, ancients and Roshan within 900 AoE have their base attack damage decreased by -18/26/34/42%.

    If an enemy unit dies under this aura, you gain 5 bonus damage for creeps, 30 for heroes. Each bonus instance lasts 30/35/40/45 seconds.

    Ability Code: AIcd

    - Reworked how Firestorm works
    Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.

    Number of waves: 6
    Damage per wave: 25/40/55/70
    DPS: 5/10/15/20 for 2 seconds

    Cast Range: 750
    AoE: 400
    Cooldown: 14
    Manacost: 100/110/120/130

    Phantom Assassin
    - Coup de Grace critical strike multiplier increased from 2.5/3.25/4 to 2.5/3.5/4.5

    Phantom Lancer
    - Agility growth increased from 2.8 to 4.2
    - Spirit Lance slow duration increased from 3 to 3.25 seconds

    - Phoenix base damage decreased by 6
    - Phoenix base strength decreased by 2
    - Phoenix base movement speed decreased from 290 to 285
    - Supernova now refreshes Phoenix's other skills (not items) if the sun survives
    - Fire Spirits reworked
    Fire Spirits
    Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced
    AoE: 175
    Cast Range: 1400
    DPS: 20/40/60/80
    Duration: 4
    Attack Speed Reduction: -150
    Fire Spirits Duration: 12.5
    Fire Spirits Flight Speed: 900

    Cooldown: 45/40/35/30
    Mana Cost: 80/90/100/110
    HP Cost: 15% of current HP
    Note: Spirit impact doesn't stack, just refreshes duration. Does not affect Magic Immune, and can be dispelled.

    - Icarus Dive reworked
    Icarus Dive
    Icarus enters a Dive state. While in this state, his movement is double and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.

    Duration: 6
    Damage Amplification: 50% (Icarus takes 50% more damage from everything)
    Heal: 0.5/1.5/2.5/3.5% Max HP per second
    AoE: 600
    Cooldown: 26/24/22/20
    HP Cost: 10% of Current HP

    Note: Does not heal yourself
    Note: Applies the heal buff to allies upon cast, does not require you to be in the area. Continuously applies the buff to units around you (that have not already been affected) until the spell ends.

    Ability Code: A2M2

    - Sunray reworked
    Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
    Starting DPS: 20/30/40/50 + 1/2/3/4% Max HP per second
    Ending DPS: 40/60/80/100 + 2/4/6/8% Max HP per second
    AoE: 130
    Distance: 1600
    Slow: 50%
    Slow Duration: 0.5 seconds
    Cooldown: 20
    Manacost: 100
    HP Cost: 10% Current HP

    Ability Code: A2L0

    - Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8)
    - Illusory Orb AoE increased from 200 to 225
    - Waning Rift damage increased from 60/120/180/240 to 70/140/210/280
    - Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon

    - Movement speed increased from 315 to 320
    - Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75
    - Life Drain break range increased from 850 to 900

    - Plasma Field Min damage from 80/120/160/200 to 60/100/140/180
    - Plasma Field Max damage from 140/210/280/350 to 160/230/300/370
    - Static Link no longer breaks if Razor loses vision of the target
    - Static Link can no longer ground target
    - Static Link can now target magic immune (it could before via ground seeking)
    - Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6

    - Movement speed decreased from 300 to 290
    - Fade Bolt bounce AoE decreased from 500 to 440

    Shadow Demon
    - Soul Catcher manacost increased from 50 to 50/60/70/80
    - Shadow Poison AoE increased from 150 to 180

    Shadow Fiend
    - Necromastry hero kill soul increment increased from 6 to 12
    - Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
    - Requiem of Souls has a new passive component that triggers upon death
    Upon dying half of Shadow Fiend's souls (the amount lost on death) will be released as if you had cast Requiem of Souls with those souls. This cast doesn't put the spell on cooldown and will trigger if it is on cooldown. It is now a passive component of the ability.

