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  1. #1
    Membro Avatar de mclarry
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    Senhores, o patch sai hj

    O patch sai hj. ou seja instancia nova para nos matarmos para pegar os drops. quem souber aonde tem o patch notes por favor adicionar ao topico.
    abraços

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  3. #2
    izi
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    hj? nao tem nda na pagina do wow

    gl se conseguir ir pra la .. o dia q eu tiver tier 2 pra ir pra la .. ja vao ter 10 outras instances piores q essa hehe

  4. #3
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    hardMOB
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    entra no jogo que vai ter o aviso que o patch sai hoje.

    Não que mude algo prá mim... lvl 25 :P

  5. #4
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    pois é....é foda mesmo...tem que ter muito tempo pra ficar farmando os tiers....

  6. #5
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    galera vai ter que farmar os mods ae hoje eu acho hein!...

  7. #6
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    putz... mods tudos desatualizados denovo, q merda ja tava com tudo perfeitinho nem lembro quais q eu tenho huauhahua to fudido... podiam ter uma atualizacao automatica direto do jogo os mods, ficar baxando tudo denovo é foda...

    patch 1.11 vai rular tudo, vai ter FP em ratchet(UFAAA) e un goro(UFAA) uhauhauhahu melhoro mto agora o jogo, tora hora andar pra ratcher pra pegar navio pra booty bay e foda, prefiro pegar na saida de orgri pra grom'ol e de la pegar o bixin pra booty bay(preguiça rulez) e um goro? q tem q ir andando de gadz até la.. eita saco...

  8. #7
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    Ratchet eh pertinho. Foda eh ungoro mesmo. O melhor caminho nao eh gadgetz e sim cenarion hold. Mas agora nao importa mais hehe

    Eu to 5/8 DS. Acho que em um mes or so ja vamo tentar Naxx. Rlz

  9. #8
    Membro Avatar de Felipão...
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    eh, pegar/esperar todos os mods pro patch 1.11 vai ser foda =/

    howeover, o ctmod funciona direitinho com o patch 1.11 (jah testei ele no test server)

    o Scrolling Combat Text funciona tbm, digamos em termos heheh, já que a party de reputation tá dando erro!!

    teremos ki ver quais tão funcionando e quais não estão, espero que o EasyLock esteje hehe, assim como o auctioneer mod =)

  10. #9
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    Patch notes que peguei de otro forum

    Shadow of the Necropolis
    Floating above the Plaguelands, the necropolis known as Naxxramas
    serves as the seat of one of the Lich King's most powerful officers,
    the dreaded lich Kel'Thuzad. Horrors of the past and new terrors yet
    to be unleashed are gathering inside the necropolis as the Lich
    King's servants prepare their assault. The Scourge marches again...
    Naxxramas is the new 40-man raid dungeon that will present even the
    most experienced and powerful players with an epic challenge.

    General
    - The cost to unlearn talents will now decay over time. This cost will
    be reduced by a rate of 5 gold per month to a minimum of 10 gold.
    - Logging back in after a disconnect from the server has been greatly
    improved, and players should now rarely receive the message "A
    character with that name already exists."
    - Fear: The calculations to determine if Fear effects should break due
    to receiving damage have been changed. The old calculation used the
    base damage of the ability. The new calculation uses the final amount
    of damage dealt, after all modifiers. In addition, the chance for a
    damage over time spell to break Fear is now significantly lower. Note
    that Fear continues to be roughly three times as likely to break on
    player targets as on non-player targets. In addition, Intimidating
    Shout now follows that player versus non-player distinction, while
    previously it did not.
    - Periodic Healing: Spells which do periodic healing will now have
    their strength determined at the moment they are cast. Changing the
    amount of bonus healing you have during the duration of the periodic
    spell will have no impact on how much it heals for.
    - Reflection: Effects which cause reflection will no longer reflect
    triggered effects separately from their base effects (e.g. Impact,
    Improved Shadow Bolt, Aftermath, etc.)
    - Spell and Item Auras with Charges: These auras will now correctly
    remember their number of charges when you enter or leave an instance,
    change continents, or log out.
    - All controlled units will now be titled based on the creature type.
    All beasts will be referred to as Pets, for example (no matter how
    they are controlled). Previously, there were several inconsistencies.
    - Beneficial spells and abilities that target multiple units will no
    longer consume resources (i.e. mana, rage etc...) if they fail to
    affect anyone.
    - Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain
    Lightning) will no longer land if target cannot be seen by the caster
    due to stealth or invisibility.
    - Character model transparency has been modified to fix an issue where
    PC's would appear to have a large hole in their model (be on the
    lookout!).
    - Optimization code known as "M2Faster" is now enabled by default.
    M2Faster can improve performance in crowded scenes when "Vertex
    Animation Shaders" is turned on. This function can be turned off by
    setting M2Faster to "0" in the config.wtf.
    Reduces the unique number of vertex shader permutations that we will
    choose to use in rendering
    Sorts the drawing of items in the scene a little differently to
    reduce the number of times we re-program the vertex shader hardware.

