Lancada atualizacao para os Servers HL

  1. #1

    Padrão Lancada atualizacao para os Servers HL

    Talvez isso resolva, em parte, alguns bugs do
    dod V1.0

    segue e-mail da valve

    We have an updated version of the Half-Life Primary Server that is ready to
    release. I've listed the download links and details for this release at the
    bottom of this e-mail.

    Once you've downloaded the files, feel free to mirror them for each other.

    Eric Smith


    Here are the initial mirror sites where you can download the files:

    Half-Life Win32 Primary Server Full Installation
    file: hlserver4111.exe
    md5: 1c0322812b36d440c4a12f152d862ddc

    Half-Life Win32 Primary Server Small - Update
    file: hlds41104111.exe
    md5: 104c3cde41ef71526cd27f4a6281544f

    Half-Life Linux Primary Server Full Installation
    file: hlds_l_3111_full.bin
    md5: d9c9cb32a55a814ae6fd6e36568ea9c8

    Half-Life Linux Primary Server Small - Update
    file: hlds_l_3111_update.bin
    md5: 37f10d17b1ae20444ad5279af6be347a

    Here are the details for this release:

    - Added support for new Valve CD key system (uses outgoing UDP on port
    - Added new GUI for Win32 dedicated server. The new GUI is used as the
    default interface. To start a dedicated server using the old console
    window, add "-console" to your command line.
    - Changed so server.cfg is only executed once during server startup (not
    during every level change).
    - Changed default network rate to match max rate allowed (went from 9999 to
    20000), for LAN servers.
    - Changed to use "\valve\valvecomm.lst".
    - HLTV: New load balancing system.
    - HLTV: Added client banning.
    - HLTV: New administration commands: players, maxqueries, maxrate, bann,
    dispatchmode, publicgame, forcemaster, echo (see HLTV-Readme.txt)
    - HLTV: Removed -bufferlength parameter.
    - HLTV: Updated HLTV-Readme.txt file.
    - HLTV: Updated hltv.cfg file.

    New CVARS:
    - Added two new logaddress commands to the engine
    * "logaddress_add <IP> <port>" adds a new log address to the send list
    * "logaddress_del <IP> <port>" removes an existing entry from the send
    - Added "sv_log_onefile <0:1>" (default: 0) to determine whether one log
    file is created (total) or one log file for each map change, which is how it
    currently is. The default is the current behavior (one for each map
    - Added "sv_log_singleplayer <0:1>" (default: 0) to create a log file for
    single player games. The default is off, which is the current behavior.
    - Added "stats" command to view the data collected by "sv_stats".
    - Added "sv_stats <0:1>" (default: 1) which determines whether or not to
    collect server stats (%CPU used, FPS, bandwidth's, etc.) from the server. (0
    = off, 1 = on). Determining CPU usage takes a nontrivial amount of time, and
    needs to be done once per second (or so).
    - Added "motd" command to view the MOTD in the server console.
    - Added "motd_write <text>" command to write the given text to the motd.txt
    file. The character string "\n" is translated into newlines.
    - Added rate limiting code to Out-Of-Band queries (i.e. players, info).
    * "max_queries_sec <queries>" (default: 0.5) defines max queries per
    second per user (averaged over max_queries_window)
    * "max_queries_sec_global <queries>" (default: 10) defines max queries
    per second for all queries
    * "max_queries_window <seconds>" (default: 30) defines time window to
    average query rates over
    * "sv_logblocks" (default: 0, 0=off, 1=on) logs which IP addresses have
    been blocked by this code
    - Linux: Added "-tos" command line parameter to linux hlds binary. This
    enables the LOWDELAY TOS header in the udp/ip packets the server generates.

    Bug Fixes:
    - Fixed "sv_visiblemaxplayers" setting not working for info/details query
    - Fixed the problem with running multiple servers on the same machine and
    having them communicate properly with the Ban Master server. Servers now
    communicate with the Ban Master server on the server's game port (default is
    - Fixed the Counter-Strike flashbang bug where the grenade would not always
    flash all of the players.
    - Fixed the Counter-Strike server crash bug where players could buy
    items/weapons while using the "kill" command to drop them on the ground for
    other players to pickup.
    - Fixed remote exploit bugs (Security Advisory VSA0304)
    - HLTV: Fixed RCON.
    - HLTV: Fixed status query handling.
    - HLTV: Fixed missing player voices.
    [SDC] Pendosa
    e-mail [email protected]

  2. # Publicidade

  3. #2


    Sera que logo teremos o pra cliente ?!
    Citação Citando TearsOfTheDragon Ver mensagem
    Eu usava a maquina de rapar cabelo do meu vizinho e rapava eu mesmo, parei de usar pq o fdp disse que se depilava com aquela merda.

  4. #3


    Originalmente enviada por jtedaldi
    Sera que logo teremos o pra cliente ?!
    aham, por causa dos vários bugs.. bunny jump, veio sem 2 mapas, bug no menu inicial e etc...
    sDi \'
    #sdibrasil @ gamesNET | Brasil | Cal-M

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