    - Strength growth increased from 1.7 to 2.2
    - Global Silence duration increased from 3/4/5 to 3/4.5/6
    - Last Word now always steals 2 intelligence if an enemy hero dies in its AoE

    Skeleton King
    - Hellfire Blast slow increased from 15% to 20%

    Skywrath Mage
    - Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14

    - Amplify Damage armor reduction increased from 8/12/16 to 8/14/20

    - Headshot damage increased from 30/40/50/60 to 30/45/60/75
    - Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
    - Shrapnel AoE increased from 350 to 360
    - Shrapnel duration increased from 8 to 9

    - Desolate damage increased from 20/30/40/50 to 20/35/50/65

    Spirit Breaker
    - Base strength increased by 6
    - Damage increased by 9
    - Charge of Darkness no longer gives a buff indicator
    - Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750
    - Empowering Haste no longer increases Spirit Breaker's damage
    - Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18%
    - Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed)
    - Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6
    - Fixed Greater Bash not affecting magic immune units

    Storm Spirit
    - Static Remnant cooldown decreased from 4 to 3.5

    - Great Cleave AoE increased from 200 to 300
    - Great Cleave damage from 30/40/50/60% to 25/40/55/70%
    - God's Strength bonus damage increased from 100/140/180% to 100/150/200%
    - Warcry AoE increased from 700 to 900
    - Warcry armor increased from 3/6/9/12 to 4/8/12/16

    Tauren Chieftain
    - Ancestral spirit can now be controlled, until it starts to return to you
    - Ancestral Spirit's movement speed is now equal to Tauren Chieftain's rather than fixed at 455
    - Ancestral Spirit return abilty no longer interrupts your hero
    - Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly
    This causes your hero to then do the echo stomp as well.

    Ability Code: A2LK

    - Armor increased by 6
    - Land Mine cooldown from 25/20/15/12 to 25/20/15/10

    Templar Assassin
    - Psi Blades no longer spills damage when attacking illusions

    - Armor increased by 2
    - Base hp regen increased to 2
    - Sunder is no longer blocked by Magic Immunity
    - Metamorphosis reworked
    Transforms Terrorblade into a power Demon with a ranged attack.

    Bonus Damage: 15/30/45/60
    Attack Range: 500
    Duration: 40
    Cooldown: 150
    Manacost: 50

    Ability Code: A1RI

    - Reflection reworked
    Slows the target unit's movement and attack speed and creates a phantom illusion (untargetable, invulnerable) of that target attacking it for the duration.

    Cast range: 250
    Manacost: 50
    Cooldown: 22/18/14/10
    Illusion Damage: 40/50/60/70%
    MS/AS Slow: 60%
    Duration: 5 seconds

    Ability Code: A2KZ

    - Zeal replaced with Conjure Image
    Conjure Image
    Creates an image of Terrorblade under his control. The illusion deals a percentage of his damage and takes amplified damage from all sources.

    Illusion damage dealt: 30/40/50/60%
    Illusion damage taken: 300%
    Duration: 25
    Manacost: 80
    Cooldown: 16

    Ability Code: A0H4

    - Ravage travel speed decreased from 900 to 775

    - Toss's cast range rescaled from 700/900/1100/1300 to 1300

    Treant Protector
    - Damage increased by 14
    - Base attack time increased from 1.7 to 1.9
    - Overgrowth no longer does damage
    - Overgrowth duration from 3 to 3/3.75/4.5
    - Overgrowth cooldown from 115/105/95 to 80
    - Living Armor aura replaced with a new active ability
    Living Armor:
    Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.

