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  1. #26
    Membro Avatar de svee
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    Apr 2003
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    12.828
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    1100

    Como ninguem falou nada:

    28/04 Update
    Spoiler:
    Dedicated Server
    - Linux optimizations.
    - Fixed Linux servers not relisting correctly after a master server restart
    - Fixed a case where servers could have "ghost" players consuming player slots

    Engine
    Marked the "snd_show" convar as a cheat

    Gameplay Changes



    Bonk! changes
    Post-use movement penalty removed.
    Now has a re-use cooldown time, like The Sandman.

    The Chargin' Target changes
    Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    Capped the turn rate from +left and +right while charging.

    The Huntsman changes
    Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    Bow can now be lowered without losing the lit arrow.
    Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

    Backpack changes
    Moved Crafting button out to the root class/backpack selection panel.
    Dragging and dropping items in your backpack now makes appropriate sounds.

    Bot changes
    Bots don't retreat to gather health as readily if they are in combat.
    Bots no longer retreat when moving to block a point capture.
    Bots should now equip an appropriate combat weapon and fight while moving to collect health.
    Bots who are roaming the map and hunting now chase down their victims, following them around corners.
    Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
    Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
    Added a few more bot names from community suggestions.
    Fixed a behavior loop with Engineer metal gathering.

    The Sandman change
    Added a slight speed reduction to stunned players.

    Community requests
    Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
    log_verbose_enable default: 0
    log_verbose_interval default: 3 secs
    "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

    Bug Fixes
    Fixed an case where The Gunboats didn’t apply their damage reduction properly.
    The amount count in the HUD now flashes red when you’re low on ammo.
    Extinguishing a burning teammate now earns a full bonus point (was half a point).
    Fixed a permanent overheal exploit involving dispensers.
    Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
    Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
    Fixed a client crash that could result from players with arrows embedded in them.
    Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
    Added missing map prefixes to server browser game types.
    Killing yourself with your own sentry no longer increments the sentry's kill counter.
    Fixed dropped hats sometimes having the wrong team color.
    Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
    Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
    Fixed Spies disguised as Medics hearing the autocaller sound.


    Resumo, nerfaram o w+mouse1 e privilegiaram que tenta jogar de pyro usando a cabeça. nerfaram o demoman pra nao dar mais pra fazer curava no taget e bunaram violentamente o gordo.


    Citação Citando Yellowy Ver mensagem


    Meio off, mas vazou o demo do TF3?
    Porque isso nao é tf2 nem fodendo, tf2 que eu conheço é assim

    Spoiler:








    Feels bad man
    Última edição por svee : 03-05-2010 às 20:17

  2. # Publicidade
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  3. #27
    hardMOB Staff - Moderação Avatar de Spidey
    Info Conteúdo e Citações Jogos Mensageiros
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    Feb 2002
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    1924

    Meus pêsames, sveenom.

  4. #28
    Membro
    Autor do tópico
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    agora o heavy q ta apelão auehaueahue

  5. #29
    Asy
    Asy está offline
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    NinaAgdal>All
    Registro
    Jul 2001
    Mensagens
    18.424
    Verdinhas
    3271

    Citação Citando sveenom Ver mensagem
    Como ninguem falou nada:

    28/04 Update
    Spoiler:
    Dedicated Server
    - Linux optimizations.
    - Fixed Linux servers not relisting correctly after a master server restart
    - Fixed a case where servers could have "ghost" players consuming player slots

    Engine
    Marked the "snd_show" convar as a cheat

    Gameplay Changes



    Bonk! changes
    Post-use movement penalty removed.
    Now has a re-use cooldown time, like The Sandman.

    The Chargin' Target changes
    Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    Capped the turn rate from +left and +right while charging.

    The Huntsman changes
    Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    Bow can now be lowered without losing the lit arrow.
    Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

    Backpack changes
    Moved Crafting button out to the root class/backpack selection panel.
    Dragging and dropping items in your backpack now makes appropriate sounds.

    Bot changes
    Bots don't retreat to gather health as readily if they are in combat.
    Bots no longer retreat when moving to block a point capture.
    Bots should now equip an appropriate combat weapon and fight while moving to collect health.
    Bots who are roaming the map and hunting now chase down their victims, following them around corners.
    Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
    Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
    Added a few more bot names from community suggestions.
    Fixed a behavior loop with Engineer metal gathering.

    The Sandman change
    Added a slight speed reduction to stunned players.

    Community requests
    Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
    log_verbose_enable default: 0
    log_verbose_interval default: 3 secs
    "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

    Bug Fixes
    Fixed an case where The Gunboats didn’t apply their damage reduction properly.
    The amount count in the HUD now flashes red when you’re low on ammo.
    Extinguishing a burning teammate now earns a full bonus point (was half a point).
    Fixed a permanent overheal exploit involving dispensers.
    Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
    Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
    Fixed a client crash that could result from players with arrows embedded in them.
    Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
    Added missing map prefixes to server browser game types.
    Killing yourself with your own sentry no longer increments the sentry's kill counter.
    Fixed dropped hats sometimes having the wrong team color.
    Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
    Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
    Fixed Spies disguised as Medics hearing the autocaller sound.


    Resumo, nerfaram o w+mouse1 e privilegiaram que tenta jogar de pyro usando a cabeça. nerfaram o demoman pra nao dar mais pra fazer curava no taget e bunaram violentamente o gordo.




    Meio off, mas vazou o demo do TF3?
    Porque isso nao é tf2 nem fodendo, tf2 que eu conheço é assim

    Spoiler:








    Feels bad man

    Eu preciso de uma config super super mega alfa de leve pra rodar num note com X2 + video ATI, essa sua serve?

  6. #30
    Membro Avatar de svee
    Info Conteúdo e Citações Jogos Mensageiros
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    Apr 2003
    Mensagens
    12.828
    Verdinhas
    1100

    Citação Citando Yellowy Ver mensagem
    Eu preciso de uma config super super mega alfa de leve pra rodar num note com X2 + video ATI, essa sua serve?
    rodo num x2 mesmos, mas a config nao é minha baixei ela e o HUD aqui:
    http://m0re.nocrits.com/index.php?site=files&cat=1

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