    PVP
    - In an effort to keep their armies better outfitted the Horde and
    Alliance have both taken it upon themselves to update their available
    rewards.
    An updated set of armor rewards have been added to vendors for Honor
    ranks 7, 8, and 10.
    The armor rewards for Honor ranks 12 and 13 have been increased in
    level and stat point allocation.
    New rank 14 weapons have been added! In order to give casters the
    same diversity of selection that melee currently enjoy we have added
    new caster items that are available to be purchased by Grand
    Marshals and High Warlords.

    Battlegrounds
    - Alterac Valley
    Most of the NPC guard units have been removed.
    Players now drop more quest items.
    Creatures that remain in Alterac Valley have had their hit points
    reduced.
    The buff that is periodically cast by each faction's Captain has
    been changed to a flat 20% hit point buff.
    Upgrading troops through armor scrap turn-ins will also now result
    in your team's General enabling a periodic buff to your melee and
    spell damage.
    - This buff scales from 10% at the Seasoned unit level, 20% at the
    Veteran unit level, and 30% at the Champion unit level.
    - Warsong Gulch - Epic leggings have been added to the Warsong Outrider
    and Silverwing Sentinel supply officers for all armor types. These
    items require Exalted status with their respective reputations.

  11. #10
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    Druids
    - Innervate: This spell is now a base ability for all Druids, trainable
    at level 40. Any Druid who formerly had the Innervate talent now has
    the Swiftmend talent instead.
    - Nature's Grace: You will no longer consume this effect when casting a
    spell which was made instant by Nature's Swiftness.
    - Swiftmend: This new talent has been added to the Druid Restoration
    tree, replacing Innervate as the 31 point ultimate talent. It
    consumes a Rejuvenation or Regrowth aura to produce an instant heal.
    - Enrage: Tooltip edited to clarify functionality.

    Hunters
    - Counterattack (Survival Talent) - All ranks of this talent will now
    share the same cooldown.
    - Scorpid Poison: Duration slightly lengthened.
    - Changed the way hunter pet family armor bonuses and penalties are
    applied to allow the exact value from the Natural Armor talent to be
    applied correctly. This may result in a very slight loss of armor to
    some pets (less than a third of a percent).
    - Improved Scorpid Sting: The aura from this Sting will now be removed
    (as intended) when a different Sting aura is placed on the victim.

    Mages
    - Due to significant talent changes, mages will have all talent points
    refunded and can be respent. Training costs for all talent spell
    replacements have been significantly reduced.
    - New ability added - Winter's Chill.
    - Arcane Explosion is now instant cast and will no longer remove the
    Presence of Mind effect when used.
    - Evocation - Is now available to all mages (via trainer), starting at
    level 20.
    - Conjure Food now has a new rank (Rank 7) available in Stratholme.
    - Frost Ward now has a new rank (Rank 5) available as item loot in
    dungeons.
    - Mana Shield - Damage taken will now be absorbed by other absorb
    spells (e.g. Ice Barrier, Power Word: Shield) before being absorbed by
    Mana Shield.
    - Dampen Magic - Damage and healing reduction increased on ranks 3
    through 5.
    - Amplify Magic - Damage and healing bonus increased on ranks 2
    through 4.
    - Counterspell - Fixed a bug that made Counterspell unresistable.
    - Improved Scorch - Duration of Fire Vulnerability increased to 30
    seconds.
    - Blast Wave: The bonus this spell receives from effects that increase
    spell damage has been increased.
    - Cold Snap: This talent will now always clear the cooldown for Frost
    Ward, even if the cooldown was triggered by casting Fire Ward.
    - Cone of Cold: The bonus this spell receives from effects that
    increase spell damage has been increased.
    - Fire Ward: The amount of damage absorbed by this ward was increased
    substantially on all ranks.
    - Frost Ward: The amount of damage absorbed by this ward was increased
    substantially on all ranks.
    - Arcane Power: This ability will no longer stack with Power Infusion.
    If you gain both at the same time, Arcane Power will take precedence.
    - Added a new level 60 quest available from Archmage Xylem in Azshara
    for mages.
    - Fire Ruby now has a sell value and can be disenchanted.

