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    Membro Avatar de Kormann
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    Quake2World

    Está em produção um jogo baseado na engine opensource de Quake2, o Quake2World. Não é mod, é um jogo completamente FREE.
    Entre as novidades desse jogo são gráficos melhorados, cada textura, model, mapa vão ser feitos. Estarão inclusos remakes de mapas de Quake1, Quake2 e terá suporte nativo a antigos mapas do Quake2. Modos de jogo? Rocket Arena, CTF e Instagib estarão inclusos e assim não precisando baixar nada adicional. As físicas do Quake2 serão mantidas porém o jogo será ainda mais rápido em termos de jogabilidade. Lembrando que mesmo com esse "revamp" nos gráficos, a equipe promete que esse jogo rode de maneira suave e agradável nas configurações default até em máquinas antigas e o net-code também será melhorado.

    Eles estão precisando do pessoal capaz de modelar em 3D e artistas 2D especializados em texturas.
    Quem se interessar em se alistar aos membros do time para tornar a experiência de Quake2World melhor ainda ou quiser deixar sugestões ou então apenas conferir o desenvolvimento deste projeto ambicioso, visite:
    http://www.quake2world.net
    ou http://jdolan.dyndns.org/quake2world/

    Citação Citando Phenax
    Why Quake2World?

    Today I presented a friend with Quake2World, he promptly responded with a question. He asked me "Why should I play Quake2World?"

    That is a very loaded while valid question. This is my public response to that individual and others who may be asking the same question. It is not in-depth, just a summary of my personal feelings about the current state of some attributes of Quake2World, hopefully a justification as to "Why Quake2World?"

    Community:
    The game is backed by competent gamers and developers, some with professional experience, that can make educated choices both in technology as well as game-play. The community is welcoming and not overly nationalistic, egotistic, or elitist. The developers are responsive and open to suggestions but have well-set priorities. There is a lack of players but that would be expected in a game that hasn't yet had a release. The community also heavily contributes, with almost every active community member submitting material or knowledge. There is very little drama, but always intelligent argument, making a friendly and diverse environment that promotes thinking – that kind of community fuels developers to make the right decisions with their game.

    Gameplay:
    Quake2World is a fast-paced death-match game that keeps its roots in the Quake series while still giving itself an original feel. The game is fast but still keeps you orientated, and forces you to stay aware. The physics are differentiated from other games, yet keeping familiarity with the usual tricks: bunny-hopping, strafe-jumping, weapon tricks, ramp-sliding, double-jumping (ala Q2), et al. Weapons are mostly polished and refined versions of the original Quake 2 weapons; although I'm hoping a lightning gun is a prospect for the future, along with other weapon modifications. Most maps use a scale similar or slightly larger than Quake 2 maps which are very fitting in consideration of Quake2World physics. The maps are multi-layered and have weapon placements that are quite good in my opinion. Quake2World comes with a few original maps, as well as many maps ported from the Quake series. The maps are not easy to dominate, with most making a suitable environment for 1v1 or 2-8 player death-matches. There is a lack of capture the flag maps and large maps to facilitate a large amount of players. The game contains many standard game-play modes and modifications such as death-match, team death-match, capture the flag, rocket arena, and instagib. But unfortunately the game does not yet have highly original or exotic game-play modes.

    Graphics:
    Quake2World has a design philosophy which advocates equal consideration of performance and graphical splendor; it is one of the few games I truly do not change any graphical options from default when I play. The performance is very good, and should be very playable on older hardware but still look very nice on it.
    The graphics have a good level of clarity. The textures in maps are very crisp, but still look smooth, uniform, and seamless. The maps have a good level of detail but details are not overused in a way that heavily reduces performance. Models for weapons are non-existent. Many player-models are nipped from other games but generally look pretty good. Health, armor, and other item models are well-done but lack character in terms of the textures. Although there are many contributors helping with the art and art direction! There are also quite realistic lens-flares that are not too obtrusive; they are subtle and no-doubt add to the atmosphere. A material system is available to add animated textures, environmental mapping, and many other things. Atmospheric effects such as fog, snow, and rain are also available at the mapper's discretion.

    Net-code:
    Quake2World has net-code that, in the credible words of Jay Dolan, should be able to run a sixteen player death-match on a good cable connection with no slowdowns. It allows for customizable packet rates (sv_packetrate), defaulting to 20, which can allow for a smoother game-play experience than the original Quake 2 allowed for. The net-code lacks anti-lag. Jay Dolan has stated that he does not have enough information at this moment on the subject to make the decision of whether it will be implemented in the future or not.

    The game has yet to be released, so hopefully all areas will be polished, and I'll have no major gripes with the game at that time. I'll try to make a more in-depth and updated response to "Why Quake2World?" when it hits its first official release.
    Screenshots? http://www.quake2world.net/?q=screenshots

    P.S.: Faz anos que não jogo q2 e tb a tempos que não entro ou posto na hardmob, mas achei necessário criar um tópico já que essa é uma grande notícia a comunidade. E é claro, se o jogo é free, brasileiro precisa saber! Quem sabe quando chegar na versão final teremos uma grande comunidade de Quake novamente e com vários servers? Antes que me perguntem sou um mero espectador, não faço parte da equipe deste projeto.

    Abraço aos Quakers,
    Kormann

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