    HP Regeneration: 4/6/8/10
    Physical Damage Block: 20/40/60/80 (hero only)
    Threshold: 6 damage instances

    Duration: 20
    Cooldown: 20
    Manacost: 30/35/40/45
    Cast Range: Global

    Ability Code: A2ML

    Troll Warlord
    - Battle Trance now lasts full duration for allies

    - Snowball now carries all Tuskarr's controlled units as well
    - Snowball cooldown decreased from 28 to 24
    - Walrus Punch crit increased from 2.5x to 3x for above 50% HP targets
    - Backswing animation time decreased (cosmetic)

    - Decay steal duration increased from 21/24/27/30 to 25/30/35/40
    - Decay AoE increased from 300 to 325
    - Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp

    Ursa Warrior
    - Cast animation time decreased from 0.5 to 0.3
    - Overpower now uses Ursa's cast animation time

    Vengeful Spirit
    - Agility gain increased from 2.35 to 2.8

    - Plague Wards vision decreased from 1400 to 1200

    - Corrosive Skin duration increased from 3 to 4
    - Viper Strike Aghanim's cast range increased from 800 to 900
    - Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160

    - Base Intelligence increased by 3
    - Grave Chill attack speed drain increased from 32 to 64
    - Familiar's base attack time decreased from 0.6 to 0.4
    - Soul Assumption damage per charge increased from 60 to 65

    - Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second

    Witch Doctor
    - Death Ward attack cooldown decreased from 0.3 to 0.25
    - Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40

    - Arc Lightning cooldown decreased from 2 to 1.75
    - Thundergod's Wrath cooldown decreased from 120 to 90

    * Added a new basic item Shadow Amulet
    Shadow Amulet:
    - 1600

    +30 Attack Speed
    Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.

    Note 1: Used in the new Lothar's Edge recipe.
    Note 2: Similar to how Lothar's Edge works, you can use this invisibility in combination with channeling spells.

    Abyssal Blade
    - Can now be disassembled

    Ancient Janggo of Endurance
    - Bonus damage decreased from 9 to 3

    Arcane Boots
    - Replenish Mana cooldown increased from 45 to 55

    Armlet of Mordiggian
    - Armlet HP regeneration increased from 5 to 8
    - Armlet lifedrain increased from 37 to 40
    - Armlet toggle cooldown reduced from 5 to 1 second

    Black King Bar
    - Can no longer be sold

    - Damage Return duration increased from 4 to 4.5 seconds

    Blood Stone
    - Charges now increment if you get a kill out of range

    Buriza-do Kyanon
    - Critical strike multiplier increased from 2.5 to 2.7

    - Dagon cooldown decreased from 40/36/32/28/24 to 35/30/25/20/15

    Stygian Desolator
    - Desolator duration increased from 7 to 15 seconds

    Ethereal Blade
    - Ether Blast can now be cast on allied units
    - Ether Blast now does damage based on the primary attribute of the holder instead of always agility

    - Ether Blast manacost increased from 50 to 150

    Eul's Scepter of Divinity
    - Recipe cost decreased from 600 to 500

    Force Staff
    - Recipe cost increased to 500
    - Force no longer pushes through Kinetic Field
    - When Power Cogs is triggered by Force Staff, Power Cogs knockback takes priority

    Gem of True Sight
    - Restock cooldown increased from 8 to 10 minutes

    Heaven's Halberd
    - Disarm duration on ranged heroes increased from 4 to 4.5 seconds

    Helm of the Dominator
    - Dominate cooldown decreased from 300 to 60
    - Dominate no longer has a duration (was 20 minutes)
    - Dominating a creep when you already control one will replace your current one

    Lothar's Edge
    - Lothar's Edge duration from 9 to 12 seconds
    - Recipe Reworked
    Lothar's Edge:
    - Claymore (1400)
    - Shadow Amulet (1600)

    +30 Damage
    +30 Attack Speed
    Active, Wind Walk: Besides the duration increase remains unchanged.