    Paladins
    - Benediction: This talent will no longer incorrectly provide a double
    discount to Seal of Justice.
    - Blessing of Light: It is no longer possible for a target to appear to
    have multiple ranks of Blessing of Light. These multiple auras had no
    beneficial effect, merely causing confusion. Problems with targeting
    the spell when the caster has Blessing of Light effect on them have
    also been fixed.
    - Divine Favor: It is no longer possible to cast this immediately after
    a healing spell and "retroactively" make it a critical hit.
    - Illumination: When several critical effect healing spells are cast
    very quickly, you will now receive the correct mana refund for each
    one.
    - Judgement of Command: Now consumes a charge of the Zandalarian Hero
    Charm. In addition, when this spell is resisted it will no longer
    erroneously still do damage.
    - Judgement of Righteousness: Now consumes a charge of the Zandalarian
    Hero Charm.
    - Seal of Command: Clarified tooltip.
    - Vengeance: Seal of Command critical hits can now trigger this ability.
    - Vindication: This effect will no longer be absorbed by Grounding Totem.

    Priests
    - Lightwell - Casting time reduced. Lightwell object increased in size
    to make it easier to click; relative click radius decreased slightly.
    - Mind Control: If you cast Power Word: Shield while Mind Controlling a
    target, the Recently Shielded aura will now appear on the correct
    target instead of yourself.
    - Spirit of Redemption: This spell has a number of fixes: Spirit of
    Redemption form now has casting animations. Priests prematurely
    leaving battlegrounds with this aura on will now receive the Deserter
    debuff (as intended); Priests in Spirit of Redemption form at the
    completion of a battleground will have the aura removed without
    dying; It will now work correctly with the Darkmoon Card Twisting
    Nether item, resurrecting you after Spirit of Redemption has run its
    course; If you should die underwater the Spirit of Redemption will no
    longer have a breath bar appear; the Warlock Drain Soul spell will
    terminate producing 1 shard when the Priest switches to Spirit of
    Redemption form; You will no longer have to wait 30 seconds for
    graveyard resurrection upon your first death while using Spirit of
    Redemption.
    - Vampiric Embrace: This ability will no longer heal for damage caused
    when the target had no life remaining.
    - Shadowguard: This Troll Priest racial spell now works with Vampiric
    Embrace, Blackout, and Shadow Weaving. In addition, the damage from
    Shadowguard will now consume charges of the Zandalarian Hero Charm's
    Unstable Power aura. The range on Shadowguard has been extended to
    hit anyone within vision range.

    Rogues
    - Detect Traps is now a passive skill.
    - Pick Pocket: This ability will no longer trigger effects on your
    target.
    - Slice and Dice: This ability will no longer play its sound effect
    twice.
    - Vanish: Canceling your Stealth aura while Vanish is running will now
    cause Vanish to be canceled as well.
    - Hemorrhage: Your damage over time effects will no longer consume
    charges of Hemorrhage.

    Warlocks
    - Shadow Ward now has a new rank (Rank 4) available as item loot in
    dungeons. The amount of damage absorbed by this ward was increased
    substantially on all ranks.
    - Soul Link: If your pet is banished, Soul Link will stop functioning
    until Banish wears off. In addition, Soul Link's tooltip has been
    clarified to indicate it only works with your imp, voidwalker,
    succubus, or felhunter.
    - Curse of Agony: The damage from this spell will now continue even if
    the caster dies or leaves the area.
    - Emberstorm: This talent will now correctly increase the damage the
    Warlock takes from Hellfire.
    - Hellfire: Aftermath can now be triggered by this spell.
    - Improved Shadow Bolt: Periodic damage spells and non-damaging spells
    will no longer consume charges of Shadow Vulnerability.
    - Shadowburn: If you cast Drain Soul while this aura is on the victim,
    you will no longer receive two soul shards upon the victim's death.