    Manta Style
    - Recipe cost increased from 650 to 900
    Yasha is 100 gold cheaper

    Mask of Madness
    - Berserk's movement bonus increased from 25 to 30%

    Null Talisman
    - Recipe cost decreased from 170 to 155

    Observer Wards
    - Observer Wards gold cost decreased from 200 to 150

    Orb of Venom
    - Cost decreased from 350 to 275

    - Soul Burn's damage amplification increased from 25 to 30%

    Power Treads
    - Attack speed bonus increased from 25 to 30

    - Burn damage increased from 40 to 45

    Rod of Atos
    - HP bonus increased from 250 to 325
    - Cooldown decreased from 20 to 16

    - Recipe cost decreased from 700 to 600

    Smoke of Deceit
    - Now dispelled when Primal Split units are nearby

    Soul Ring
    - Cooldown increased from 25 to 30

    Tranquil Boots
    - Break requirement decreased from 4 to 3

    Veil of Discord
    - Armor bonus increased from 5 to 6
    - HP regeneration increased from 5 to 6
    - Discord AoE increased from 500 to 550
    - Discord cast range increased from 875 to 1000

    - Recipe cost decreased from 700 to 600

    * Fixed a fatal error when using wc3 patch 1.24b or 1.24e
    * Magnetic Field gives half the AS bonus for non-hero units
    * Tempest Double cooldown from 55 to 65/60/55
    * Fixed a new bug in 6.75 that allowed refresher to bypass necronomicon restrictions
    * Magnetic Field aoe reduced from 375 to 325
    * Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
    * Fixed Radiance working on Sticky Napalm
    * Fixed Naix getting stuck in Arc Warden's double
    * Fixed some items like Dagger and Heart malfunctioning on your main hero if the Tempest Double gets attacked
    * Roshan no longer has mana nor requires mana for his spells
    * Fixed Splinter Blast slowing magic immune units
    * Fixed a crash when using Icarus Dive with Refresher Orb
    * Fixed Rubick stealing Shadow Amulet
    * Fixed default missing icon on Ancestral Spirit unit
    * Fixed various tooltips


    edit2: caralho, bufaram muito o Phantom Lancer e nerfaram muito Naga, Morph e Lycan! Hell yeah
    Última edição por Tempo : 03-10-2012 às 13:39

  4. #3
    Nov 2007

    Lycan ficou ruim pra ir mato com os lobos tão fracos.
    Pelo visto os heroes novos sairam muito fortes pra varias, logo logo devem ser nerfados.
    Porra tem tanta coisa...
    Mudaram a chiling touch do AA, skill que era muito pouco usada.
    O spray do BB parece estar forte, agora ele acumula muito o dano.
    PitLord tento reword DENOVO, bicho não para quieto.
    Bom buff no HoD, pra ver se o pessoal lembra de usar os creeps.
    Silencer parece que continua uma merda.
    E o SB ficou ainda mais PUBSTOMPER.

  5. #4
    hardMOB Staff - Moderação Avatar de Kyle
    Nov 1999

    Depois que saiu Dota2 eu enterrei o Dota1, como eu já mal tenho tempo pra 1 deles acabei tendo que escolher mesmo rs

  6. #5
    Membro Avatar de Tempo
    Autor do tópico
    Relaxe (edite agressão)
    Aug 2007

    Citação Citando CretS Ver mensagem
    Lycan ficou ruim pra ir mato com os lobos tão fracos.
    Pelo visto os heroes novos sairam muito fortes pra varias, logo logo devem ser nerfados.
    Porra tem tanta coisa...
    Mudaram a chiling touch do AA, skill que era muito pouco usada.
    O spray do BB parece estar forte, agora ele acumula muito o dano.
    PitLord tento reword DENOVO, bicho não para quieto.
    Bom buff no HoD, pra ver se o pessoal lembra de usar os creeps.
    Silencer parece que continua uma merda.
    E o SB ficou ainda mais PUBSTOMPER.
    pelo visto vou começar a upar o chilling touch do meu AA!

    pitlord reworked e o terrorblade também

    que isso parceiro, silencer ficou nervoso. O grande problema dele pra ver jogo é que ele era PAPEL demais, e ainda assim quem soubesse usar ele direito mandava bem. Agora com esse lance de aumentar a strg ele vai ficar muiiiiiiiito forte.

    Sobre o Barathrum com certeza ele se torna viavel em jogo competitivo com o bash dele passando através da BKB.

    Eu gostei muito, no geral eles bufaram quase todo mundo!

    Citação Citando Kyle Ver mensagem
    Depois que saiu Dota2 eu enterrei o Dota1, como eu já mal tenho tempo pra 1 deles acabei tendo que escolher mesmo rs
    Tudo que sai no DotA 1 vai pro DotA 2 então não tem porque se eximir da discussão.

    Eu não jogo mais o DotA 1 também porque não tem como jogar o 2 e voltar atrás!

  7. #6
    Membro Avatar de Tempo
    Autor do tópico
    Relaxe (edite agressão)
    Aug 2007


    Aqui o changelog da nova versão de DotA 2

    - Added Magnus!
    - Enabled Team creation.
    - Made all 6.75b Parity changes
    - Added around 150 new items to the store.

    - Ability tooltips are now more precise about what kind of units they can target.

    - Fixed basic courier movement speed being too high

    - Lowered the tankiness threshold for doing Roshan.
    - Bots now only save for buyback later in games, and now save the proper amount.
    - Lich bot will no longer cast Chain Frost on a single target that's about to die or that is able to blink away.
    - Skeleton King bot is now better about saving mana for Reincarnate.
    - Improved Windrunner bot's Shakleshot usage (she will now take into account unit movement).
    - Bots will no longer have any desire to farm while they are temporarily invisible.
    - Added support for selling/dropping situational items when necessary (wards, dust, etc).
    - Adjusted Skeleton King and Dragon Knight bots' loadouts.
    - Bots will now scale their attack desire on non-heroes based on how dangerous they think the unit is.
    - Bots will now harass hero-like units (ie. Spirit Bear) when laning.
    - Bots will now consider trying to kill hero-like units.


    Já tá igual à versão do DotA 1! Pelo visto vai sair sempre junto.

    update parte 3

    nos primeiros posts dá pra ver que o pessoal quotou uma parte em que ele dizia algo sobre a magia double edge do centauro. Parece que ele já está sendo testado.. mal posso esperar, semana que vem já devo estar com internet!!!!!!!!!! Fuck yeah.
    Última edição por Tempo : 04-10-2012 às 17:42

  8. #7
    popular ta maluca
    Apr 2006

    E quando vão nerfar a Ursa? Me dá até um desanimo jogar contra essa merda, hero roubado demais.

  9. #8
    Membro Avatar de mithrado
    piece of cake
    Oct 2011

    Citação Citando Figueroa Ver mensagem
    E quando vão nerfar a Ursa? Me dá até um desanimo jogar contra essa merda, hero roubado demais.
    ursa foi nerfado a uns 3 updates atras.

    foda é agora o glitch do chen....

    botando rosham pra bater em geral.

  10. #9
    Membro Avatar de Malandrovsky
    Temet nosce
    Apr 2001

    Citação Citando Figueroa Ver mensagem
    E quando vão nerfar a Ursa? Me dá até um desanimo jogar contra essa merda, hero roubado demais.
    force staff, slow, cc em geral > ursa

    Citação Citando SDF Ver mensagem
    Ficou elas por elas, já que uparam todo mundo. Exceto pelo lycan e outros que ficaram fracos.
    Lycan não ficou fraco, ele so não pode ir na jungle desde level 1.

  11. #10
    Membro Avatar de Hot Since 82
    Don't stop the beat.
    Sep 2002

    Ursa se fode com qq slower/stuner... Um simples venomancer já fode mto ela...
    Última edição por Hot Since 82 : 09-10-2012 às 22:28

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