    Shaman
    - Due to significant talent changes, Shaman will have all talent points
    refunded and can be respent. Training costs for all talent spell
    replacements have been significantly reduced.
    - Anticipation : Now increases chance to dodge by 1-5%.
    - Following durations have been increased - Disease Cleansing Totem,
    Fire Resistance Totem, Flametongue Totem, Frost Resistance Totem,
    Grace of Air Totem - Ranks 1 and 2 increased, Nature Resistance
    Totem, Poison Cleansing Totem, Stoneskin Totem, Strength of Earth
    Totem - Ranks 1 through 4 increased, Tremor Totem, Windfury Totem,
    Windwall Totem.
    - The following mana costs have been reduced - Searing Totem, Mana
    Spring Totem, Healing Stream Totem, Rockbiter, Frostbrand,
    Flametongue and Windfury.
    - Two-Handed Axes/Maces (Enhancement Talent) - Skill levels gained
    with these two weapons will now be retained if you decide to unspend
    this talent point and return to it later.
    - Flame Shock - Damage over time portion of all ranks slightly
    increased. Mana cost of ranks 3 through 5 decreased.
    - Improved Reincarnation (Restoration Talent) - Fixed a bug where rank
    1 of this talent was not decreasing the cooldown properly.
    - Elemental Fury: Tooltip now indicates it increases the critical
    damage for Searing Totem, Magma Totem, and Fire Nova Totem.
    - Fire Nova Totem: This totem now receives increased healing from
    effects that increase the Shaman's spell damage.
    - Grounding Totem: This totem will no longer reflect the Mage talent
    Combustion back onto the Mage.
    - Healing Stream Totem: This totem now receives increased healing from
    effects that increase the Shaman's healing.
    - Lightning Bolt: Mana cost reduced approximately 17%.
    - Lightning Shield: Some battleground power-up effects were consuming
    charges of Lightning Shield. They no longer cause charges to be
    consumed. The range on Lightning Shield has been extended to hit
    anyone within vision range.
    - Magma Totem: This totem now receives increased damage from effects
    that increase the Shaman's spell damage.
    - Searing Totem: This totem now receives increased damage from effects
    that increase the Shaman's spell damage.

  12. #11
    Membro Avatar de WolfwooD
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    pra constar, todos os meus mods estão funcionando PERFEITAMENTE com patch 1.11 o_O

    pra melhorar, aquele m2faster novo la deles realmente funciona, orgri ta rodando mais macio

  13. #12
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    tem + mas a pagina saiu do ar n sei pq

  14. #13
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    quero chegar em casa pra jogar logo!!!
    otra coisa tambem eu ACHO q é assim, alguns caminhos de FP vao se encurtar, nao tendo q passar por certas cidades como acontece hoje. eu acho pq eu li mais nao lembro c é isso..

    obs: no site ja tinha o patch notes e mto tempo... eu li semana passada isso...

  15. #14
    izi
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    Citação Citando Yucko is Down
    Druids
    - Innervate: This spell is now a base ability for all Druids, trainable
    at level 40. Any Druid who formerly had the Innervate talent now has
    the Swiftmend talent instead.
    pronto ja posso da respec
    hum .. feral ou balance .. temos q estudar uma nova tree agora

  16. #15
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    alguem me explica o que seria agora esses negoços de UNDER ATTACK?
    abraços!

  17. #16
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    Com esse patch a Blizzard inventou de colocar os Undead atacando diversas cidades do jogo - tanto ally quanto horde.

    Considere como um evento

    Tem também o evento de verão, que é um tanto quanto idiota. Jogos de RPG não dão espaço para eventos desse tipo, descaracteriza bastante o estilo RPG de ser. Prefiro o evento do Under Attack.

  18. #17
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    poderia falar um pouco mais sobre os 2? obrigado!

  19. #18
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    tem um exercito de undeads invadindo as cidades de stormiwind (se não me engano) e orgrimmar...
    bem..sei lá...

    vc fala com um cara da argent dawn pra poder ir matando os undeads ehhehe ae ganha reputation, e se pegar uns itens lá, vc troca por uns armamentos. armor....

  20. #19
    Suspenso
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    Cosmos ta bugando aqui, to desativando varias coisas para nao ter que desligar todos os addons

  21. #20
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    Aqui não tá bugando muita coisa não. Esporadicamente recebo uns avisos de erro, mas dá pra jogar numa boa.

  22. #21
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    Tenho cosmos e tirando o mapnotes o resto tá ok!

    só atualizar pelo executavel do jogo....

    wolf, vc ta usando cosmos +titan?

  23. #22
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    cosmos e mto pesado, cheguei a instalar ele aki mais desinstalei na hora... pra abrir o mapa dava uma travadinha mto chata...
    instalei o ct q da pra gravar tambem a parada de mining/herb e outros do ct e titan bar mais allinone inventory pra ficar uma bag só, e o auctionner com enchantrix mto bom. recomendo a todos. abraços

  24. #23
    izi
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    Citação Citando renanzin
    poderia falar um pouco mais sobre os 2? obrigado!
    Midsummer -> http://www.worldofwarcraft.com/info/events/midsummer/
    quests basicamente é visitar as bonfires em vaaarios locais .. incluindo dentro de instances

    Scourge Invasion -> http://www.worldofwarcraft.com/info/...ourgeinvasion/

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